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@Macro: it is a solution, just not the best one or the one you want to hear. I said to disable the "Awaiting Orders" alert globally, which is in the base game settings. Not disable all sound. Yes, you may miss out on your fleet generally telling you when they are idle. The underlying problem is I had "diffed" out the Awaiting Orders voice command specifically for Roaming Fleet orders. In the year+ that I stopped playing X4, version 7 was launched and many code changes were made to where my "diff" edit was no longer being applied, therefore the muting no longer happens.
steam://openurl_external/https://steamhost.cn/steamcommunity_com/linkfilter/?u=https%3A%2F%2Fwww.nexusmods.com%2Fx4foundations%2Fmods%2F552%3Ftab%3Dfiles
Disable sound for a problem in the mod isnt really a solution for an issue.Please look for a proper solution.
Also your link isnt working. But i Found the Repo and uised it .Still Anoying
*: Wait On Fleet After Gate: helps if your commander is fast and other fleet members are slow. : *
To other vanilla commands, like within any fleet commanders orders ?
I don't get how this isn't vanilla already anyway...
It's tossing all groups onto position defense for me, even ones on supply fleet and attack order.
<!--disable-->
<add sel="/aiscript/attention/actions/set_value[@name='$defaultorder']" pos="before">
<do_if value="@$speak and not this.assignedcontrolled.nextorder and (@$defaultorder.id != 'RoamingFleet') and (@$defaultorder.id != 'Escort') and (not this.assignedcontrolled.commander or (this.assignedcontrolled.commander == player.occupiedship)) and notification.npc_await_orders.active">
<set_value name="$speak" exact="false" comment="Boolean Speak NPC voice. Default is true"/>
</do_if>
</add>
<!--re-enable after-->
<add sel="/aiscript/attention/actions/do_if[@value='$abort? and @this.assignedcontrolled.order.exists']" pos="before">
<set_value name="$speak" exact="true" comment="Boolean Speak NPC voice. Default is true"/>
</add>
Does the HQ mean only the real HQ or does it include its own station?
Use an online translator, don’t be surprised if not everything has been translated correctly!
It was causing my Mineral Miners to claim that their cargo was scanned and they were found with illegal wares, however the wares were Ice, and the sector was Tides Of Avarice - Dead End, so Ice is not an illegal ware there, I know for sure. What's even weirder was that it was only happening right as they were about to deposit the Ice to my Station in that sector, literally the split second the docking process was about to finish.
Again, I'm not sure what kind of clash it might have been having with the other mods I have installed, though I do not have that many, just a heads up for anyone else that might be having the problem.
It's a shame too, I was looking forward to having this mod installed.
As a side note to others while I'm here: it is known that the game can spam you with "Awaiting Orders" voiceover now. I had to reverse a fix I made with that before due to a conflict with some of Kuetee's mods. Unfortunately now you'll need to globally disable the "Awaiting Orders" voice over in options to get rid of that.
Expected I guess, since there's a lot of sweeping AI changes in 7.0.
* $attacker.defaultorder == null
* Expression: global.$AllShipsBountyRF == 0 and $enemy.sector.trueowner != faction.player and $attacker.defaultorder.id == 'RoamingFleet' or $attacker.commander.exists and $attacker.commander.defaultorder.id == 'RoamingFleet'
* Action: <do_if>, line 93
Would need some more options.
First: always let the fleet leader take items. Or transfer items to fleet leader.
And second: Never attack allies.
I never did go and pick Kuda up again. I've only heard the relatively rare report here and there about an incompatibility, the main culprit being this mod. By the Roaming Fleet's nature they tend to issue an attack order and then drop it frequently if the target hops a gate or whatever, which triggers the "Awaiting Orders" voice comm from the NPCs which can be annoying. I specifically patched that out but it seems some versions of KUDA interfere with my patch.