Total War: WARHAMMER III

Total War: WARHAMMER III

Bretonnian War Castle (Major Update)
114 Comments
gongoozler 26 May @ 9:12pm 
My lord, that's some handsome bulls! Are they in other mods too?
ThrobbingforMorbius 1 May @ 5:51pm 
can we have an orcish version of this as a mount for Grom?
Clanrat 12 Apr @ 8:49pm 
this is very cool good work!
Seriously this mod should have been included in the original, it's just such a perfect Bretonnia war machine.
Gorilla  [author] 27 Feb @ 6:25am 
@wats so funy?: I think there was an SFO submod made some time ago, no idea if it's up to date though.
wats so funy? 22 Feb @ 7:29pm 
sfo?
TyArtikos 2 Jan @ 9:02pm 
This is so freaking cool man, I loved the old one but this update is awesome
OptimusCrime 29 Dec, 2024 @ 6:05pm 
YOU'RE AWESOME, This was my only holiday season gift!!!!!:steamhappy:
Saw It In A Pro Game Once 29 Dec, 2024 @ 11:55am 
This mod is hilariously thematic for Brettonia, and super fun. Thanks for this.
RexJayden 29 Dec, 2024 @ 10:59am 
Nice work! :Monokuma2_DGR::steamthumbsup:
Daverin2112 29 Dec, 2024 @ 10:07am 
Well this is all ridiculously awesome. Glad to see you finally get the siege variant online!!!
Gorilla  [author] 29 Dec, 2024 @ 8:48am 
Major update for 6.0!

-Updated for 6.0.
-Added a new siege variant with a Mangonel.
-The default version now has a protected canopy, and rapid fires heavy, anti-large arrows.
-The unit now has 360-degree armor protection.
-A new passive ability, "Wall", increases the defense of units around it.
-New unit cards.
-Now contributes to the peasant economy.

There's new screenshots if you want to see the revamped units. Hope you guys enjoy!
Rustic Clover 27 Dec, 2024 @ 5:31pm 
@Gorilla
Much appreciated! I feel like this really is a unit Bretonnia needed.
Saw It In A Pro Game Once 22 Dec, 2024 @ 1:51pm 
glad to hear it!
Gorilla  [author] 22 Dec, 2024 @ 9:50am 
@Erwonathan: I'm gonna update it soon, don't worry.
Rustic Clover 22 Dec, 2024 @ 1:04am 
This may need an update or a reupload, it doesn't seem to show up in the WH3ModManager
Tag_Ur_It--> 4 Nov, 2024 @ 3:08pm 
While I really like this unit I think the ability is either bugged or OP cause it one shop a steam tank
Saw It In A Pro Game Once 23 Aug, 2024 @ 3:22pm 
thanks man!
Canadian Leaves 23 Aug, 2024 @ 1:45pm 
Hoorah! Gorilla is Yessman)))
Gorilla  [author] 23 Aug, 2024 @ 12:40pm 
Updated to 5.2, it should no longer crash.
nasosmanaris 22 Aug, 2024 @ 10:40am 
You will update it?
Gorilla  [author] 21 Aug, 2024 @ 9:10am 
Thanks for letting me know. I'll take a look at this one and my other unit mods in the coming days.
Canadian Leaves 21 Aug, 2024 @ 1:55am 
upldate please, ramming dude causes ctd permanently(
Chidzey 1 Aug, 2024 @ 12:01pm 
Love this and i may make a version of it on the tabletop too. thanks for the inspiration!
Louen Leoncoeur 4 Jul, 2024 @ 4:41pm 
cool
Matenkai 10 May, 2024 @ 5:50pm 
>_< i like it :)
Gorilla  [author] 4 May, 2024 @ 9:06am 
@Viva La Gabe!: Thanks!
Viva La Gabe! 4 May, 2024 @ 12:36am 
Fantastic addition!
Gorilla  [author] 3 May, 2024 @ 5:28am 
@Casque à pointe: Glad you like the unit! Don't worry, the unit card is deceptive - it's very slow and suitably clunky in-game. I had to do some workarounds to get it work in-game and the 66 speed is a byproduct of that. I don't know why it shows like this, but it's definitely not nearly that fast.
Verzailles 3 May, 2024 @ 5:16am 
Hello, great mod! This is the kind of unit bretonnia needs, and it fits the setting pretty well.
The stat card seems weird though, 66 speed seems way too high compared to reality... Is it up to date?
Gorilla  [author] 30 Apr, 2024 @ 11:33am 
Updated for 5.0, just note that right now there's a weird issue where the top part has no colors. As far as I can tell, this is because CA accidentally overwrote the vanilla War Wagons textures with the Black Lions RoR textures, so there's nothing I can do about it until CA fixes it.
Gorilla  [author] 22 Feb, 2024 @ 12:28pm 
Updated for 4.2, this mod now has native TTC support. It'll be worth 3 points in the Rare tier if you use that mod.
Gorilla  [author] 13 Dec, 2023 @ 6:34pm 
@willyinuyaz Sure, feel free! Glad you like the mod.
willyinuyaz 13 Dec, 2023 @ 5:54pm 
Hello Sir@Gorilla, I really love your unit Mod :lunar2019piginablanket:, Could I use your Mod to make another version where i can put the cannon upper or inside of the building so it can become moving artilery and shoot every where. I will credit to yours mod. Thank You very much. Waiting for your Respod:steamhappy:
Gilbereth 2 Oct, 2023 @ 8:13am 
Much appreciated! Thanks for the update!
Gorilla  [author] 15 Sep, 2023 @ 5:25pm 
UPDATED FOR 4.0
Thank you all for your patience! The unit should now fire arrows now.

Sorry I haven't made the big balance update I promised - I'll admit, Shadows of Change has kinda taken the wind out of my sails when it comes to TWHIII. However, once I get back into the saddle, I hope to put out a meaty content update for this eventually.
Gilbereth 13 Sep, 2023 @ 9:18am 
@Gorilla

Thank you for the swift response - I look forward to using it in a new Bretonnian campaign!
Gorilla  [author] 12 Sep, 2023 @ 4:35pm 
@Gilbereth It may need to be updated for 4.0, I'll take a look at it as soon as I can.
Gilbereth 12 Sep, 2023 @ 7:02am 
Is the war castle supposed to shoot? In my testing it's not firing any arrows or anything whatsoever, but the unit card says it has a ranged attack, as well as insane ammo and high damange output
HaziTru 25 Jun, 2023 @ 2:55pm 
Just needs a little tweaking. I would also add -20 fire resistance. The wood structure looks very flammable.
dafrandle 25 Jun, 2023 @ 11:24am 
Note: my argument was based on the stat card and other people saying it was as fast as horses
Gorilla  [author] 25 Jun, 2023 @ 11:22am 
Thanks for all the feedback everyone! I'm aware the unit is a little OP as it is. The speed listed on the unit card is deceptive, it definitely doesn't move anywhere as fast as cavalry and is more along the lines of infantry speed, but this could maybe be reduced a little. Unfortunately I haven't had much free time to sit down and test this thing but I'm hoping to run it some more and tweak things in another update soon. Balancing a unit like this is difficult because there's nothing really like it in-game, but I want to get it in a good place.
flameshroud 25 Jun, 2023 @ 4:24am 
agreed, it should be artillery-speed i think
dafrandle 24 Jun, 2023 @ 10:26pm 
logically this should not be able to move even remotely as fast as cavalry due to the inherently top-heavy nature of this construction.

Also - I don't care how thoroughbred the oxen are - they can't pull it that fast - especially not just two of them.

as this is supposed to be an entirely conventional construction - there is no magical excuse.

It should be a relatively slow support piece that can just grind through things with its sheer weight if they approach it.
HaziTru 24 Jun, 2023 @ 3:33pm 
Love the idea but I would nerf this unit, just looking at the stats it's double in strength to a legendary lord. I would recommend balancing it similar to a lizardmen dinosaur unit and not make it too OP.
Julietta 15 Jun, 2023 @ 4:19am 
noice <3
Radical Spoon 9 Jun, 2023 @ 12:42am 
part 2: I think a good comparison for it would be the Mortis Engine. A single entity unit thats scary when it reaches your frontlines. Your best chance of preventing that is taking it out before it reaches you, which should be possible because its speed is 48. But you might not be able to take it out, because of its speed its travelling with cover of the main force. I feel like that is the kind of experience you want to evoke here, so you might want to take a look at unit speeds of comparable single entity war machines.
Radical Spoon 9 Jun, 2023 @ 12:42am 
Hi! love the idea behind this and its working great! If I may chime in on the balance issue; I did a few custom battles with it, these would be my first take-aways: I think the archers are currently slighty overtuned. You could decrease the missile strength, or the amount of projectiles fired, but I would think the cleanest solution would be to decrease the range to the same as peasant archers. (or maybe it already is, but the radius makes it look bigger?)

Main issue I would believe to be its speed. Currently the big tower is close to cav speed. Beside the animation feeling less imposing when the big tower comes at you at breakneck speed, it also takes away a bit from you intentions for it as an SEM centerpiece when instead it becomes a dedicated flanker.
Gorilla  [author] 7 Jun, 2023 @ 11:22am 
@Jomix7: That is totally fine, you can go ahead and upload. Thank you!