Crusader Kings III

Crusader Kings III

Balanced Buyable Building Slots updated
50 Comments
Vhodnoylogin 1 Jun @ 5:39am 
Thanks for updating
Vhodnoylogin 1 Jun @ 5:39am 
> I couldn't find a way to cancel a construction though
Nobody knows. Possible it's impossible.
Etshy  [author] 1 Jun @ 4:51am 
@Vhodnoylogin I changed the condition to be able to replace vassals' bnuildings so it should be possible now.
I couldn't find a way to cancel a construction though, I could make the button "enabled" but it calls a native function that, I assume, check again if that's possible. And I didn't find any effect that cancel a construction other than that native function

I also re-added the interaction to move realm capital that I unintentionnaly removed while updating .
Vhodnoylogin 31 May @ 3:23pm 
This mod is good. But it needs integrate such one: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3481465706
I don't know how to play without this mod - vassals build anything but needed.
Etshy  [author] 29 May @ 11:19am 
Updated !
I only made a quick test but It should be good.
Imperius 14 May @ 1:34am 
after realese dlc not working pls update
Etshy  [author] 3 Jan @ 6:51am 
You mean tribal building ? or a new things I'm not aware of yet ?
It should work with every holding.
✬Rustic Fox✬ 2 Jan @ 6:21pm 
does this work for tribals?
Etshy  [author] 21 Dec, 2024 @ 12:57pm 
Noticed new building slot is a bit bugged (2 are showing in some case instead of one)
I'll compare with latest vaniall file if I have to ad other things too.

Where would oyu like to add a scrollbar ?
Is that related to another mod ?
YUCCC 12 Nov, 2024 @ 9:55pm 
Can you add a scrollbar to this building slot? thank you very much!!
Etshy  [author] 17 Mar, 2024 @ 2:04pm 
Also I added a link to the gitlab repo for this mod, feel free to propose changes
Etshy  [author] 17 Mar, 2024 @ 2:04pm 
updated, it should work (can't guarantee save compatibility, I sometimes had issue and sometimes not during testing)
Etshy  [author] 16 Mar, 2024 @ 1:27pm 
can't garantee an update soon as I stopped playing (my CPU can't take a entire game and I just gave up on the game until I can change CPU)
I could take a look tomorrow but don't expect an update
Ave 16 Mar, 2024 @ 9:44am 
After a venerable run, then newest DLC has broken the mod sadly. Building UI is messed up.
+Preacher+ 22 Jan, 2024 @ 3:08am 
Yeah, I am aware that you "just" updated an existing mod (of course big thanks also goes to Vicinian for the original mod) but without you and your work, we wouldn't have it running so thanks for your work.
Etshy  [author] 21 Jan, 2024 @ 5:32am 
Thank you for the praise but I juste updated an existing mod ^^
I'll take a look when I'll need to make a real update to update the file encoding, thanks
+Preacher+ 21 Jan, 2024 @ 5:27am 
Thank you for this great mod. You did great work.
I noticed that "common/on_action/balanced_buyable_building_slot_start.txt" should be and currently is not in utf8-bom encoding. However the mod still works (as far as I can tell) so I just wanted to let you know.
Once again thank you and take care.
Etshy  [author] 10 Jan, 2024 @ 11:33pm 
Could you tell me what's not working ? I'm not playing that much lately
Toby 10 Jan, 2024 @ 7:15pm 
update please :steamhappy:
Waffle Souls 23 Nov, 2023 @ 6:56pm 
Legend
Etshy  [author] 23 Nov, 2023 @ 4:17pm 
Glad it works I didn't test it that much ^^
Seven 23 Nov, 2023 @ 2:18pm 
Thank you!
Etshy  [author] 23 Nov, 2023 @ 9:19am 
@Seven county modifiers tooltip should be fixed.
Etshy  [author] 22 Nov, 2023 @ 4:26am 
Yep I'll look at it when i can
Seven 22 Nov, 2023 @ 12:06am 
The mod is currently slightly broken -- it prevents hovering over county modifiers to read them while enabled. Could you update it for the new version?
Etshy  [author] 17 Oct, 2023 @ 12:41pm 
you can use the mod it's still working (for now at least) despite not being matched with latest game version.
In my playset I make sure this mod is one of the latest to be sure the gui files are loaded last.
spinoruss 17 Oct, 2023 @ 12:31pm 
Hi Etshy, thanks for reply. but in the playsets menu at the launcher, there is yellow triangle with exclamation mark and it says "this mode is made for another version of the game (1.9.2.1)" Thats why I asked for update. My game version is 1.10.2 BTW and I cant use this very good playset unfortunately.
Etshy  [author] 17 Oct, 2023 @ 9:20am 
Never took a look beofre but I think they did in the original mod ? can't be sure though
The Worthless Gamer 15 Oct, 2023 @ 6:27am 
does the AI use the add slot function as well?
Etshy  [author] 9 Oct, 2023 @ 12:37pm 
what needs to be updated ? played 2 days ago and it worked great.
spinoruss 9 Oct, 2023 @ 2:44am 
Update please
Etshy  [author] 26 Aug, 2023 @ 5:25am 
What is not working ?
Just launched a new game with the mod from steam (not my local files) and used console to change dev lovel and gold and everything seems to work.
Culture link and faith link works, adding a slot works, moving capital as much as I want works.
Manius Julius Prime 24 Aug, 2023 @ 4:31pm 
I just tried this. It didn't work. Possibly need an update?
Etshy  [author] 22 Jul, 2023 @ 1:49pm 
should be fixed, there was a typo ...
Etshy  [author] 22 Jul, 2023 @ 1:27pm 
I did it recently though, but maybe I forgot to upload the mod to steam workshop.
I'll take a look when I can
dupree0991 22 Jul, 2023 @ 6:05am 
It seems you have added the view stationed regiment butten, now only the ability to open the faith and culture from this window is missing.
dupree0991 1 Jul, 2023 @ 2:52pm 
Maybe you should add that to the description.
Btw i replaced the trigger with the on perk reset one, did the reset and than changed it back to on game start. Worked perfectly fine, so thumbs up!
Etshy  [author] 30 Jun, 2023 @ 12:15pm 
@dupree0991yeah I didn't find any other than using an "on_game_start" to setup some variable I needed, so not possible to add it mid-game.
dupree0991 29 Jun, 2023 @ 7:44pm 
It seems like you can not add it mid game.
Etshy  [author] 2 Jun, 2023 @ 3:34am 
Thanks, I'll try to do that during the weekend
BwenGun 2 Jun, 2023 @ 12:14am 
If you search _maa in the vanilla file it should pop up with the necessary section that needs adding. :)
Etshy  [author] 1 Jun, 2023 @ 1:50pm 
Oh ? didn't noticed that change in the vanilla file, I'll take a look at it in a few days.
BwenGun 1 Jun, 2023 @ 12:18pm 
Just an FYI but the county view gui isn't showing the new Men at Arms info when they're stationed in the county.
Marunath 31 May, 2023 @ 3:57pm 
500 to low shoukld be at least 1.5k. as you can know building sys changed
Ranger 31 May, 2023 @ 5:28am 
@Asuryan Hard disagree, that's kind of the point. A tribe shouldn't be able to add a building slot easily and it needs to be hard to keep game balance. In fact I would consider making it harder given the absolutely massive bonuses an extra building gives.
Asuryan 30 May, 2023 @ 6:11am 
40 devlopment is way too high my guy. When you're a tribe, you reach it in several decades
Frost 30 May, 2023 @ 4:27am 
nah 500 is fine
Etshy  [author] 24 May, 2023 @ 3:33am 
Yeah I already increased it a bit compared to original mod but hesitated to go too high.
Will surely increase a bit again, 1000, 1500, 2000 seems a good idea.
IceRinger 24 May, 2023 @ 3:22am 
at the time you get 40 dev, 500g becomes spare change. I'd agree to 1000, 1500, 2000
HeirandtheSpare 23 May, 2023 @ 7:59pm 
500 seems way too pricey. I'd opt for 300.