RimWorld

RimWorld

Gene Collector QoL
19 Comments
MagicPurplePony 15 May @ 3:00am 
update to 1.5 pls!
November12 7 Mar @ 9:38pm 
1.5 please!
TurtleShroom 10 Aug, 2024 @ 5:19pm 
Do you plan on updating this Mod for V1.5 ?
AlotMaster 15 Apr, 2024 @ 6:25pm 
Any timeline for a 1.5 update?
Nameless 9 Sep, 2023 @ 7:51pm 
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch4 (string)
RocketMan.Logger:Debug (string,System.Exception,string)
Soyuz.Patches.Pawn_Tick_Patch:Finalizer (Verse.Pawn,System.Exception)
(wrapper dynamic-method) Verse.Pawn:Verse.Pawn.Tick_Patch3 (Verse.Pawn)
(wrapper dynamic-method) Verse.TickList:Verse.TickList.Tick_Patch2 (Verse.TickList)
(wrapper dynamic-method) Verse.TickManager:Verse.TickManager.DoSingleTick_Patch5 (Verse.TickManager)
(wrapper dynamic-method) Verse.TickManager:Verse.TickManager.TickManagerUpdate_Patch2 (Verse.TickManager)
(wrapper dynamic-method) Verse.Game:Verse.Game.UpdatePlay_Patch3 (Verse.Game)
(wrapper dynamic-method) Verse.Root_Play:Verse.Root_Play.Update_Patch1 (Verse.Root_Play)
Nameless 9 Sep, 2023 @ 7:51pm 
at WVC_XenotypesAndGenes.Gene_RestoreMissingBodyParts.TryHealRandomPermanentWound (Verse.Pawn pawn) [0x0001f] in <a770e6a3d9a64d34b9e43896d765b3f1>:0
at WVC_XenotypesAndGenes.Gene_RestoreMissingBodyParts.Tick () [0x00032] in <a770e6a3d9a64d34b9e43896d765b3f1>:0
at RimWorld.Pawn_GeneTracker.GeneTrackerTick () [0x00037] in <95de19971c5d40878d8742747904cdcd>:0
at (wrapper dynamic-method) Verse.Pawn.Verse.Pawn.Tick_Patch3(Verse.Pawn)
Nameless 9 Sep, 2023 @ 7:51pm 
Hi @Zed! Thank you for your great mod! I would like to add on the topic brought up by @[JdG] Pejman. I also have an issue with WVC - Xenotypes and Genes while using the mod of yours. May I please ask you to have a look at that?
Soyuz caught this error. Please don't report this to the RocketMan team unless you're certain RocketMan caused this error. with error System.NullReferenceException: Object reference not set to an instance of an object
at zed_0xff.GeneCollectorQOL.Patch_Message.Prefix (System.String& text, Verse.LookTargets lookTargets, Verse.MessageTypeDef def, System.Boolean historical) [0x00016] in <2474cc4e989646ae890ade98aa200dcd>:0
at (wrapper dynamic-method) Verse.Messages.Verse.Messages.Message_Patch1(string,Verse.LookTargets,Verse.MessageTypeDef,bool)
[JdG] Pejman 18 Jun, 2023 @ 10:42am 
Im currently trying to remove all the red from my mod list.

I think i spend more time doing this than actually playing >.>

Plus not only real issues with mods, but also "fake" issues because steam didn't download a mod properly >.>
Zed  [author] 18 Jun, 2023 @ 10:32am 
@[JdG] Pejman fixed. big thanks for narrowing the list :)
[JdG] Pejman 18 Jun, 2023 @ 8:06am 
So after checking, it's an issue with "WVC - Xenotypes and Genes".

I tried removing everything except this and "WVC - Xenotypes and Genes" and was still getting the error
[JdG] Pejman 17 Jun, 2023 @ 12:01pm 
eems to be a compatibility issue

I am redoing my modlist (over 750) to remove all the red so I will tell you when I narrow down on which mod causes the issue
Zed  [author] 17 Jun, 2023 @ 11:28am 
@[JdG] Pejman pls share your mods list, and/or full log
[JdG] Pejman 17 Jun, 2023 @ 4:50am 
I have this error on launch :

Error in static constructor of zed_0xff.GeneCollectorQOL.Init: System.TypeInitializationException: The type initializer for 'zed_0xff.GeneCollectorQOL.Init' threw an exception. ---> System.NullReferenceException: Null method for zed_0xff.GeneCollectorQOL
thos grol 12 Jun, 2023 @ 6:19pm 
Nice mod, been looking for something that can queue multiple xenogerms. But if I looked at your mod title, I wouldn't have been able to know it existed.
Zed  [author] 25 May, 2023 @ 1:29pm 
you have to try
ProfileName 24 May, 2023 @ 1:11pm 
I have mods that do similar things, at the moment. Will they work just fine, or will I have to eject them?
TurtleShroom 23 May, 2023 @ 8:59pm 
Great! Thank you!
Zed  [author] 23 May, 2023 @ 6:58pm 
all patches can be turned off in mod settings
TurtleShroom 23 May, 2023 @ 6:23pm 
Is there a way to keep the "Unstable Mutation Gained" alert? I use that a lot when I have Wretch Xeno-Humans in my game.