Age of Wonders 4

Age of Wonders 4

Starting Racial Transformations
109 Comments
Daerwynn 8 Jan @ 3:39pm 
to fix demonkin heroes not flying @kingpsycho: can open the .rpk in Package Manager/ResourceEd go to the "Events" Section "Setting Wizard King Race Event, and then in Buttons->Script click the yellow button and in the Demonkin -Group you will see a Broken red link, right click that and edit, go click on the Broken[] bit, navigate to the Category (Movement Abilities) and set the resource to flying group(dynamic). Save and reboot to get your hero the flying property they should have now
Dracxus 23 Apr, 2024 @ 6:31am 
@Digger at Arms, do you have plans to add the new Naga transformation and the 2 Dragon transformation to your mod ?
Dracxus 23 Apr, 2024 @ 6:28am 
@gyozo, you can turn off the visuals once you've "activated" that transformation, just go into your spellbook and search for all buf spells ( like Frost Blades & so on ), then there should be an "Eye" toggle that one off and the visual disappear
Kingpsycho 15 Mar, 2024 @ 4:45pm 
Currently bugged with flying races not granting the lord their flying speed.
Sylphina 7 Feb, 2024 @ 1:24pm 
I disagree with the people below that want to remove transformations - use the already existing mod for that.
Razanur 7 Jan, 2024 @ 2:47am 
what the dude below said
gyozo 6 Jan, 2024 @ 6:03am 
This cool but please please make a wightborn variant without the visual transformation :)
ruku160 30 Nov, 2023 @ 4:52pm 
No problem and I completely understand. Thank you for answering and I hope you have a good day.
Digger at Arms  [author] 30 Nov, 2023 @ 3:55pm 
@ruku, I have no ETA for any of my mods. Pretty busy with work so I am working on them when I can. This mod will not be updated with the Dragons Dawn DLC transformation, that would have to be a seperate mod, otherwise people without the DLC couldn't use this mod.
ruku160 30 Nov, 2023 @ 2:47pm 
Hello, Digger at Arms. I am curious as to when you will be updating this mod, or creating a new one, that would contain the Draconic Transformation from the Dragon Dawn DLC? I really enjoy your mod, by the way. :steamthumbsup:
Donald Trump 11 Nov, 2023 @ 8:13am 
That would be awesome especially because you could make the more powerful transformations cost more points and the weaker ones cost fewer. Really adds some customization options and innate balancing easily by basing them off of tome progression.
Digger at Arms  [author] 7 Nov, 2023 @ 9:42pm 
I will likely be updating this mod to use body traits since they have overhauled how body/mind traits work.
Toadman 26 Oct, 2023 @ 8:14pm 
So here are my questions:
1 ) If you pick a transformation instead of a standard racial trait, say "man addicts". Is there other ways to pick up a standard racial trait later int he game. It seams to me picking a transformation from the start may be powerful, but not as powerful as a standard trait.

2) Does it not seam unbalanced to be getting the higher tier transformation from the beginning of the game? It's like giving everyone in D&D a 9th level spell to start the game.
Cherry Wing 1 Oct, 2023 @ 1:36pm 
Hello. I had a question. In my last game, a hero from my pantheon with a major transformation at the start of the game joined me during one of my games, but when I recruited him, he didn't have the major transformation.

I wanted to know if this was normal or if, possibly, you could add something that would allow them to keep the major transformation when they join you during the game.
Regicida O Comedor de Irmãs 12 Aug, 2023 @ 12:32pm 
never mind i found it when the dragon transformation will be up ?
Regicida O Comedor de Irmãs 12 Aug, 2023 @ 12:17pm 
how you active the transformation in game
EnumaEllis 9 Jul, 2023 @ 6:13pm 
Hoping this update will come out soon, though I wouldn't worry about having the DLC.
Digger at Arms  [author] 4 Jul, 2023 @ 4:20pm 
@∇ I have been experimenting with that, and I think I do have a way.
Treebilly 4 Jul, 2023 @ 3:59pm 
Makes the game way cooler way sooner.
Gregor MacGregor 30 Jun, 2023 @ 9:15pm 
Great for Role playing. now all we need is a mod that will block the AI from using literally EVERY SINGLE race transformation it finds. I tell ya, I sure to love fighting Artica, Ice Queen of Fire, Evangelized Demonic Reveler!!
shadow_seal 29 Jun, 2023 @ 7:48am 
Awesome mod! Thanks soooo much!:steamhappy:
BahamuT 25 Jun, 2023 @ 3:03pm 
People without the DLC will probably be unable to use the Dragon Transformation, otherwise modders would make mods that allow people to access DLC stuff without paying , and the developers will go crazy over that idea.

One solution is make a separated mod for all DLC transformations.
Or just add the DLC transformations to this one and make the DLC a needed Item.
Digger at Arms  [author] 25 Jun, 2023 @ 2:21pm 
@GorishiDan, that is the plan, I’m trying to test what happens if someone doesn’t have the dlc first.
GorishiDan 25 Jun, 2023 @ 7:38am 
could you add the draconic transformation from the new update to the mod too?
Digger at Arms  [author] 23 Jun, 2023 @ 5:29pm 
@J, yea it is possible, I’ve done it before.
J 23 Jun, 2023 @ 1:41pm 
Hey Digger, thanks for an awesome mod. I'm really enjoying it. I know you get a lot of comments and requests, but do you think it is possible to make a version where the transformations are body or mind traits? (Not asking you to make it, just want to know if it is possible).
Nicol Bolas 22 Jun, 2023 @ 5:22am 
awesome thank you <3
Digger at Arms  [author] 22 Jun, 2023 @ 4:59am 
@Be'lakor, I'm making an additional version for Dragon Dawn for standard and lite.
Nicol Bolas 22 Jun, 2023 @ 4:30am 
Awesome mod i really appreciate this!
will you add the Dragon Dawn Transformations as well? :)
Thank you for your Work!
Digger at Arms  [author] 12 Jun, 2023 @ 2:46pm 
@Tapzu, unfortunately not, Champions share their transformations with their race because it is a racial unit. Wizard King shave no race which is why they are seperate when it comes to racial transformation.
Tapzu☺ 12 Jun, 2023 @ 10:52am 
Could it possible to be to make champions to choose if they want to transform or not, this is because I'd really like to have undead faction but sadly undead lords aren't really to my liking, of course I could play as Wizard King but yeah.. anyways, thanks for the mod.
Digger at Arms  [author] 10 Jun, 2023 @ 3:29am 
@benettonkkb, that was correct a few patches ago. That change was not received positively so I undid it. The AI can just use them like players now.
benettonkkb 9 Jun, 2023 @ 10:47pm 
the Exotic Physique physical trait needs to be taken so that AI uses the form Society traits right? I'm just not sure if thats from another mod.
ilidan584 1 Jun, 2023 @ 12:02am 
aww now i see cool
Digger at Arms  [author] 31 May, 2023 @ 11:58pm 
You use a Society Trait to pick your transformation.
ilidan584 31 May, 2023 @ 11:56pm 
I started a game with a ruler I already made it was a wizard king Mystic culture, I was under the impresion this mod give u a bunch of options as soon as a game is started, is it while creating a char or on turn 1?
Digger at Arms  [author] 31 May, 2023 @ 11:11pm 
@ilidan584, To get the option to transform you need to be a Wizard King. As an Ascended Champion you start transformed.
ilidan584 31 May, 2023 @ 11:06pm 
Im not given any option to transforM
Digger at Arms  [author] 30 May, 2023 @ 10:10pm 
Hi everyone, I just released my newest mod. Tomes of Valor and Victory. It represent everything that I have learned about modding in Age of Wonders 4. It has new tomes, spells, enchantments, units and all new Visual Effects. I'm looking forward to your feedback about it. Have fun everyone!
Avatar Of Conquest 28 May, 2023 @ 9:48pm 
I agree with Solphyre. Tooltips with info would be very useful.
PaleEnchantress 27 May, 2023 @ 4:50pm 
Does this allow you to have two major transformations?
Solphyre 25 May, 2023 @ 6:22pm 
I don't know if someone has suggested this. But can we get a hyperlink in the tooltips. So we can see what the transformations do? I haven't memorized all the transformations and will be great for new players
cybersbe 25 May, 2023 @ 10:38am 
Can I make a mod suggestion?

As something of a companion mod to this, can there be a mod to disable transformation spells? (Effectively making it so that transformations can only come from this mod's society traits?)
Zistac 25 May, 2023 @ 7:09am 
Nice idea man. Allows for some really wild realms.
MaCC165 25 May, 2023 @ 6:59am 
"Spawnkin Doesn't Work on Heroes" is what your are looking for
Pear 25 May, 2023 @ 5:23am 
Ah okay. I'll just keep my fingers crossed when I start a new game then!
Digger at Arms  [author] 25 May, 2023 @ 5:18am 
The AI decides on its own, its 50/50.
Pear 25 May, 2023 @ 5:17am 
Just had a thought pop into my head regarding player-made AI using the traits. I know a Wizard-King player gets the option to take the transformation or not (which is great!), does an AI Wizard-King get the same choice or do they automatically make a choice? I've made a spawnkin goblin faction led by a massive Orc and I don't want him to take spawnkin and be tiny too when I let the AI play him.
Pear 25 May, 2023 @ 5:14am 
We appreciate your hard work Digger. You're really going above and beyond!
Digger at Arms  [author] 25 May, 2023 @ 4:29am 
Hi everyone, I updated this mod to just be all 20 transformations and the AI can use them. If you don't like the AI using the transformations, please use Starting Racial Transformation Lite, which has reduced transformations which should lead to the AI using them less. Have fun everyone.