Barotrauma

Barotrauma

DynamicEuropa EW2 mini patch
19 Comments
MBite  [author] 29 Oct, 2024 @ 6:46am 
Update is out. Sadly i cannot run DynamicEuropa due to mod conflicts so i couldnt test the patch thorough. Please report any errors that happen with clothing.
MBite  [author] 29 Oct, 2024 @ 6:03am 
Working on the fix, will be ready soon(tm)
Khorn 29 Oct, 2024 @ 4:18am 
It's the hoodless variant from DE that's called Initiate Robes for the husk cult merchants.

I was able to just add it to the override file from EuropaWaifu and replace a few lines so it uses the cultist robes [gender].

Lazy fix if you don't want to make a new set of clothes for that particular set.
Gunhead Unit: D3F3CT 5 Oct, 2024 @ 8:25pm 
Might aswell bring up that cultist clothing is overridden by Dynamic Europa leading to the girl's breasts sticking out.
Nathanael 12 Aug, 2024 @ 7:11am 
all of a sudden it works. No idea why, I changed nothing

sorry MBite for bothering you with stuff from different mods apparently
MBite  [author] 11 Aug, 2024 @ 7:26am 
The mod only makes the pirate gear compatible with ew++, it does nothing with job board. So only clothes are modified
I do not play with DE anymore so if clothing is broken, tell me which, other bugs are not revelant.
Nathanael 11 Aug, 2024 @ 3:50am 
yeah job board does still not work, also I just tried a breeding ground outpost, and the NPC that is supposed to give you the explosive to finish the mission doesn't spawn
Rea 23 Jul, 2024 @ 5:31am 
This mod now conflicts with current version of Dynamic Europa after the major overhaul (2024-04-24).
There is no severe conflict beside the Job Board no longer functioning as intended in Dynamic Europa.
Altho it's weird how it can break the JobBoard Event, but testing proved it not working.

If anyone would like to personally clarify,
spawnitem de_configurator inventory
Use the above console command after enabling cheats, then customize and set the job board to always appear and move to next outpost.
Then save&quit, enable/disable the mod and move to the next outpost.
You can see the difference.
SENPAI!! [Only Two Genders] 9 Jun, 2024 @ 4:01am 
I still need to use this patch?
MBite  [author] 19 Jun, 2023 @ 4:38am 
@Syckle Uploaded fix.
Syckle 19 Jun, 2023 @ 3:57am 
I got this error while I am about to start "Heavy Pirate Mission"

Coroutine Barotrauma.SinglePlayerCampaign+<DoLoadInitialLevel>d__26 threw an exception: "DynamicEuropa EW++ Non-Xpath" depends on a package with name or ID "EuropaWaifu++ Patched" that is not currently installed.

I did check and follow load orders as patch description said but still no hope.
AT_FOX 18 Jun, 2023 @ 3:23am 
Thank you for the update
MBite  [author] 18 Jun, 2023 @ 2:31am 
Interesting, My first installation didnt return hash problem, so I reinstalled it in game and then it started throwing a error even if I unsubbed. I tried reuploading and for now it is working on my side but I dont know for how long. Try updating it in game or resubbing,
Btw i went to barotrauma github and i see there are still talks about this problems. IMHO baro always F their hash code for mods on big updates and then they are forced to patch it.
If it still dont work for you, copy the mod to local mod file and remove the hash from filelist xml.
AT_FOX 17 Jun, 2023 @ 8:07pm 
I installed it for the first time, but there is a hash error
MBite  [author] 17 Jun, 2023 @ 2:03pm 
@Leonidas I am not getting that error, try reinstalling the mod by resubscribing.
Leonidas 17 Jun, 2023 @ 1:30pm 
I got a hash error for this patch? Is it because of the new update?
KOT 10 Jun, 2023 @ 4:08am 
сделай пж патчь на нейротравму
MBite  [author] 3 Jun, 2023 @ 12:28pm 
@Leonidas not sure what do you mean. This mod makes override change to piratePA items that are added by dynamiceuropa, so they are using EW++ assets.
Leonidas 3 Jun, 2023 @ 10:34am 
Why is the original pirate file an <override> and this one an <items>? Is there nodifference?