Don't Starve Together

Don't Starve Together

DST Coffee and More
123 Comments
Hayazo 24 Nov, 2024 @ 10:11am 
Actually, really good mod, quite satisfying and fun to use, pretty well balanced.
Miss Bonafide 28 Oct, 2024 @ 4:20pm 
Does this mod interact with Heaps of Food or Dehydration at all?
insecthashira 22 Oct, 2024 @ 4:12pm 
caramel macchiato can't be made can you fix it
insecthashira 4 Aug, 2024 @ 5:14am 
can the island still spawn in an already created world if i enable the option for it to spawn, like if it can do i need to go into the ocean and find it
Lance 26 Jul, 2024 @ 2:33pm 
I think the luxury shaker is broken, all i get is wet goop when i try to make a frappe
Amberberbaobao 4 Apr, 2024 @ 2:57am 
can't turn off caffeine penalty ;;
Wafflecito 14 Jan, 2024 @ 8:11pm 
hi!, i wanted to suggest something, i don't know if you can do this but ill tell you my idea, maybe make that the frigomatic can fertilize the coffee bush too like a normal berry bush would
DaleBall2 14 Nov, 2023 @ 10:47am 
I wish the luxury shaker could be compatible with the crockpot repeater mod so i could continuously make the frappes quickly... Also, wish the other items restored more caffeine to the meter I feel like espresso should do more than it does
Great mod!!
Getcho0 18 Sep, 2023 @ 9:26pm 
add gfuel because i'm a greedy gus
K Rukus9 22 Aug, 2023 @ 11:46am 
Add caffeine withdrawal
Shirek 20 Aug, 2023 @ 6:48pm 
Does coffee cause animations to speed up? It's making my players attack extremely fast. I don't know if this is from the mod, or something else.
INFERNO 19 Aug, 2023 @ 1:15pm 
This mod looks great and could maybe even be added to basegame although without the cafine display since that would be a overwhelming for some. Having a mild chance for caffine OD is so funny
cassandra.chlevin 17 Aug, 2023 @ 3:02pm 
Hi! I'm so excited to build a world with this mod! But, in testing it out on an existing world of mine, something has confused me and I don't know if it's an intentional part of your mod or some strange conflict with another of my activated mods. The espresso, frappe, black coffee, and caramel macchiato all have durability percentages associated with them, which are slowly but constantly going down if my character has them in their backpack or personal inventory. What is this durability related to? Why can't I drink them like I can drink a coffee milkshake and cappuccino or eat the coffee ham?
TheVillain 15 Aug, 2023 @ 3:57pm 
Alrightly - just tried subbing everything in the infographic above with Ground Coffee and then it works, but the above isn't super clear.

Had to rummage in the mod files to figure this out. Great mod, dont get me wrong, but the page needs updating.
TheVillain 15 Aug, 2023 @ 3:33pm 
I'm getting wet goop for some of these recipes -

Roasted Beans x2 Honey x2 = wet goop
Black coffee and frappe works
Coffee Ham works.

Tried with and without Smart Crockpot
numecolon 11 Aug, 2023 @ 1:58pm 
Coffee filters should be given the "inedible" attribute.
It can be used as a filling in various dishes such as meatballs.
And it doesn't spoil even if you don't put it in the refrigerator.
gluri 9 Aug, 2023 @ 5:42pm 
Idk if this is already being worked on, but for some reason I can only use the crockpot to cook black coffee and espresso. Everything else will get me wet goop or ice cream and basically anything other than the coffee I wanted to craft.

I really like the shaker though.
Although I think I could be more useful if it could also cook up some of the coffees but that's just a random idea.

Really good mod I love it! ^^
loopuleasa 9 Aug, 2023 @ 3:26am 
Can I add this to my mega world and remove it later without problems
Tea 30 Jul, 2023 @ 9:01pm 
⭐非常謝謝作者/二次創作者的創作,沒有你們就沒有辦法整理成這些收藏合集,歡迎下載⭐

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❤️Thank you very much to the authors / secondary creators of the creation, without you would not be able to organize these collections, welcome to download❤️

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❤️DST超實用新手萌新老手必備【伺服器端】全面模組推薦合集MOD (๑╹ω╹๑ )❤️
DaSancho 18 Jul, 2023 @ 3:23am 
thanks a lot
[Anvil] Super Nintendo Chalmers  [author] 17 Jul, 2023 @ 11:41am 
HeyYou, I'm not even sure if the Smart Craftpot mod is still maintained, but yes, I'm aware that it doesn't show the result of coffee recipes.

_punkmuffin_, do you use other mods? If so, does this also happen if you try it in isolation?

Warwickswei, IIRC it's compatible with Heap of Food in the sense that it doesn't break, but you'll have two types of coffeebushes and coffeebeans in the world, which could be confusing.

MageTrash, that's actually a good point. That's something I'll have to discuss with Snook.

Писeчный Диктaтор, this should be fine. Quotes are unlikely to break things.
DaSancho 10 Jul, 2023 @ 11:19pm 
when custom character quotes will be added, will this mod conflict with custom character mods? Or everything will be fine
MageTrash 6 Jul, 2023 @ 8:19am 
The balancing of items seems to be off. Eating 3 roast coffee beans is almost always better than the craftable alternatives. e.g. 3 beans = 30 caffeine, but a black coffee = 25 caffeine. I imagine later down the line you'll continue to rebalance these values, and are also currently working on the missing recipes issue for the Craft Pot mod.
warwickswei 2 Jul, 2023 @ 7:03am 
Is this mod compatible with heap of food?
_punkmuffin_ 1 Jul, 2023 @ 3:48pm 
Hi yes i've used the shakers with the recipes listed here, i don't get the final product i just get wet goop
爹󰀫 1 Jul, 2023 @ 10:57am 
Ah? I also tried using 3 roasted coffee beans + honey to create a sticky item. I thought this was a new feature in the latest version. Well, it seems there are indeed some issues. However, there is a popular mod that displays what will be crafted with the items you put in a cooking pot. When I make black coffee, the mod shows an empty slot icon, which is very strange.
[Anvil] Super Nintendo Chalmers  [author] 1 Jul, 2023 @ 7:49am 
I'll look into that.
Goodsales(포밍레인) 1 Jul, 2023 @ 5:51am 
I cooked with two roasted coffee beans and two honey, and I made a wet goop.....ㅠㅠ
[Anvil] Super Nintendo Chalmers  [author] 30 Jun, 2023 @ 4:00am 
Yes. That's intended behavior.

We'll remove that setting and replace it with other settings, giving players more control.
爹󰀫 30 Jun, 2023 @ 1:18am 
After disabling the "proportional speed increase" option, I would receive full acceleration effect every time I enter the game, until it depletes after I drink a cup of black coffee, and then it returns to normal speed.
[Anvil] Super Nintendo Chalmers  [author] 29 Jun, 2023 @ 1:42pm 
Luneyl, some of the coffee recipes have been altered. I think you'll appreciate the changes.

MageTrash, we will add some more configurable settings in the near future to enable more user freedom.

MFC, textual versions of the recipes will be added in the near future as well.

Shengzy, "black coffeebeans" are simply cooked coffeebeans. You can cook them at the firepit.

HeyYou, we're still thinking about how to implement the widget. It's possible we'll make the widget draggable so that it's easier to make it work with other UI mods.

As for your suggestion to add other effects, this is probably not going to be implemented. Coffee, in our opinion, is not supposed to give you overall superpowers. It increases your movement speed at the expense of some gradual sanity drain (and health drain at high caffeine levels), but nothing more than that.
爹󰀫 26 Jun, 2023 @ 5:58am 
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2885137047
The icon for the coffee cannot be dragged to adjust its display position with this mod. Is it possible to fix this issue? Additionally, can the specific effects and speed boost ratios of each coffee be displayed in more detail? Also, since there are so many food items, is it possible to give them additional effects such as increasing attack power, defense power, or providing temporary night vision?
shengzy 25 Jun, 2023 @ 6:22pm 
Where can I get the black coffee beans:steamthumbsup:
MFC 25 Jun, 2023 @ 1:35am 
Hi! I cannot see the recipe picture in the instructions. Would you add a text version recipe later? Thank you very much~
MageTrash 24 Jun, 2023 @ 4:34am 
In the interest of increasing user freedom, can we have options to modify the max speed boost from being caffeinated, and the rate of caffeine loss?
I'd imagine in the code you could just introduce these variables as modifiers, but I'm still quite new to DST modding haha.
Snook-8  [author] 22 Jun, 2023 @ 1:36am 
Thank you for your suggestions Luneyl.
We will take them in consideration. :)
Luneyl 21 Jun, 2023 @ 4:42pm 
My suggestions from gameplay experience so far:

- nerf frappe caffeine level to 0.25
- make frappe require at least 2 coffee value in shaker
- buff black coffee caffeine level to 0.3
- keep the only black coffee recipe as is (3 beans 1 filter)
[Anvil] Super Nintendo Chalmers  [author] 21 Jun, 2023 @ 1:42pm 
We will probably release some stat sheet at some point.

Anyway, it depends on the type of coffee. For example, Espresso and Frappe are strong coffees and therefore require high coffee values in the recipes. I suppose in that light one of the Frappe recipes might indeed have a too low coffee value. I'll discuss that with Snook.

Aside from Coffee Ham, there is also the Coffee Milkshake, which is kind of a quasi-coffee. I think 1 coffee value is fine there. Its caffeine bonus is modest as well.

I suppose some of the other coffees fall somewhere in the middle. Obviously, there has to be some relationship between the coffee value and the caffeine bonus, but I don't think the relationship necessarily has to be linear.

Of course easy recipes that can be exploited and thereby overshadow other recipes are undesirable. It is possible we might revise some recipes at some point after more testing.

Feel free to share your findings if you happen to find an exploitable recipe.
Luneyl 21 Jun, 2023 @ 1:22pm 
I think it shouldn't be possible to cook coffee food with less than 2 coffee value in recipe. Except for low caffeine recipes like Coffee Ham.
Luneyl 21 Jun, 2023 @ 1:18pm 
nvm, found it in coffee.lua
Luneyl 21 Jun, 2023 @ 1:10pm 
Where can I find how much each drink increase caffeine level? Or is it 20 per drink for all of them?
[Anvil] Super Nintendo Chalmers  [author] 20 Jun, 2023 @ 9:14am 
Yes. This mod is incompatible with Tropical Experience and there is nothing I can do about that.

Tropical Experience itself states the following in their mod description: "THIS MOD NOT NEED MORE COMPLEMENTS AND THIS MOD IS NOT COMPATIBLE WITH OTHERS MODS."

I personally disagree with that approach, because people want to be able to pick and choose the mods they want to create their own personal experience, but it's the approach they've chosen. This means everything they built wasn't built with the idea to be compatible with other mods, which makes it easier to make something work but at the expense of mod compatibility.
Gaming_Bigfoot 20 Jun, 2023 @ 7:50am 
Found an incompatible mod (that isn't too much of a surprise given the scale of conflicting one) but the mod Tropical Experience breaks quite a number of things.
Still testing just how far the rabbit hole goes with this, but it's fairly severe from what I've seen.
Reason I started testing this comes from having caffeine levels reset to 0 upon entering/exiting Caves—somehow the conflict results in this.

I don't expect you to try to resolve these issues or anything, just want it noted somewhere in case others run into the same issue. Saves them from the same headache 'n' such.
[Anvil] Super Nintendo Chalmers  [author] 20 Jun, 2023 @ 12:23am 
The flingomatic issue should have been resolved.
[Anvil] Super Nintendo Chalmers  [author] 19 Jun, 2023 @ 12:37pm 
It is not a bug, because it currently has no effect on your gameplay, but it is a good warning nonetheless. Deprecation warnings are generally meant for developers/modders to let them know that the way they are doing things will not stand the test of time. Therefore, one should not access terrain.rooms directly. I'll fix that too while I'm at it. :)
♥ Fluffle Puff ♥ 19 Jun, 2023 @ 12:31pm 
yeah, idk if this is a bug but i will post it anyway
Accessing 'terrain.rooms' directly is being deprecated, please use AddRoomPreInit("Badlands") instead
=||= AddRoomPreInit("BGBadlands") instead
=||= AddRoomPreInit("HoundyBadlands") instead
=||= AddRoomPreInit("BuzzardyBadlands") instead
=||= AddRoomPreInit("Lightning") instead
(=||= is the same as in first error)
[Anvil] Super Nintendo Chalmers  [author] 19 Jun, 2023 @ 2:34am 
Correct. Minisigns haven't been implemented yet.

I'll look at the flingomatic issue later today.
Nano 18 Jun, 2023 @ 7:15pm 
I found a bug, I don't know, but the coffee bushes make the flingomatics crazy. They throw snowballs at them all the time.
Gaming_Bigfoot 18 Jun, 2023 @ 7:44am 
Fine Ground Coffee isn't showing up on a Mini Sign for me, for what it's worth

Running a decent number of mods, so odds of that being a conflict or such are certainly there, but wanted to mention it on the off-chance Mini Sign icons haven't been implemented yet

Kudos for the mod
[Anvil] Super Nintendo Chalmers  [author] 17 Jun, 2023 @ 2:44pm 
And you're actually using a shaker and not the cookpot? Cooked coffeebeans, not raw coffeebeans?