Crusader Kings III

Crusader Kings III

Weight of Crown ENG
397 Comments
Coach 21 Jun @ 4:40am 
Hi, excellent mod, however its a shame this is discontinued. I used to love playing CK3 with the Chat GPT (complete) mod + WOC...
But now it's no longer possible.. the Lite Chat GPT has been discontinued.
So effectively right now you can either play the game with WOC or Chat GPT mod.. not both at the same time.
Ninmah 19 May @ 1:28pm 
You could make a mod like this one, but completely removing the broken economic system from this mod. That's the only thing that prevents me and many others from using your mod in their games.
BigBen  [author] 14 May @ 4:14am 
@Alma_Negra
you don't need to subscribe to this mod anymore.
Alma_Negra 13 May @ 11:51pm 
Is there a reason to stay subscribed to this mod if it is already merged to the main one?>
BigBen  [author] 5 May @ 9:18pm 
@brickhead
they don't use population system
brickhead 5 May @ 2:17pm 
hows it work with landless adventurers
lilxancla2006 27 Apr @ 3:50am 
is it compatible with the shogunate mod?
BigBen  [author] 25 Apr @ 4:17am 
@bambamthankyahmaam
specific proposals would be better than just 'not good enough'
I must point out that for the same concept, different people's designs are completely different.
bambamthankyahmaam 25 Apr @ 3:49am 
it aligns with my preferences yes, its just not very well done ... not a lot of effort put into it to ensure its as good as it can be.

love the concept of the mod, it just needs polish.
BigBen  [author] 25 Apr @ 3:13am 
@bambamthankyahmaam
sorry, so, perhaps this mod might not align perfectly with your preferences
BigBen  [author] 25 Apr @ 3:11am 
@Guagh
https://discord.gg/Bzk8yMXQ
here u go
BigBen  [author] 25 Apr @ 3:10am 
@charlieallum3
There are other mods that prevent the on action of quarterly effect. For example, AGOT, if there were no dragons in the world, this effect would basically fail directly
bambamthankyahmaam 25 Apr @ 12:40am 
uselss mod ... doesnt do what it says it does, is convoluted, and nothing is explained .... chinese modders strike again

a shame too cuz the population system is nice ... but basically unplayable, just like grinding your balls on sandaper... plus if the mod dev was smart he ouldve just simply made it game rules for it ... thats why they exist afterall.
Guagh 22 Apr @ 11:32pm 
I was wondering if there is a Discord group or something like that as I want to ask how to actually manage things like pops and manpower as I am constantly always low on manpower in some counties.
charlieallum3 21 Apr @ 2:31pm 
I must just being really stupid. I have gone on the MAA button as suggested and have men at arms from troop source it says +54/quarter, I have waiting 5 in game years and still the spear men are at 5/100?
Mindfr3k24 19 Apr @ 7:53am 
Thanks pal
BigBen  [author] 19 Apr @ 4:22am 
@Mindfr3k24
I haven't played ATE yet.
but I think it's compatible
BigBen  [author] 19 Apr @ 4:21am 
@charlieallum3
In the holding section of the county UI, there is a MAA management button. Click on it.
charlieallum3 18 Apr @ 12:39pm 
I might just be an idiot but i'm struggling to replenish men at arms, is there a specific way it is to be done?
Mindfr3k24 12 Apr @ 9:44am 
Do you think this might work for After the End considering it works for Elder Kings and AGOT?
BigBen  [author] 10 Apr @ 1:08am 
@Guagh
compatible
Guagh 9 Apr @ 4:37pm 
Hi is this mod compatible with Cities of Wonder 3?
BigBen  [author] 9 Apr @ 4:31am 
@hello_moto2901
yep, we have many plans
BigBen  [author] 9 Apr @ 4:29am 
@LHOPKINS
The military strength displayed on the character interface is ​​purely visual​​ and does not affect AI calculations or actual game mechanics. However, you can still view ​​real military statistics​​ in the war declaration interface.
hello_moto2901 9 Apr @ 1:04am 
are you guys planning on adding more features?
LHOPKINS 6 Apr @ 12:53pm 
Cool mod and I really love it but makes no sense how levies are calculated for military strength and I had to stop using the mod. My last play though I was frequently overtaken as Head of my Dynasty by adventurers from my dynasty while I was allied to the most powerful kingdoms in the game and my military was consistently stronger than every member in my dynasty. I could raise 15k men and game would say my military strength was 2125 total soldiers. I had to consistently edit my save files and kill the adventurers and other kings overtaking because it was making no sense.
BigBen  [author] 24 Mar @ 9:54am 
@wilson764
this issue will be resolved in the next version
BigBen  [author] 24 Mar @ 9:53am 
@Xenik
the mod uses some DLC mechanisms.
I'm not sure if the mechanism will take effect if you don't have roads to power
Xenik 21 Mar @ 2:33am 
can you play this mod without roads to power? It looks really cool but i cant afford that dlc rn
wilson764 18 Mar @ 7:26pm 
feudal, i think this happening on all catholic kingdom and HRE, checked on england and france
BigBen  [author] 18 Mar @ 8:15am 
@wilson764
are you feudal? or admini?
wilson764 18 Mar @ 7:57am 
okay seems when you die and your successor don't have title, levies in county is set to 0, deleting any previous levies
wilson764 18 Mar @ 6:24am 
@BigBen
i noticed in my game the levies become 0 after succesion and not reinforced, tried with only weight of crown on
BigBen  [author] 17 Mar @ 8:36am 
@wilson764
The feature from admini is intentional. other issues have been fixed in the latest update (authority resetting)
wilson764 17 Mar @ 6:11am 
what's going on with every christian kingdom labelled as administrative? is this intentional? my crown authority keep resetting on every liege death
BigBen  [author] 17 Mar @ 2:23am 
@Crucible
It wont be removed because the income in Woc is twice as much as vanilla
BigBen  [author] 17 Mar @ 2:21am 
@JayRock
You can replace all feidal_government with woc_feidal_government in the Community Titles mod files
JayRock 16 Mar @ 9:48pm 
Thanks for this awesome mod! I had a quick question: can there be a compatibility issue with the Community Titles mod? I noticed after downloading WoC that all of the culturally unique names for titles reverted back into their vanilla forms.
Crucible 11 Mar @ 11:33am 
Has the feature of the arbitrary added gold cost to building construction been removed yet?
Shazzer 10 Mar @ 11:44am 
Feudal governments have some administrative features now like powerful families. Is that intentional?
Mr. Balls Johnson 3 Mar @ 1:25pm 
2 perks in the martial tree are messed up in localization, one of them is in a foreign language and soldiers of less fortune has no tooltip
Ozymandias 30 Jan @ 12:14pm 
When you make a custom character you cant lead armies for some reason. pls fix
Locker1586 19 Jan @ 3:52pm 
Question, as of january through march, is this still working?
DangerTrick 7 Jan @ 1:48pm 
is this mod better than sinews of war and is it also more compatible because Sow has strict compatibility
BigBen  [author] 28 Dec, 2024 @ 7:55am 
@Coach
hi, WoC is compatible with most mods, but they may have the same features and mechanisms. So even though they are running well, there is still a possibility of errors occurring.
thank you for your support! have a good game.
avVE 28 Dec, 2024 @ 6:36am 
@Coach even if dynamtic trade route mod works seemingly with this mod, there is no point of using these two together. As they not only overlap with the UI but both adds population on their own..
Coach 26 Dec, 2024 @ 2:21pm 
Im not sure what you guys are on about, I just tested this mod, with many other mods (including the excellent dynamic trade mod), and everything seems to be working perfectly so far. The tooltips, the county management, the information regarding recruitment, replenishment, death, ..etc

Also the modder included brilliantly tutorials and explanations, when you press the small "i" icon next the the different new features.

Im actually very impressed, this mod needs far far more attention! 10/10 Keep up the excellent work :)
Coach 26 Dec, 2024 @ 2:16pm 
@John-Lennin There is an easy fix. Simply travel/move camps by another method. Select the icon to enter your camp. Then at the bottom of the camp window (where you see your wagon and such), there is a click-able boutton with the caption "move camp". After clicking it you can select anywhere on the map as your destination.
avVE 25 Dec, 2024 @ 11:20am 
Does anyone know if the population is affected by paradoxes plague system? And is there a counter on how many are killed by it (as in SOW)
John-Lennin 8 Dec, 2024 @ 6:22am 
i have issues where as an adventurer i can't travel to any landless baronies cuz the icon the county ui is replaced by the one of the mod