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Just thanks. Even if it wasn't perfect, I hope you spend some good time in it. In the mission "Fall of Mikeli," the part of the building is hooking the pixel of the train. I tried to move the building to fix it up. I don't remember now if it should work or not again, but finally in the next mission, the train is not appearing no matter what you select. The script is turned off, I think. The performance was already terrible at the final stage. The game can't handle such a battle as was originally planned. The whole mission is cut to pieces like cake to process the area at a single time; otherwise, the player would have 12 fps.
It was said multiple times- during the dev time of this mod that the "continue" button was broken in co-op, and gameplay stayed forever at the last frame of the scenario, making the game freeze. I had to disable all skippable cutscenes to achieve both modes comp. There is some protection for soldiers for some selected scenarios, but these scenarios that are not designed for this and have lost their "continue button" are the most visible. Now it's 2 years after release, and I don't know if they fixed the button for co-op, but I moved on already.
@Thura26
No engine button for the heli - the engine stays "on" all the time, sadly. I wanted to avoid turning off in the air - it caused some troubles.
You've been told a million times to make them skippable and over 2 years later you still haven't done so.
Without a doubt the most overrated modder in the community.
Donate. If you're willing to pay for Official DLC then you should also be willing to support this dev.
I came across an issue during Fall of Mikel. The train got stuck right outside of the train station and it looked like it was trying to roll over something invisible.
Cheers!
You need to find the mod folder, and inside it there is music.pak. You can open it with WinRAR tool, end extract all music - you will get all mp3 files.
Mission stopped there
You need wipe out every soldier in area. Turn off fog of war if you have troubles to spot enemy hidden in this area.
@Wiga you are a god among mortals, these missions are fantastic and pure cinema! Thankyou for making this and the many more mission mods I am about to dive into!
Mod is designed to play stand alone no other mods, does not change anything on conquest etc, its pure campaign pack. Play this mod with turned everything else, other mods may break something in files.
Yes, if you play without fog of war, you can notice that each minute soviet tank will arrive on it's position and will wait, when timer is ended, they will push after infantry. Still you can mine front position of the base, later the base will extend and on heroic difficulty they will probably take part of facility. In orginal mission from AS2, was possible to mine part of the field because ranges were shorter 150m vs 220m. However if you play on harderst dificulty you can mine the base and trenches, they will over run it because it's so hard on this difficulty to keep that part of base. On hard on normal mines can be skipped.