Crusader Kings III

Crusader Kings III

Blood of Power
45 Comments
Tiberius Kane Moriarty 11 Oct, 2024 @ 8:05am 
I think they categorized decisions. so this should only be broken cause its not inline with the current labeling system for decisions
rustydragonling 26 Sep, 2024 @ 6:02am 
Updated patch screw with it. Not sure why either. The intrigue stuff maybe.
Falubo2008 6 Jul, 2024 @ 8:42am 
Is it still working?
bwwalker01  [author] 12 Aug, 2023 @ 11:44am 
@Abjadabdad that has now been fixed as of the most recent update.
Abjadabdad 16 Jul, 2023 @ 11:04am 
Hey great mod, just thought you might like to know I discovered an error in bop_major_decisions, the blood of power lite says "trigger_event = bop_major_events.0002" when it should be "trigger_event = bop_major_events.0003" - the current triggered event it is set to is for the half version and results in your house gaining the half modifier rather than lite, which also results in the decision to choose a modifier still remaining in the decisions tab.
Ragnar 🪓 29 Jun, 2023 @ 4:45am 
(Quoted from Author)
yes, the AI will take the decision and select a blessing provided they meet the requirements.
Historian09 28 Jun, 2023 @ 4:30pm 
is this for the player only or the AI will also use it?
bwwalker01  [author] 28 Jun, 2023 @ 10:56am 
@JackTheJaeger I'll work on better flavorization for each modifier.
bwwalker01  [author] 28 Jun, 2023 @ 10:54am 
@Fly_Pepper I'll see about adding a third rule for a small bonus (20-25% the strength of the original).

@epi_cz I'm so pleased you enjoy the mod!
Fly_Pepper 27 Jun, 2023 @ 4:09pm 
Could there be a game rule added for a smaller modifier? I like the idea, but even the light option is a lot.
epi_cz 25 Jun, 2023 @ 11:16am 
GREAT MOD
rly good with AGOT mod for making rly strong house
for example for lannister stewarship + martial

yea and btw ,,event bop_major_events.0001" or ,,event bop_major_events.0002" (console)
for add more that 1 modifier
JackTheJaeger 22 Jun, 2023 @ 7:15pm 
@Nostradamus Giants Blood sounds kinda cool instead of Blood of Prowess. The mod rocks though :steamhappy:
Nostradamus 21 Jun, 2023 @ 5:33am 
I suggest you change the names, Blood of [] doesn't make much sense for a lot of them.
bwwalker01  [author] 11 Jun, 2023 @ 3:51pm 
@blazeknave It's merely a precaution since some players have had games crash on start up when the mod is placed higher up in the load order.
blazeknave 9 Jun, 2023 @ 8:07pm 
just went through all your code- nothing crazy and no existing files edited... can't imagine incompatibility with anything
bwwalker01  [author] 8 Jun, 2023 @ 10:11pm 
@blazeknave I haven't tested it with that, but it should be compatible. I recommend putting House Traditions before this mod in the load order.
blazeknave 8 Jun, 2023 @ 9:22pm 
Compat w Houses Traditions?
bwwalker01  [author] 4 Jun, 2023 @ 12:35am 
@Amicus there is a prestige and piety cost to the individual that takes the decision. There are also prestige and dynastic splendor requirements that need to be achieved before the decision becomes available.
Amicus 3 Jun, 2023 @ 10:31am 
Is there any cost to making the decision?
Selene 1 Jun, 2023 @ 1:31pm 
@Clown you truly act the part
Clown 29 May, 2023 @ 11:32pm 
@valoween You say that like you think its clever.
bwwalker01  [author] 29 May, 2023 @ 4:40pm 
@Switching Doom if someone is willing to translate the mod, I'd be happy to include it.
valoween 29 May, 2023 @ 4:04am 
There's a reason your name is Clown.
Clown 29 May, 2023 @ 3:38am 
Never supporting this mod dev then.
Clown 29 May, 2023 @ 3:38am 
Ew, AI art.
Switching Doom 29 May, 2023 @ 2:37am 
german translate?
bwwalker01  [author] 29 May, 2023 @ 1:43am 
@John2Lionheart yes, the AI will take the decision and select a blessing provided they meet the requirements
John2Lionheart 28 May, 2023 @ 11:22pm 
Does the AI use it too?
bwwalker01  [author] 27 May, 2023 @ 7:27pm 
@Qreamie thanks for the feedback! I’ve done more testing at it seems putting it at the bottom of the load order is optimal.
bropossible 27 May, 2023 @ 6:42pm 
Update: So I moved your mod way down my list and my game booted up lol. No idea what was conflicting and couldn't be bothered to figure it out because screw mod troubleshooting. Will see if the mod is actually working now, though. Great mod btw!
bropossible 27 May, 2023 @ 6:36pm 
My game's crashing on start-up after this mod's latest update :/ deactivated only this and my game was able to launch. I'll maybe try re-arranging my load-order and see what happens.
bwwalker01  [author] 27 May, 2023 @ 5:37pm 
@sawwhet5975 I've added a game rule that cuts all modifier benefits in half. Enjoy!
bwwalker01  [author] 27 May, 2023 @ 2:47pm 
@sawwhet5975 I’ll work on adding a game rule, which will make each modifier half-strength in terms of the base stat increase as well as a reduction in the other benefits.
sawwhet5975 27 May, 2023 @ 1:55pm 
Any chance of a variant of this mod that is toned down a little? Like granting a +5 instead of +10? Even cooler yet (if you were looking for ideas), would be if the modifier strength scaled with Dynasty Renown rank.
dekiru 27 May, 2023 @ 12:14pm 
Thanks for the speedy work! I really like the concept of the mod so was eager to see it working. I'll try it out again when I get home.
bwwalker01  [author] 27 May, 2023 @ 11:19am 
@dekiru I added a character flag as well as a trigger that ensures it will only ever fire if you do not already have one of the blessings. This should, I hope, fix the issue. I appreciate the feedback.
dekiru 27 May, 2023 @ 9:39am 
Just did a test run but the event still pops up constantly. You did fix the part where if I choose the same option multiple times, it won't roll over onto the next unpicked modifier, however the AI also gets these events and they will always pick whichever modifier they don't have yet.

Also, since you added the +250 renown every time the event procs (which is sometimes multiple a month), it makes it so I max out my Dynasty legacies after a few years.

I'm not sure why the event keeps proccing, but I pasted the script into Chat GPT and it suggested adding a character flag that checks whether or not a character has had the event before to disqualify them. Maybe that or some kind of infinite cooldown. Hope that is helpful.
bwwalker01  [author] 26 May, 2023 @ 8:55pm 
@dekiru the issue should be fixed now.
dekiru 26 May, 2023 @ 1:14pm 
I meant event, not decision.
dekiru 26 May, 2023 @ 1:08pm 
The decision to choose your modifier is popping up like every month for me, and even if I choose the same option each time, it rolls over onto whichever option I haven't chosen yet, meaning I get all of the powers after some months.
bwwalker01  [author] 24 May, 2023 @ 9:52am 
@hussite gaming, I have not tested it for 1.9, but I believe it is compatible since it creates custom modifiers, decisions, and events.
hussite gaming 24 May, 2023 @ 7:15am 
does this support 1.9?
bwwalker01  [author] 23 May, 2023 @ 10:20pm 
@Almatar, I've added images of each of the modifier effects.

@PinaColada, if only that didn't break balancing.
Vix 23 May, 2023 @ 9:55pm 
oh no, there is one mod that give you +4 Men-At-Arms Regiments...

With this mod, it will practically give you 40 more regiments...
Almatar 23 May, 2023 @ 9:12am 
Подробнее можно с картинками?