Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I was able to just add it to the override file from EuropaWaifu and replace a few lines so it uses the cultist robes [gender].
Lazy fix if you don't want to make a new set of clothes for that particular set.
sorry MBite for bothering you with stuff from different mods apparently
I do not play with DE anymore so if clothing is broken, tell me which, other bugs are not revelant.
There is no severe conflict beside the Job Board no longer functioning as intended in Dynamic Europa.
Altho it's weird how it can break the JobBoard Event, but testing proved it not working.
If anyone would like to personally clarify,
Then save&quit, enable/disable the mod and move to the next outpost.
You can see the difference.
Coroutine Barotrauma.SinglePlayerCampaign+<DoLoadInitialLevel>d__26 threw an exception: "DynamicEuropa EW++ Non-Xpath" depends on a package with name or ID "EuropaWaifu++ Patched" that is not currently installed.
I did check and follow load orders as patch description said but still no hope.
Btw i went to barotrauma github and i see there are still talks about this problems. IMHO baro always F their hash code for mods on big updates and then they are forced to patch it.
If it still dont work for you, copy the mod to local mod file and remove the hash from filelist xml.