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Wenn es trotzdem nicht geht, schick mir bitte mal die entsprechende Fehlermeldung.
You can try to temporarily remove this mod and see if the problem persists. Anyway, I will check my script and see if I can make it more resilient to influences from other scripts.
This error is usually caused by modding. Some game resources contain incorrect data.
Details:
Error message: error: D:/steam/steamapps/workshop/content/1066780/2981899708/mod.lua:120: attempt to index local 'params' (a function value)
stack traceback:
=[C](-1): __index
@D:/steam/steamapps/workshop/content/1066780/2981899708/mod.lua(120): getLanguage
@D:/steam/steamapps/workshop/content/1066780/2981899708/mod.lua(127): v
@res/scripts/mod.lua(102): origApplyModifiers @D:/steam/steamapps/workshop/content/1066780/2267827829/res/scripts/eatglobal/mod.lua(163): ?
File name: D:/steam/steamapps/workshop/content/1066780/2981899708/res/construction/station/modutram/gs1modutram.con
Minidump: D:/steam/userdata/308476929/1066780/local/crash_dump/736170f3-f35c-4bab-96be-958b08cfbdc2.dmp
Mod: "German Stations (Modutram Addon)" (*2981899708, 1) (consider removing this mod and contacting the mod author)
Regarding the debug mode: With the Alt Gr + D key combination you get the debug window with some other usefull tools (i.e. showing the lanes or bounding boxes).
To open the console ( ^ key on the standard layout), you may have to activate the Debug mode in the game settings.
I see if I can add this type of two track layout in the building menu as well.
The other things are defined by the Modular Tram Station Base Mod and by the game. Generally (in all modular constructions) the game GUI always shows you the modules that are currently placeable in the station. In some configurations the Modular Tram Station does not have slots for the module type "right platform", so this is why they disappear.
Note that all the basic tram mods (Düwag R, MGT6D Mühlheim/Oberhausen, MGT6D Halle, NF6D Bochum) have to be installed and activated as well.
Wie das geht steht hier erklärt: https://www.transportfever.net/lexicon/entry/258-speicherorte-der-spieldateien-stdout-txt-speicherst%C3%A4nde-mods-tpf2/#2-stdouttxt
Es kommt nur ein weißes Würfelchen mit der aufschrift "Interner Fehler"
Aber ohne die stdout.txt habe ich keine Chance irgendwie Ursachenforschung zu betreiben. Bei mir tritt das Problem ja nicht auf, auch in einem Savegame mit über 400 anderen Mods funktioniert es bei mir.
Wenn ich den Fehler beheben soll, muss ich schon rausfinden können, wo er liegt.
Ein Steam-Freund, dem ich davon berichtet habe, hat mir übrigens erzählt, dass er genau das gleiche Problem hatte: Absturz nach Aktivierung der Mod direkt beim Laden des Savegames.
Scheint also etwas weiter verbreitet zu sein das Problem.
@Marco aus Berlin, hast du alle drei anderen erforderlichen Mods vorher ebenfalls aktiviert?