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player[1]: Changing collision rules within a callback is likely to cause crashes!
replicator_melon[56]: Changing collision rules within a callback is likely to cause crashes!
replicator_melon[56]: Changing collision rules within a callback is likely to cause crashes!
npc_antlion[206]: Changing collision rules within a callback is likely to cause crashes!
replicator_melon[176]: Changing collision rules within a callback is likely to cause crashes!
npc_antlion[210]: Changing collision rules within a callback is likely to cause crashes!
replicator_melon[56]: Changing collision rules within a callback is likely to cause crashes!
npc_antlion[209]: Changing collision rules within a callback is likely to cause crashes!
replicator_melon[56]: Changing collision rules within a callback is likely to cause crashes!
npc_antlion[211]: Changing collision rules within a callback is likely to cause crashes!
Then I set the max melons to 10 million.
you can guess what happened next
BTW, to disable them targeting players, click the "
List of server variables/convars" in the description for the command.