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And that I do plan to update this mod later, so maybe compress it later as well?
I think I have models for them, so maybe I will once I'm finished dealing with my current stuff.
@Grobert_
Well I need to get their models first, and after that, maybe I'll do them.
Ayy thanks for the compliments lol
And yeah, unfortunately TFA is something that a lot of people uses but never had any proper tutorials or even written guides out there.
I do wish I can finish it sooner than later, but right now I got other business I need to deal with first, so those tutorials might have to wait for a while, pardon.
@305158029
Ayy lol
There are still some minor errors I made though, which I would like to fix once I got some time.
And yeah man I see.
Unfortunately there isn't really any proper tutorial on how to make TFA SWEPs, and most of the documentation were in the old TFA server that got deleted suddenly by the author. However I do plan to make a new series of tutorial once I'm done dealing with my current stuff, so yeah.👌
Just be noted that I do plan to update them with a louder audios, so yeah.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2801280610
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2801281124
And yeah I do have a plan for making MCV weapons, just that the game itself is still being constantly updated with new weapons occasionally, so I want to wait until the game reached to a more "stable" status before porting them over, otherwise I'll have to constantly update them as well, or leave them abandoned for now like my old PlanetSide 2 weapon ports.
True
Also that I remember there was an attempt of an addon pack of ULTRAKILL SWEPs already made by someone else, maybe you can check them as well.
You already made the models so it may be easier
(If you cant do it its fine i just wanted to ask)
Well unfortunately my skills are currently limited to only able to make TFA SWEPs for now, pardon.
@Flint PK
Ayy thanks lol
👌
I got plenty of SWEP ideas in mind, but I'm current suffering from a burnout for some reason, pardon.
Well I was mainly solving some backend issues I have regarding my workflows and such recently, but with that mostly done now, I'll probably focus on fixing some of my old stuff left before starting on making new content.
As for the extra animation part, well I'm really not sure if I can do it or not, but I'll take a look.
was wondering when you'll port the 2077 weapons from l4d2. also if you have to be the one to edit the extra animations (ads and sprinting) i was hoping you could try to match 2077's animations
https://youtu.be/5HdcKpTUDa4?t=499
Yeah I see.
@WINDBLADE
Yeah I know, same as well.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=109724869
Then there's a section in every lua file of a Gmod SWEP that's about the position of the viewmodel when ADS and sprinting, just in put the values you have made using the SWEP Construction Kit and that's it.👌
when porting l4d2 gun mods, how do you add ADS and sprint animations? l4d2 has neither of those. im askin cause its something to think about when porting the cyberpunk 2077 weapon mods.
And man I see.
Well I'll try to see if I can fix some of them, if not, then I can only say pardon, since some of the problem might be out of my control unfortunately.