Total War: WARHAMMER III

Total War: WARHAMMER III

Add more expansion units for Tomb King
20 Comments
Panda 26 Mar @ 3:09am 
The mod is now preventing the game from starting with patch 6.1. Someone please update.
撿骨頭  [author] 7 Feb @ 4:04am 
@Snvke_3yeS
Yes, that's the design.
Nehekaran Archers is an Ethereal.
Vampire Coast and Vampire Counts both have their own Ghost Warriors.
_It'sCreamingTime 6 Feb @ 10:56pm 
units are great, just a little bit of constructive criticism if i may, the nehekaran spearmen are all charred and the nehekaran archers are ghostly and swap their sword for a bow when firing, maybe it's by design? if so, thats ok, thanks for the mod
撿骨頭  [author] 31 Jan @ 1:47am 
@LuisGRM
Thank you for your report, the problem has been solved.
LuisGRM 29 Jan @ 12:49pm 
tomb guard (double swords) capacity is no added with arkam
The another units is ok
撿骨頭  [author] 11 Jan @ 6:02am 
Update, Legendary Lord's buffs can also buff new units.
Increasing the limit is not supported.
@ Sigma(r) male
The description of the passive skill is incompatible with the short description.
Sigma(r) male 7 Jan @ 4:23pm 
Also would be good to change the ui and flavour text of some of the added passives (like copypasted black coach passives on the new chariots) to better match tomb kings lore.
Sigma(r) male 7 Jan @ 4:16pm 
Currently they get buffs from tech tree and red line, but not from these specific lord skills, which should buff them as they're infantry archers, tomb guard, chariots, etc.
Sigma(r) male 7 Jan @ 4:08pm 
Cool mod, but pls make these units receive buff through lord's skills (like Asaph's blessing for the archers, Ptra's blessing and Settra's skill line for the dual blades tomb guard and new chariots, etc).
撿骨頭  [author] 6 Jul, 2024 @ 8:23am 
@Handsome Devil
Luckily there are other developers who have accomplished your wish.
"Singe's Units for the Tomb Kings"
Handsome Devil 3 Jul, 2024 @ 5:17pm 
Can you pls do a tomb guard archer unit too pls ???
Videogamer40000 27 Apr, 2024 @ 11:37am 
Gotcha. Thanks for the response.
撿骨頭  [author] 27 Apr, 2024 @ 8:42am 
@Videogamer40000
I was inspired by Khepra Guard, who has a "Regeneration" skill.
Let’s not explain how a skeleton can heal wounds through this skill.
I hope Tomb Guard Knights have enough staying power,
So I went with a more undead approach than "Regeneration".
Videogamer40000 27 Apr, 2024 @ 12:26am 
I was wondering, why do the Tomb Guard Knights have The Hunger? It seems a bit strange seeing as no other Tomb Guards have anything like that.
撿骨頭  [author] 23 Feb, 2024 @ 9:26pm 
@Grichka Bogdanoff
Thanks for your support, The mod should run normally on the new version.
I like the unit card style to be consistent with the game.
I may update anytime if I have new ideas.
Snoozefest 23 Feb, 2024 @ 8:39pm 
Thank you for making unit cards this for me brings mod to almost feeling like its vanilla. Also will there be update for new game version?
Voltorx 29 Dec, 2023 @ 4:18pm 
Wow thank you
撿骨頭  [author] 29 Dec, 2023 @ 6:13am 
@Voltorx
Thank you for your Bug Report. The problem has been fixed. Please download the mod again.
Voltorx 28 Dec, 2023 @ 2:44pm 
These units work just not with Arkhan the black.
Voltorx 27 Dec, 2023 @ 11:07pm 
These units are not added to the building chains just there capacity is. They show in custom battle but not in a campaign.