Stellaris

Stellaris

Max Leader Level Changed (25)
9 Comments
Hoche Neuwied 10 May @ 12:53pm 
The mod need to overwrite LEADER_TRAIT_SELECTION_LEVELS in order to be fully compatible with Stellaris 4.0.
Virtue 6 May, 2024 @ 1:10am 
Noticed today that, since it includes the leaders.gfx from before the leader types got reduced from 4 to 3, the promotion icons are broken.

Luckily, it's a simple fix, just requiring a replacement of the group below "### Subclass Icons and BGs" and above "### Recruitment BGs" with the newer data.

Beyond that, it works perfectly fine.
Arkenor 1 Sep, 2023 @ 1:04am 
ACOT Extra Defines sets it to 20. So you'd need to load this afterwards.
ꜰᴀʏʙʀ 21 Jun, 2023 @ 5:16am 
For some reason the max cap is 20 instead of 25 and I don't believe any of the mods touch the leader lvl cap aside from yours.
Skiritai 8 Jun, 2023 @ 10:20pm 
What a relief, thank you.
Very hot potato 7 Jun, 2023 @ 3:13am 
w!o!n!d!e!r!f!u!l!:steamthumbsup. and also want to add more council seats.six seats is too less.
GTAVC16 2 Jun, 2023 @ 3:23am 
Finally something usefull, thanks!
Darth Tiredlass 31 May, 2023 @ 5:50pm 
Just a heads up, you don't need to replace / override the entire defines file. It is easy enough to do on a key-based override instead. So, instead of naming the file "00_defines", you could instead name the file something like "leader_defines" and have it just contain the following:

NGameplay = {
LEADER_BASE_SKILL_CAP = 25
LEADER_MAX_SKILL_CAP = 25
}
synncrytech3 31 May, 2023 @ 12:20pm 
I was wondering why it was so hard to find mods like this, good job!