Total War: WARHAMMER III

Total War: WARHAMMER III

Expanded Roster - Norsca - SFO
39 Comments
Saiphos 30 Jul @ 12:11pm 
@CYLMT Riven, i'm kindly requesting an update for this and your other Expanded Roster SFO mods thank you <3
Cultist of Tzeentch 18 Jul @ 11:12pm 
I would suggest increasing the jarls mass by a bit. He has less mass than a shaman, which seems wrong.

Best regards
amerine.1990 7 Jun @ 12:31am 
Ive noticed that this mod removes the huskarl as there is a version in sfo but that version is restricted to wulfrik making tribes of the north factions unable to recruit them. Is there a way to just remove them from wulfrik and still allow them to be recruited by other norscan factions?
EnumaEllis 17 May @ 4:52pm 
Hey Riven, can you make one for Beastman Expanded as well?
Niniann 11 Apr @ 3:36pm 
I'm not sure if this mod is still being worked on, but I would like to suggest that Valkyrie units get their cap increased earlier. Atm I can recruit them much earlier than I can get a cap increase beyond 0 for them, and I don't think they are quite on the same level of power as frost dragons and frost hydras.
Niniann 11 Apr @ 3:32pm 
Great mod here thank you for balancing and porting things to SFO!
NeoKorp 27 Oct, 2024 @ 5:25am 
Does this need an update?
CYLMT Riven  [author] 2 Jul, 2024 @ 11:54am 
@charlesklimper i think the traits issue was the same as the orc pack so i did the same fix for this as i did for the orcs. The Jarl should have the missing traits.
CYLMT Riven  [author] 30 Jun, 2024 @ 5:41am 
I’ll do a test later when I have time on the valk cap if it’s not working properly I should be able to fix it before the end of today.
CYLMT Riven  [author] 30 Jun, 2024 @ 5:39am 
@charlesklimper I should be able to add new traits. The valk are tied to the same cap as the hydra currently which should be the whatever building is needed to get more wyrms.
charlesklimper 30 Jun, 2024 @ 2:34am 
Do you have any intentions to add the new traits from SFO to the Jarl? Also, the Valkyries don't seem to have a way to increase their unit cap?
CYLMT Riven  [author] 29 Jun, 2024 @ 8:00pm 
fixed the tiering and buffed the valk and maidens slightly.
CYLMT Riven  [author] 29 Jun, 2024 @ 2:56pm 
tonight when i have a couple hours ill be fixing some stuff from other submods and will take a look at the stats for these units since im kinda unsatisfied with the maidens and valk. If anyone has any suggestions for better balancing please leave a comment.
CYLMT Riven  [author] 29 Jun, 2024 @ 2:55pm 
Peasant passive issue should be fixed.
CYLMT Riven  [author] 29 Jun, 2024 @ 2:34pm 
@Zarrk thank you. I will have time tonight to look at submods so ill see if i can fix that issue real quick =)
Zarrk 27 Jun, 2024 @ 2:30am 
Thanks for the update, but I noticed a design error in the base mod that I notified Decomposed 8 months ago: Bondmen had the bretonnian peasant passive and it is still present in your submod,
also they are missing "weather the Storm" passive. This can easily be corrected by changing their assigned abilitygroup to the same as Marauders Hunters (Javelins) for example.
CYLMT Riven  [author] 26 Jun, 2024 @ 11:51pm 
Should be working now.
夜空 17 Jun, 2024 @ 4:29pm 
sfo is updated now,update pls:steamhappy::steamhappy:
Ghostgg10 17 Jun, 2024 @ 10:02am 
sfo is updated now
CYLMT Riven  [author] 19 May, 2024 @ 5:00pm 
I will be coming back to submod again when SFO gets updated to new patch.
Deadpoolzy 9 Nov, 2023 @ 4:10pm 
So if i got this mod on, do i need to have the base mod DL and turned on too?
Evan 5 Nov, 2023 @ 12:52am 
Is this getting updated? cool stuff
CYLMT Riven  [author] 15 Oct, 2023 @ 5:12pm 
Yes i will update soon.
MexaZz 9 Oct, 2023 @ 4:14pm 
hello my friend, do you plan to update this awsome mod?
CYLMT Riven  [author] 23 Jul, 2023 @ 10:06am 
Now that I’ve finished the compilation. I’ll be going through and fixing minor mistakes if I find any in my singe submods and working on lilys bretonnia overhaul as I do that I’ll be looking for spare time to come back and refurbish this submod and finish the trollking submod.
CYLMT Riven  [author] 3 Jul, 2023 @ 8:20pm 
@RuDo Im just about to finish the individual singe mods. When im done i will be releasing the Compilation Submod everyones wishing for. It is coming soon. :steamthumbsup:
CYLMT Riven  [author] 30 Jun, 2023 @ 1:37am 
@NordicSailor its currently tied to the wyrm cap. i shouldve put it in the description my bad.
NordicSailor 29 Jun, 2023 @ 8:18am 
How do you gain capacity for Valkyries?
CYLMT Riven  [author] 12 Jun, 2023 @ 2:12pm 
@Biggy McLargeHuge Bear
If you read the description I did not update the stats for Devi’s huskarls cause SFO already has its own version of them. I also disabled Deco’s in the campaign because of this. I have no plans on making them useable at this time.
Bear 10 Jun, 2023 @ 12:37pm 
Huskarl have 6520 hp lesss then regular units, they should be on par with SFO huskarls, theyre also missing a lot of abilities most norscans have
CYLMT Riven  [author] 6 Jun, 2023 @ 1:14pm 
I will be coming back to this submod to take another look at the stats and placement of units soon. Since this was my first submod i feel that now that ive done a few i might be able to improve upon this one.
kden 4 Jun, 2023 @ 6:50pm 
I agree, great mod. works like butter. I have nothing better to say, shits pog
Rementos 23 May, 2023 @ 10:29pm 
Great mod! Thank you for creating a wonderful sub mod for it
El Papà 23 May, 2023 @ 2:07am 
AFAIK it's intended.
Azeltorez Ⓢ 22 May, 2023 @ 11:40pm 
FOUND Them-

They're only recruitable in the minor settlement main building, not the capital main building. You may want to fix that, i get the feeling it wasn't intended. Same with Bondsmen.
Azeltorez Ⓢ 22 May, 2023 @ 11:37pm 
maybe i'm blind but i dont' see the pit fighter. have i just missed it?
Tiranno Matto 22 May, 2023 @ 1:04am 
Huge thanks!
El Papà 21 May, 2023 @ 10:57pm 
You're welcome!