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I have not tested compatibility with any other mod. If any of those mods overwrite script/campaign/wh3_campaign_caravans_core.lua/wh3_campaign_caravans_core.lua , they won't be compatible. You can fix that, though, by downloading RPFM, opening both mods, copying the scripts, using any diff software, merging the files properly and saving it as a new mod.
-Chaos Dwarf Traits and Building Big Fix
-Nat's Forge of Arms
-Nat's Trade Resources
-Chaos Dwarf Trait and Ancillary Fixes
I have also just installed this mod after I researched Unilateral Agreements tech node, not knowing that it was bugged (at this point most of Chaos Dwarf features are bugged so I was not surprised). Just trying to figure out why it's not working (do I need to start a new game, start from a previous save prior to unlocking that tech, etc). Thanks.