Total War: WARHAMMER III

Total War: WARHAMMER III

Uniforms & Heraldry of the High Elves
79 Comments
RedDragon0908  [author] 28 Mar @ 8:11am 
Why? Does it stop working?
(SP)Korealis 28 Mar @ 6:46am 
Just outta curiousity will this and the Dark elf one get updated aswell
RedDragon0908  [author] 27 Mar @ 1:32am 
Due to CA's latest patch there seems to be an issue with files written in caps.
This can vary from mod crashes to single models/textures not loading...
Since I have a handful of mods, I can't go through them and check/ fix this.
So I ask you for patience, CA is aware of the problem and is working on a hotfix.
TheRiceHill 28 Dec, 2024 @ 10:01am 
Unsubscribing and resubscribing worked after a couple of attempts! Thank you very much for the help :D
RedDragon0908  [author] 26 Dec, 2024 @ 11:26pm 
Please try re-subscribing first.
The table the error speaks about was removed quite a while ago (at least it should be removed by now^^)
TheRiceHill 26 Dec, 2024 @ 3:39pm 
Hey RedDragon0908, absolutely love that you ported this mod over to WH3, I'm not sure if its due to a recent patch or update but I think it might be needing updated, though there is also a fair chance it could be an issue on my end since I'm not well versed in modding.

Whenever I start the game with it on I get the following message:

The following mods cause a crash to the database:

MOD_red_hef_uniforms_and_heraldry.pack

The first invalid database record is:
wh3_default_land_melee_infantry_main_frontline_swordswh2_main_hbe_inf_swordsmen_0 in table
cdir_military_generator_unit_qualities_tables
and pack file MOD_red_hef_uniforms_and_heraldry.pack

I hope this info is helpful in identifying what needs an update if it does and I hope you are having a great holiday season!
juanliam 15 Dec, 2024 @ 6:10pm 
cool .
RedDragon0908  [author] 12 Dec, 2024 @ 9:23am 
No update required, mod is still functional.
RedDragon0908  [author] 6 Dec, 2024 @ 2:59am 
Thanks for validating...
RedDragon0908  [author] 4 Dec, 2024 @ 11:39pm 
Does the game crash or mod stopped functionality?
Mumion der Unsterbliche 4 Dec, 2024 @ 10:54pm 
Yes
RedDragon0908  [author] 4 Dec, 2024 @ 9:15pm 
Needed?
Mumion der Unsterbliche 4 Dec, 2024 @ 8:23pm 
Update ?
RedDragon0908  [author] 22 Nov, 2024 @ 11:52pm 
It's not about difficulty or effort but sheer compatibility.
Sigmars Heirs is a kind of overhaul and incompatible with many other mods.
cuebert 22 Nov, 2024 @ 10:45pm 
I think they have regional units in Sigmars Heirs but obviously this is for the Empire factions only. As you said it appears to be new units with their own provincial military buildings to produce said units. I imagine this would be a lot of work but it has been done. Just food for thought if that is a road you are looking to develop this mod down. Otherwise love this mod buddy, keep up the ace work :)
RedDragon0908  [author] 17 Oct, 2024 @ 10:57pm 
There is no way to do so but to create entirely new units for every faction and make them some kind of regional feature.
As far as I know that is not possible.
Ty of Troy 17 Oct, 2024 @ 9:08pm 
bummer, as it would be cool to have diversity in the different united kingdoms of the high elfs
RedDragon0908  [author] 17 Oct, 2024 @ 1:12am 
Probably not.
Ty of Troy 16 Oct, 2024 @ 2:25pm 
if i confederate the other high elf factions will my shields still have their heraldry?
RedDragon0908  [author] 8 Oct, 2024 @ 8:30am 
You have to insert the spear model in all my variantmeshdefinitions.

Both mods alter the same files so you have to combine them manually.
peterwansui 8 Oct, 2024 @ 8:27am 
oh, why this mod cannot work with the longer spear mod together? i try to adjust the mod but do not how can do:lunar2019piginablanket:
RedDragon0908  [author] 4 Oct, 2024 @ 4:49am 
RedDragon0908  [author] 7 Sep, 2024 @ 10:03am 
No, not right now as I have all hands full with Rl-stuff and already planned/ released mods.
Maybe in the near future.
Amorgus 7 Sep, 2024 @ 9:57am 
Would it be possible for you to port the dark elf version too?
Handsome Jack 26 Mar, 2024 @ 5:40am 
Well no problem. I used some other mods now and I got the spears, hair and color scheme now working together but sadly not your shield design, but we'll you can't have everything
RedDragon0908  [author] 26 Mar, 2024 @ 5:30am 
I encourage to ask if in doubt, but at this point its "not my buisness" - pointed it out now in the desription.

See all other units work as I only edit the spearmen and silver helms^^
RedDragon0908  [author] 26 Mar, 2024 @ 2:02am 
Of course it is. If three mods alters the same unit variant at some point a mod will not takes place.
Longer spears mod edit the spearmen and give them a vanilla shield, longer hair mod edits the spearmen and keep its props vanilla, my mod edits the spearmen and change their shields but keep the spears and bodies untouched...

I don't put it in the description but it should be common knowledge that things that do the same will overwrite each other...
Handsome Jack 25 Mar, 2024 @ 6:45pm 
hey there :) i absolutly love this mod and its colour scheme. Sadly i encountered some compatibility issues. im using a longer spear mod and a hair mod for high elf units. all these mods including yours work perfectly togheter except for the normal spear men. every other units have all 3 mods enabled but the spear men only seem to have your mod active. is there maybe an issue with the spear men overwrite files in your mod ?

thx in advance
RedDragon0908  [author] 23 Mar, 2024 @ 11:34pm 
Read the description again.
Pork Chop Sandwiches 23 Mar, 2024 @ 5:35pm 
This doesn't work (well works 90%) with the Unique Faction UI mod. The Unique Faction UI mod overwrites the color scheme of the units. For example, the Eataine faction spearmen still have blue color instead of the red-orange color on their uniform.
RedDragon0908  [author] 7 Mar, 2024 @ 10:05am 
Background update to remove unused or redundant stuff.
RedDragon0908  [author] 20 Feb, 2024 @ 9:23pm 
If it works, yes. If it will effect the units, no.
Schwarzadlerhund 20 Feb, 2024 @ 5:33pm 
Does this mod work with your other mod, the high elven units pack?
RedDragon0908  [author] 1 Feb, 2024 @ 5:43am 
If SFO don't alters the unit variants.
Balthasar 1 Feb, 2024 @ 5:38am 
Would this work with SFO?
RedDragon0908  [author] 3 Jan, 2024 @ 9:21am 
Depends on who you ask. The original rgb colours are even brighter, so those are already darkened a few tones.

Colours behave quite different from the view in mod-tools/ gimp and the final look in game.
LemurKing 3 Jan, 2024 @ 9:17am 
Is the colour scheme for Eataine supposed to be so Yellow-heavy? Just seems a bit off, but perhaps I don't know enough!
RedDragon0908  [author] 24 Dec, 2023 @ 7:09am 
Correct.
Joey_Mangz 24 Dec, 2023 @ 7:08am 
okay, just to make sure I'm understanding correctly...if I am Tyrion and take of Avelorn, when I go to recruit a unit from a settlement in Avelorn, the heraldry will now be that of Tyrion (Eaitaine) since that is the new "recruit-faction" versus the heraldry remaining that of Averlorn in that region?
RedDragon0908  [author] 24 Dec, 2023 @ 5:30am 
Heraldry is given by the recruit-faction, not the region.
Joey_Mangz 24 Dec, 2023 @ 5:29am 
do the unique shields remain after confederating or taking over another home region? For example, If I'm Tyrion and take over Avelorn, will the unique Avelorn shields remain when I recruit units from that region? OR, once i take over another HE region do the units automatically change to my culture?

I'm searching for a mod that will allow the unique colors and heraldry to remain only in the home regions. So, in my example above, if I take over Avelorn, the units will maintain Avelorn heraldry, but if I take over a non-HE region then the units would have the regular Eataine heraldry. I hope this makes sense
RedDragon0908  [author] 28 Nov, 2023 @ 2:38am 
I think he started porting his mods by himself.
But even if not, I have other, own mods on my list before I can think of porting content from others. Also I'm not the big def player.
Supreme Commander 28 Nov, 2023 @ 2:32am 
Will you be porting over the Dark Elves Uniforms and Heraldry from Mighty Mollusk by any chance?
KingSnack 22 Nov, 2023 @ 5:14pm 
these shields are coom worthy sir. I hope to see something like this for the Druchii also they're lacking in the reskin department on here.

Thank you for your hard work!!!! <3
Ciaphas Cain 18 Jul, 2023 @ 12:09pm 
Aw, didn't know this wasn't compatible with longer spears mod! @Chosen, please do let us know when you release such a compatible mod!
RedDragon0908  [author] 8 Jul, 2023 @ 12:25am 
Just edit my variantmeshdefinition files or the ones from the other mod and add the shield or spear.
chosen 7 Jul, 2023 @ 8:31pm 
How could I do it myself?
RedDragon0908  [author] 7 Jul, 2023 @ 11:52am 
Possible, yes.
If I will do so, no.
chosen 7 Jul, 2023 @ 11:49am 
Would it be possible to make a version which is compatible with the longer spears mod?
RedDragon0908  [author] 4 Jun, 2023 @ 6:08am 
I updated the mod to overwrite hooveric tables too.
But Yes writing "!" in front is an option.