Torchlight II

Torchlight II

MCMM Synergies Full (v.5)
18 Comments
mamba  [author] 24 Mar, 2017 @ 6:55am 
No, as the description says, it is MCMM with the synergies adjustments.
Wilted_Brainz 24 Mar, 2017 @ 2:33am 
Does this have all 8 mods included in the package? I don't see them as subscribed to when I click the link above that states 8 mods Merge Mod Collection.
mamba  [author] 27 Aug, 2015 @ 4:14pm 
Just like any other mod, e.g. Synergies (which you should have if you want to use this mod...).

Start TL2, choose 'Manage Mods', select the mods to use and the orderf (mine should be above Synergies), play.
Huntsman25w 26 Aug, 2015 @ 6:03pm 
how do i get it to work? i downloaded it but it won't work. i comes up as a installed mod but it does nothing. please help!
El Goosagi 19 Aug, 2015 @ 9:33am 
i lost allmy loot
nirvana.♥♥♥♥♥♥♥.com 17 Aug, 2015 @ 1:47pm 
i can`t use shared stash
Forthias 15 Aug, 2015 @ 8:42am 
Endless Dungeon causes no end of problems for me and my friends, which is frusterating because I love it :(
76561198106306997 31 Dec, 2014 @ 9:30pm 
Could you please add this and MEMM synergies to RGF? :)
mamba  [author] 16 Aug, 2014 @ 7:02pm 
Beats me why there was an issue (if there really were one, it should be in the comp pack already, as what I did to fix it for this mod is 'wrong' there too), but it is now resolved ;)
Δρεαδρεαδρ 16 Aug, 2014 @ 12:10am 
Okay no problem. Character won't be dependent on Extra Chunky after anyway so it doesn't matter. Thanks a lot for help. =)
mamba  [author] 15 Aug, 2014 @ 11:27pm 
Not sure why GUTs is acting up like that. MCMM compiles with it (fixed it there, I assume). This compiles when it is just MCMM - Aegis and Endless (I use a script to remove their files), it compiles MCMM_SC, but once I copy that into the remainder of MCMM to then build this mod, if fails.

Until I figure this out, load Extra Chunky below my mod, that should resolve it too... stupid solution, I know, but I need to first figure out why GUTS now is acting up
Δρεαδρεαδρ 15 Aug, 2014 @ 10:14pm 
Well, I really hope you will fix it sometime, since your pack is the best here, in my opinion =)
mamba  [author] 15 Aug, 2014 @ 10:11pm 
I think I found it, but GUTS is refusing to compile "Error Creating Mod: Attempted to read or write protected memory. This is often an indication that other memory is corrupt."
Δρεαδρεαδρ 15 Aug, 2014 @ 10:04pm 
Maybe it's also connected to recent Synergies updates but it is definitely one of those. I have only three of them enabled. Two your packs and synergies.
Here take a look at the screenshot. The area in front of me in the corridor is impassable, also you can see blank space on the minimap on that same spot. https://dl.dropboxusercontent.com/u/17073836/2014-08-16%2016-49-19.png

It also happens in the exterior cells btw. But that time its usually the whole large chunk like cemetery or bandit camp for example.
mamba  [author] 15 Aug, 2014 @ 9:34pm 
That was my first though too, but there has not been any change to them... also the mods these are from should be pretty stable, haven't heard about issues elsewhere.

Will see if I can find something.
Δρεαδρεαδρ 15 Aug, 2014 @ 9:26pm 
I suspect it has something to do with the new chunks added by this mod. And by some peculiar chunks. First time it happened at the Corrupted Crypt. When I rerolled world glitched at CC dissapeared but appeared further in game in other dungeons.
It is possible to move through those areas using custom class Dragoon's blink. Monsters that stand on those regions also stuck but can attack you if you come close.
mamba  [author] 15 Aug, 2014 @ 8:29pm 
That is odd. This pack literally is the same files as MCMM + the compatibility pack (minus the Aegis and Endless Dungeon mods, as these supposedly do not play nicely with Synergies in MP).

So there is no reason why this should happen if it does not happen in the separate versions.
Did this happen with the latest version ? What dunegons is this happening in ?

Can you try and see if it happens with the separate versions as well (it should...) ?
Δρεαδρεαδρ 15 Aug, 2014 @ 8:17pm 
Hi, Mamba. First of all I should say that your packs are great. I started a new game with this one and encountered a weird problem. Some of the dungeons became unpassable. There is a corridor for example where character just stops and can't get through. Monsters who stand in that piece of the dungeon also can't move at all. The impassable part also dissapears from the minimap. It just turns to be invisible. The rest of the dungeon is just fine.
I don't remember this problem appear in the previous pack that went with separate compatibility patch for synergies. Could you please help me out with it?