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https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2599504692
Already in the game :)
Since FV author said "there is no ETA" meaning strafing runs and vtol combat are unlikely to be made, AF still superior in terms of aircrafts.
It's never been updated since because I'm not modding Rimworld anymore.
The mods have all been passed over to be re-worked and upgraded as originally planned, but that's in the new authors hands when that happens
Mechanically it's restricted to how Aerocraft / Rimworld handlded caravaning.
You should be able to allow items and then pick them up, if allowing them alone doesn't do it, draw a quick stockpile round the items it should let you then.
Thank you for the jedi Interceptor.
also I messed around some & change type of fly off/landing to heli type, just up & down (from another helicopters & planes mod).
Its work, but dont understand where string to animate this(ship just insta pop up), so this is just another suggestion to improve the mod.
Cuz if i remember all ships in sw have vertical takeoff
- Go to this folder:
<STEAM INSTALL DIR>\steamapps\workshop\content\294100\2979997791\Defs\mm_aero_ships\
- Open the file for the era the ship you are using belongs to.
- Use the FIND function to get the ship you are using.
- Use the FIND function to get "MYDE_AerocraftFramework.CompProperties_CanCrossMap" for the Ship.
- Change the "Travel Speed" value here to whatever speed you need.
- Save
This value should stay until either you re-install the mod or I update the mod ( At which point should be with the patch ).
My main plan was to wait for the vehicle framework, and then create more ships and ground vehicles. But if I do get chance in the meantime I'll update the packs.
Once everything seems stable with the first release and I'm happy nothing needs tweaking I'll start to do weapons for each ship and engine trails.