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In the case of Odyssey, there weren't outright errors, but it certainly wasn't acting quite right. I choose to stop it from being in used in space to avoid potential future issues
- It is strongly recommended you start a new save for 1.6 as the changes I had to make in my code will probably have weird effects on old saves
- Phasing can now be toggled through an ability added by the gene. This only applies for 1.6
- CE Patches have been removed so people who actually use CE can maintain them. See above the comments for a link to the most recent patch I know of
- More rebalancing and rewording as I continue making the wiki
- Several specialization powers are a bit stronger now
- Major anti-power auras now only take around 2 days to recover from instead of the old nine and a half days. They're strong, but not THAT strong
- The speed and strength anti-powers now have a higher metabolic cost
- Some of Psionic Soldier powers scale slower
- Some minor bug fixes
- A bunch of minor rebalancing and rewording to make things more consistent throughout the mod
- Related to that, I've made some stuff for the wiki. It's a slow process, but it's in progress
- Moved the resistance and weakness genes from the special SHG group to the end of the vanilla version because I haven't the slightest clue what past me was thinking there
- Went through all of the hediffs to make sure they weren't going to get accidentally removed through something like the healer mech serum
If so either way is that toggle-able?
Does the phasing and flight abilities in your mod equate to any specific functions on their side that I could relate to them ?
The only update I made for this mod today was a minor code improvement that probably won't actually do much of note.