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https://en.wikipedia.org/wiki/Symmetry#/media/File:Asymmetric_(PSF).svg
MNA | ANM
MNA | A N M
Your plane has pieces that are located differently on each side making it more unstable than necessary.
If you spawn it at 600+ meters elevation in the air and let it glide until you gain control over it at about 250 kph before using the engines you can see it's somewhat reasonably balanced in flight now.
Getting a flying wing design balanced in the game is hard, especially if you only use good old Lego-that's-not-lego-for-legal-reasons bricks, but making it symmetrical is definitely a must to begin with, and only using fluid dynamics on actual wing parts in the right places.
- Make sure the plane is symmetrical.
- Start with a few wing pieces having fluid dynamics and go from there.
- If you want the propellers to be top mounted you need to angle them or find another way to counter the force with which they push the nose down.
- Maybe start by using only oak as a material, it's light and pretty strong and is a bit easier to balance the weight distribution with a small plane.
-I removed the fluid dynamics from all pieces and added them back on flaps and the pink wing pieces
- I moved the engines and props down to balance the force somewhat.
-Minor edits to gear etc to avoid props and rudders touching the ground.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3404440222
- The plane is very much not symmetrical at all which will be an issue even if everything else is somehow fixed.
- Almost every part has fluid dynamics. This won't work. Just adding more fluid dynamics to more pieces that aren't even part of the wings will not help, rather the opposite. Start with a few wing pieces having fluid dynamics and go from there.
- The propellers are mounted well above the center line meaning they will push the nose down a LOT whenever they are running. EIther move them down or angle them to counter the force. Sadly the game is a lot more sensitive to this than for real planes.
- Optimal angle for max force on flaps is +/-22.5 degrees. Anything above that will act more as a brake than a control surface.
If you want to upload what ypu have and share the link with me here I can take a look, but without being able to see it there's no way of knowing what the issue is, except flying wings tend to be a bit unstable and careful balancing of pieces with fluid dynamics is key.
As I've said the I-225 is on my list, but so is over 75 other planes, some that have been on it for a year already and haven't yet been built.
I also get dozens of requests for planes and often for this or that obscure plane that people have played in War Thunder that often really wasn't a thing and really don't interest me.
So forgive me I guess for building the planes I want to build and I am interested in and not the super rare super specific prototype someone wants me to build right now bc they played it in War Thunder.
And the wikipedea artical. ---->https://en.wikipedia.org/wiki/Northrop_YB-35