RimWorld

RimWorld

Medieval Overhaul - Component Replacement Patch
17 Comments
Chief Boyardee 1 May, 2024 @ 1:36pm 
I ported your mod to 1.5, if you want me to send it over to you I'd be happy to! Shoot me a DM haha
Jabba  [author] 12 Apr, 2024 @ 3:32am 
I apologize for not seeing the comment earlier..
If anyone's wondering, it's fine to remove it mid-game.

It simply patches all the recipes that use industrial components to use basic components when the game loads. If you remove it the recipes will return to normal.
splumbo17 9 Mar, 2024 @ 1:07pm 
Great mod! Do you think there would there be any problems removing it halfway through a playthrough?
MeikongTH 11 Jan, 2024 @ 9:05am 
Love u,man
Pasiego 28 Sep, 2023 @ 12:36pm 
My hero!
Jabba  [author] 9 Aug, 2023 @ 8:49am 
@PaprikaRobin Hey! This mod doesn't touch the 'breakdown' mechanic to avoid triggering errors with other mods, since there are already a couple patch mods for MO that fix this issue.

If I see that many people request that I add this feature, I'll add it and perhaps try to add a setting option to disable it.
Paprikahörnchen 19 Jul, 2023 @ 3:23am 
Hey! I've got the problem that cooler and radiators still need the industrial stuff if they break. Any way to fix this?
Otherwise I freaking love this mod!!!
Teridax 4 Jul, 2023 @ 5:56pm 
Perfect!

Working on a Medieval themed save and one big concern was repairs since my repair mod of choice is LTS Maintenance which needed components for its repair kits together with steel and a new grease resource
masterslick 29 May, 2023 @ 9:45am 
This is great thanks. Among other things it patches the matchlock guns from T's samurai faction so they only require basic components which is perfect for my current game.
ReadableName 25 May, 2023 @ 12:17pm 
the hero no one asked for, but needed. thank you for this mod.
Jabba  [author] 25 May, 2023 @ 8:49am 
Always happy to help! :)
Lord Felix 24 May, 2023 @ 4:54pm 
A small mod that changes everything, You're a legend for this thank you.
Jabba  [author] 23 May, 2023 @ 11:25pm 
@ShelledKnight

I mean, it only costs a little steel
If you want, you can edit the mod file to replace the basic components with normal ones instead
It's pretty simple

In the mod files, go to:

1.4/Patches/Core/Defs/ThingDefs_Items/ComponentPatch.xml

and replace all of the xml file's contents with this;

<Patch>
<Operation Class="PatchOperationSetName">
<xpath>Defs/ThingDef/costList/DankPyon_ComponentBasic</xpath>
<name>ComponentIndustrial</name>
</Operation>
</Patch>
Knight 23 May, 2023 @ 5:47pm 
I also just use Medieval Overhaul as it looks nice. Fucking hated Basic Components. Same with smelting but I can't find anything to change that so this will have to do for now.
Jabba  [author] 23 May, 2023 @ 12:08pm 
Fair enough!

Medieval overhaul presents such drastic changes to resource management and balance, so I feel like using it in industrial themed runs becomes extremely wonky

I mean, if it works for you, fair enough!
Lord Blackthorn 23 May, 2023 @ 10:50am 
Still a great mod, though! Can't wait to give it a try next time I boot it up.
Lord Blackthorn 23 May, 2023 @ 10:42am 
It's me, I'm the psycho who plays Medieval Overhaul without limiting technology. I like the medieval period aesthetic, even if it's just a stepping stone on our way to glittertech, and the base game doesn't satisfy that need.