Total War: WARHAMMER III

Total War: WARHAMMER III

AI Construction Priorities Reworked Wall Building Submod
30 Comments
Lycia Pintella  [author] 23 Apr @ 6:56am 
It's safe to add mid campaign, it just won't work quite as well as it will with a fresh campaign.
Alastor 22 Apr @ 9:22pm 
can this be added mid campaign?
Lycia Pintella  [author] 21 Mar @ 3:44am 
It won't matter with this particular mod, but in general I advise against touching load order at all. The mod name will set the load order for you in the launcher or mod manager if you use a different mod manager.
Vékell the Shape-Shifting 21 Mar @ 3:19am 
Should the submod be lower in the load order of the main mod?
Lycia Pintella  [author] 4 Jan @ 5:08am 
<3 Good to hear!
Havana [BE] 4 Jan @ 4:20am 
No crash for me atm. Thank you !
Lycia Pintella  [author] 3 Jan @ 4:24pm 
It should be but I am still playing on the previous patch aside from short tests, so I dunno. I have one person in the comments saying it is crashing, but that is just one person so I kinda tabled looking into that until I get another report as I could not get it to crash on my end.
Havana [BE] 1 Jan @ 12:39pm 
Hi is it still compatible with latest update ? :)
Lord Grain des Rice 1 Dec, 2024 @ 1:03pm 
@Lycia Pintella I was. The main one alone didn't crash it but this one did. I'll try again.
Lycia Pintella  [author] 30 Nov, 2024 @ 4:29pm 
Let me know if anyone else is running into this, and if it crashes, where it crashes and anything else you happen to notice. I'm not having any trouble on my end.
Lycia Pintella  [author] 29 Nov, 2024 @ 3:20pm 
I got rid of some db stuff from the pack file that is already included in the main mod. To confirm, you're running this with AI Construction Priorities Reworked, right?
Lord Grain des Rice 29 Nov, 2024 @ 2:32pm 
For whatever reason, as of this post, with no new mods added in a long time, this now crashes the game to the desktop every time. The game works fine without it. Not a complaint, more of an FYI.
Saw It In A Pro Game Once 22 Aug, 2024 @ 7:11pm 
thanks man!
Lycia Pintella  [author] 22 Aug, 2024 @ 6:32pm 
Yes it'll work =)
Saw It In A Pro Game Once 22 Aug, 2024 @ 3:43pm 
will this work with your no data core mod?
Lycia Pintella  [author] 2 Jul, 2024 @ 12:35am 
I will try to duplicate. Thanks.
Candyman 27 Jun, 2024 @ 2:12pm 
I dont really see this working.
Turn 40 as Nuln and i confederated multiple other provinces.
Very rarely did they build walls but reikland for example had one province where they built barracks in every single city
Lycia Pintella  [author] 1 Mar, 2024 @ 10:58am 
Yuppers!
Shadowslasher 1 Mar, 2024 @ 10:53am 
Does this still work with update 4.2 ?
Lycia Pintella  [author] 18 Sep, 2023 @ 1:23pm 
I have published way too many mods to try to keep the up to date flag green, haha. I'd have no time for anything else. =)
Shadowslasher 18 Sep, 2023 @ 11:29am 
nah thats cool - just showed up as not updated for latest patch :steamthumbsup:
Lycia Pintella  [author] 11 Sep, 2023 @ 3:59am 
@Shadowslasher Is something broken in the submod now? I need any details you have noticed, if you have a few minutes.
Shadowslasher 9 Sep, 2023 @ 1:46pm 
update?
Lycia Pintella  [author] 10 Jun, 2023 @ 9:51pm 
Update: Added synergy for Southern Realms (not the mod, the vanilla group) major settlement walls at Tier 2. Lowered major settlement level start level to 2 for Tomb Kings, and Vampire Coast wall synergy.
Lycia Pintella  [author] 29 May, 2023 @ 1:14pm 
Side note: If you are using the old standalone copy of the T4 minor settlements construction mod, switch to the newly created submod. It's listed in the submod section of the main mod's description.
Lycia Pintella  [author] 29 May, 2023 @ 1:08pm 
Also if the issue remains, unsubscribe, wait a few seconds, and resubscribe to force the updated copy to download for the relevant mods and submods.
Lycia Pintella  [author] 29 May, 2023 @ 1:08pm 
I cleaned up the table names with a standardized format in case I end up with more submods later down the line (can't have two tables with the same name enabled at the same time, that is a no-no) and ran a 5 turn autorun and everything seems to be working normally. If you are having trouble still, let me know which of my Construction Priorities mods+submods you are using together and I will take a second look.
ThaddiusX 29 May, 2023 @ 11:24am 
Thank you. Before the split the AI was pretty consistent in this, which I for one liked because it meant the AI had somewhat of a chance of resisting invasion so it was easy to see as the default was AI just building economy buildings, getting wiped and then ended up with economy problems. Hope your search bears fruit. :-)
Lycia Pintella  [author] 29 May, 2023 @ 10:53am 
I'll run some autoturn games in a bit and see what's going on.
ThaddiusX 29 May, 2023 @ 4:26am 
Not sure what's wrong, but after you split the two the AI don't build walls like they used to before the split. Which is... weird.