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Thanks for the feedback. Unfortunately, I was unable to reproduce the issue. You can submit your 'logs'/'crashes' directories/folders to idev.adm@proton.me. These can be found in /home/[USER]/.local/share/Paradox Interactive/Crusader Kings III/ on linux and ~Documents/Paradox Interactive/Crusader Kings III/ on windows. Thanks again and I hope the issues resolves soon!
I appreciate your comment! Could you resubscribe to the mod and make sure it is on the latest patch? As of January 2024 there should be a more fixed / stepped system whereas rank and title matter more in war contribution and gold rather than the Iberian struggle considerations (to scale better outside of Iberia). Your concern was one made often before the latest update. Let me know if it is still giving you trouble!
It is true. The AI considers this when offering -- there is a negative consideration on their end. The zero gold was to ensure no wonky-ness with negatives / debt in coding. I intend at some point to change this to put your ruler even further into debt, but I just haven't had the time to work on CK3 content. Nevertheless, it probably means the AI asking to assist you either dislikes your enemy (rival / nemesis) or has some other reasoning behind it (I forget all the criteria myself at the moment).
i have found, however, that once my army has a certain size, the expected war contribution is so big that even if i have 100% war contribution iam not even close to what is demanded and therefore i dont get paid.
is that intentional? strikes me as odd
Hello there, are you certain it is this mod causing the issue? I haven't come across such an oddity, nor is there any code that would make you a vassal or change your affiliation. My best guess would be another mod that is marking you a vassal after the war -- maybe a particular cb, not accounting for this mod allowing you to join wars you may not otherwise be able to.
Kindly,
idev
Can only contract one war at a time
custom_tooltip = {
text = contract_assistance_war_already_contracted_tt
scope:actor = { NOT = { has_variable = owed_contract_assistance_war } }
}
and add "#" behind every line so it should look like this:
# Can only contract one war at a time
#custom_tooltip = {
# text = contract_assistance_war_already_contracted_tt
# scope:actor = { NOT = { has_variable = owed_contract_assistance_war } }
#}
Not sure if it'll break something in your savefile but it seems to remove the condition that checks if your character has owed_contract_assistance_war so you can possibly join multiple contracts now
I'm now bugged out of contracting assistance again even if i'm not in any wars.
Hope it fix when my ruler die
Requiring 6000 war contribution for 700 gold isn't that far fetched, except for the fact that it's a tiny war where 6000 war contribution is impossible to attain. Would be nice if it was relative to the war size or if there was an option to require less gold. I get the impression it's relative to *our* army-size which doesn't feel great.
Not sure if this is within your scope of the mod, but that's pretty much the only major concern I have with the mod at the mod.
Other than that it's working great.
Cheers for making it!
After playtesting for a short time, all functionality seems compatible. I've had no bugs or any strangeness. It seems to play nicely with GoT.
I'm glad to hear you're having fun! It is always nice to hear! Best of luck in your latest campaign!
Kindly,
idev
Just tested and it is achievement compatible.
Thank you so much!
Although I haven't tested it with the latest patch, given paradox's claim that mods will not disable achievements -- and only enabling the debug menu will -- I believe the mod is safe for achievements (though not tested and confirmed). I hope you're enjoying the mod!
I appreciate it and hope you enjoy the mod!
The update is live that addresses the 'spaminess' (in playtesting). I appreciate you taking the time to provide some feedback and hope the new update helps add to your experience! If the update doesn't automatically go through the launcher, you can force it by unsubscribing and subscribing again. Thank you!
Kindly,
idev
If you get impatient in the meantime, I believe adding something in contract assistance ai_will_do like the following would do the trick:
modifier = {
trigger_if = {
limit = {scope:actor.max_military_strength < scope:recipient.max_military_strength }
scope:actor.max_military_strength <= {
value = 0
add = scope:recipient.max_military_strength
divide = 5
}
}
add = -500
}
I appreciate the feedback! I was thinking of tweaking it so it is rather infrequent to get asked if the sender has minimal troops, about 20% of yours. In my experience, most of the spaminess is from irrelevant rulers. Does that seem about the right balance in your experience? Thank you!
Kindly,
idev
Thanks for you comment and I am glad you are enjoying the mod! Can you try to describe in detail the particular interaction you are referring to? I believe you meant that [random ai] sent a proposal to you and it didn't have information for you. I'm looking for things like whether the ai 'contracted assistance' or 'requested contract assistance' on you -- or you sent a proposal to them. It is difficult to troubleshoot if the AI sent it to you as I would have to try and force it to trigger. Do you happen to have a save file just before this interaction that you could send? I appreciate your help and will try to take a look between life commitments and such.
If you do have a save file: I believe you can post it in the discussion section. If you use other mods, just try and send a quick list with it. Thank you!
Kindly,
idev
Then could be nice to add a little window on the war you join as mercenary that tells you how much contribution you need. Sometimes i forget it
Sure, absolutely. I forgot to put a disclaimer in the description but feel free to use however you wish. For my own curiosity, what are you integrating it into/with?
Thanks for the feedback. I didn't quite understand the first part but I believe making such an adjustment should be fairly straightforward (gold cost to request assistance regardless of expected war contribution). Give me some time and I might be able to come up with an alternative version. I'll give a link if/when it is complete. Thanks for taking the time to provide some feedback!
Thank you for trying out the mod and your kind words! I made a new discussion post titled 'Answers / Clarifications' and tried to be as thorough as possible in explaining all of the mechanics. Give it a read and let me know if you want me to clarify anything, or if none of those things explain your experience.
SHORT RESPONSE:
From what I can gather you 'requested contact assistance' from [someone] when you were at war and you didn't pay [someone] at the end of the war. I would assume that [someone] did not meet the expected war contribution (the war contribution number agreed upon when you requested contract assistance). The game interprets not meeting this score as a non-meaningful contribution. -- hence no pay. If you meant that the ai sent his army without taking payment, he will take payment at the end of the war if he 'meaningfully' contributes.
Let me know if I didn't understand your circumstance properly, I'd be happy to try to pseudo-troubleshoot with you!
Sure thing. Test it out and let me know your findings, I'll try to help if I can. It sounds like you might have captured the war leader and got an instant 100% for the war score. I'm not sure if the game gives you war contribution for valuable prisoners captured. I know besieging and battles do. War contribution can be found when selecting the war banner in the lower right hand corner. It should have a number for contribution and a percentage.
It should tell you a specific war contribution number in the same window that it tells you how much money you can receive - it depends on the particular war. I want to say it usually varies from roughly about 800 - 3000. A notification should pop up in the bottom right after the completion of the war informing you that someone payed you x amount of money. I believe you get a red box that says they did not pay you because you didn't contribute enough, and a green one telling you they did pay you because you contributed enough.
I tried but could not replicate your issue. If you surpassed the war contribution, could you give me some more information such as what character / type of war / mods you use, etc?
Hello there. Thanks for trying out the mod! Could I ask if you surpassed the expected war contribution? Or did you surpass it and still not get the offered price?