Total War: WARHAMMER III

Total War: WARHAMMER III

Chaos Dwarfs Unilateral Agreements tech node fix
13 Comments
osamabeentokin 7 Apr @ 3:34pm 
It worked for a few turns, then it stops working after a while. I have new convoys with 7 units and they aren't adding a new ones after many trips to different locations.
kappa 14 Feb, 2024 @ 9:15am 
Did they fix this bug?
Djorbus 26 Jul, 2023 @ 9:30am 
@Asasz Awesome, thanks for the feedback. I'll give that a go when I get a chance (haven't used RPFM but have been watching some videos on how the tool works).
Asasz  [author] 25 Jul, 2023 @ 11:43am 
@Djorbus It's still working for me and it's fully compatible with existing save games (although the trade tarrifs bonus may be in such a state for the current save that it'll reset just in the turn when the mod is installed (if the effect is still applying, but the underlying counter was already reset), then it should just work afterwards.

I have not tested compatibility with any other mod. If any of those mods overwrite script/campaign/wh3_campaign_caravans_core.lua/wh3_campaign_caravans_core.lua , they won't be compatible. You can fix that, though, by downloading RPFM, opening both mods, copying the scripts, using any diff software, merging the files properly and saving it as a new mod.
Djorbus 20 Jul, 2023 @ 3:16pm 
Has this mod recently stopped working? I'm using a couple other mods that I wouldn't think would conflict with this. They include:
-Chaos Dwarf Traits and Building Big Fix
-Nat's Forge of Arms
-Nat's Trade Resources
-Chaos Dwarf Trait and Ancillary Fixes

I have also just installed this mod after I researched Unilateral Agreements tech node, not knowing that it was bugged (at this point most of Chaos Dwarf features are bugged so I was not surprised). Just trying to figure out why it's not working (do I need to start a new game, start from a previous save prior to unlocking that tech, etc). Thanks.
Zampi 27 May, 2023 @ 9:56am 
thx
Asasz  [author] 25 May, 2023 @ 4:36am 
Sure, feel free to!
Floskan 25 May, 2023 @ 3:15am 
Hey! Would you approve if we used your fix in the community bug fix mod?
Asasz  [author] 24 May, 2023 @ 6:40pm 
The initial upload was an unfinished version of the code, I've uploaded the correct version now, so the units part should also work. Uhh... still better QA than the Creative Assembly? :D
ismael_ed23 24 May, 2023 @ 5:02pm 
Thank you for this!
Messer 24 May, 2023 @ 8:25am 
Thanks :greedyHeart:
Autumnchain 23 May, 2023 @ 7:57pm 
You should send this to the guys at Community Bug Fix.
Daverin2112 23 May, 2023 @ 7:56pm 
... It's indeed somewhat irksome that this mod's even has reason to exist. But thank you for it!