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https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3468560223
看看能不能套用一下?
Exception: Object reference not set to an instance of an object. (System.NullReferenceException)
Target site: Single <Draw>g__GetHeldItemDepth|45_2(Barotrauma.LimbType, Barotrauma.Items.Components.Holdable, Single)
Stack trace:
at Barotrauma.Item.<Draw>g__GetHeldItemDepth|45_2(LimbType limb, Holdable holdable, Single depth) in <DEV>\Barotrauma\BarotraumaClient\ClientSource\Items\Item.cs:line 470
If you need anyone for testing feel free to add me, however I think timezones might be a problem.
I tried this version again but I can't spawn, however this time seems like a different bug, I get an error, "init.lua:(40,2-39): attempt to index a nil value"
Hope it helps, good luck.
"So, the issue is line 40 on the init.lua file
Straight up removing that line ("info.Head = client.CharacterInfo.Head") solves the issue, your character loads, you can attack, you can inject yourself and jump, but the mudraptor is blue."
And then you just set the "255" values in character file either to 0 or you remove it outright (I forget which one)
Since this mod is so different it might require more or less or an entirely different solution, but that's how I fixed PMJ Electric Boogaloo 3
Hopefully the author sees this!
Respawning FlareFluffsune as PlayerMudraptorJob
[SV LUA ERROR] Lua/ForcedAutorun/init.lua:(40,2-39): attempt to index a nil value
Mudraptor_player
deleted duplicate character
[Playable Mudraptor Girl(TF Mix)] Error in the fabrication recipe for "“Chaos Blaze”". Could not find the ingredient "Barotrauma.FabricationRecipe+RequiredItemByIdentifier (ddbm)".
To note is when spawning a mudraptor player via cheat command, they turn completely blue with strange objects floating around the head (at least with veteran variant, and non-player version is normal). The class still works it seems with the skill tree being available, but they are unable to jump due to the issue with Jumpy (rather items being held in the hands causing the game to crash).
Interestingly, said friend found the weapons from the mod to still work.
Really enjoyed the mod before the updates broke it.