RimWorld
Better GC: Mothballed and World Pawns
304 Yorum
o7
Monbland 4 saat önce 
Are vanilla quest expansion mods supported?
MegaFan 21 Tem @ 9:42 
Doing the lords work updating this so fast man actual goat
Kris 20 Tem @ 8:12 
Yes @WildStargazer that will happen if the timer of a colonist pawn remover is shorter than the pawn lending quest. I disabled the colonist pawn remover option entirely because the biggest problem for Rimworld are the dead world pawns that will bloat your save.
WildStargazer 17 Tem @ 10:59 
Maybe it always worked like this, not long before taking quest I moved slider "colonists cleanup" from 20 days to 5 days, and borrowing for quest was 13 days. I just changed settings to be 20 days again.
WildStargazer 17 Tem @ 5:40 
I meant to say "pawn lending" (borrowed), Empire requesting helpers quest.
GwinnBleidd  [yaratıcı] 17 Tem @ 5:30 
@WildStargazer I'll try to reproduce it
WildStargazer 17 Tem @ 4:27 
There might be a bug, looks like my pawn was removed from world pawns during "Landing pawns" quest, and when shuttle returned there were no pawns. I am not sure if it is mod bug or Odyssey bug.
晚年冬 17 Tem @ 4:17 
I love you
Realm Imp 16 Tem @ 8:12 
@GwinnBleidd you are the goat buddy
CluelessLemon 16 Tem @ 5:22 
I was having very frequent tps drops that lasted several seconds in my save but after installing this mod I have not had the problem since. It did cull over 1k pawns which would explain it.
WildStargazer 16 Tem @ 5:10 
Thank you for update! Your mod is a life saver for long runs.
☣GuakeTheAcinid☣ 15 Tem @ 23:47 
Please add Harmony to the list of dependencies.
Gárulf 15 Tem @ 17:24 
This is simply one of the best mods available in Rimworld.

I wish someone could escalate and make it into the core game.

Thank you @GwinnBleidd
Felnel 15 Tem @ 14:22 
Thanks man, hope you come back to this game.
Madwolf 15 Tem @ 13:54 
dude, this is one of my essential mods, thanks a lot for all your work
GwinnBleidd  [yaratıcı] 15 Tem @ 9:56 
Updated to 1.6.
I don't play much RimWorld these days, so I didn't test it too much. Please report back any issues
Marty in the multyvers 15 Tem @ 5:52 
will this mod be updated to 1.6?
Szilreo 12 Tem @ 5:13 
1.6 plz,we need this
Felnel 11 Tem @ 15:24 
This mod will go to 1.6?
水晶哥牌音响 11 Tem @ 10:02 
1.6 please
Tree 11 Tem @ 7:33 
please update this mod. It is crucial. :steamhappy:
Chromium 11 Tem @ 6:00 
I love it when you load up the save it gives you a report, gives the feeling that the game is released from a little preassure every time, I love it. We need this in 1.6 hope you are alright and you can upgrade it. :darkangel:
Monbland 2 Tem @ 17:24 
1.6 UPDATE PLEASE!
Stryyyder 22 Haz @ 18:16 
do ex-colony pawns that get diplomatically married off to another colony via the 'romance on the rim' mod get mothballed? i have a tendency of accepting in random pawns and immediately marrying them off for faction relations, and am only now realizing that might be messing my game lol
WildStargazer 15 Haz @ 10:24 
Mod options are not working on 1.6, empty window.
WildStargazer 14 Haz @ 5:14 
Seems to be working on 1.6
John Smith 12 Haz @ 12:27 
Is this being fixed in 1.6?
Hattsworth 22 May @ 19:54 
I think I might have just been having a psychotic break at the time and assumed that having a red X meant the function would be disabled.
Lmao.
Acid 21 May @ 11:02 
didn't make TOO big of an impact for me (i think the pathfinding of my 55 colonists is my main lag cause,) but still made a notable one! very good utility either way
GwinnBleidd  [yaratıcı] 10 May @ 21:21 
@Hattsworth "totally disable report letter"? (at the bottom of the settings; you may need to scroll a bit, depending on your screen size)
Hattsworth 3 May @ 11:50 
Okay it's complete inconsequential but is there no way to stop it from giving me a letter every time I load my save? It really annoys me OCD and I don't need any of this information. I turned off auto-run and the generate report.
Hyndis 3 May @ 10:51 
This mod is a godsend. For a long running colony is reduced my file size by about 70% and greatly increased TPS from nearly unplayable to mostly smooth.
Sencho 20 Nis @ 2:45 
Thanks for this mod, I play Rimworld on my laptop and this is a must have when you play for some time.
Torrixx 11 Nis @ 0:52 
Goated mod. Installed this on my heavily modded world I have been playing a while on. went from max 150TPS with drops to 15 TPS occasionally to a consistent 400-500 TPS. Commenting for the other mod doom scrollers that get the eventual lag problem
Sky Icewind 6 Mar @ 2:05 
I was getting some random slowdowns like, three times an in game day after having an active colony for a few years, couldn't figure out why, all I knew is that according to performance analyzer, it was something involving a world tick update, and it would happen usually like clockwork, at the exact times.

This fixed it all and now a heavily VFE and such modded game runs pretty damn smoothly again, great mod.
batatspamavert 26 Şub @ 10:23 
Another, unintended but highly appreciated effect: I'm going with archonexus quest, on the third map right now. With random pawns mothballed, I get a lot of my old colonists visiting through Hospitality mod now. Very cool.

Also it seems to work perfectly fine with Performance Fish so far.
Errant_Gunner 22 Şub @ 23:52 
11 years in and it just cleaned up almost 3000 world pawns. This mod is a lifesaver
batatspamavert 17 Şub @ 16:10 
I'm more than impressed. It just fixed the game. 10/10.
Captain Frost20 10 Şub @ 9:04 
I don't understand what makes this incompatible with performance fish. I'm utterly convinced PF doesn't mothball as I installed this mid-play through and my TPS went from 120/180 on 3x speed back up to 290/340 on 3x speed. Literally a play through saver. Ive had no issues using this with PF so far, and if anything its mothballing is better then PF's.
WildStargazer 4 Şub @ 4:47 
I have a suggestion to add option to limit art descriptions to default ones that don't mention any pawn, because pawn mentioned in the art description will stay in the worldpawns forever. And if player makes many sculptures for trade then those pawns caught up in description will add up.
Charlton Heston 23 Oca @ 4:19 
This worked like gat dang mugic for me. You, my dear person, just saved a 700+ hour colony. TPS was down to 20, 60 tops, at max speed, after about 30 seconds of loading into the colony. I was at an absolute loss; savegame shrinker, Performance Fish, Rocketman, Process Lasso, you name it, I have it installed and running, and nothing was really helping much.

Then bam, I install this, and I'm hitting 300 TPS regularly once more.

You have my thanks and the thanks of my colony, who were days away from a very sad, very ignoble deletion.
b 16 Oca @ 6:21 
i appreciate anything that improves my 627 load order. and it really did boost my performance. i had macro lags so severe that i was about to give up on my run, this mod solved all of it.

theres just one problem. it seemed like my game couldnt generate new pawns and most quest maps i visited were completely empty, of pawns. examples being distress calls, warrants, bandit encampments and maps from ancient urban ruins.

i started another game and so far i did not manage to encounter this problem. the performance boost is so good that im willing to abandon my previous saves.

thank you for creating this mod, randy bless you.
PiranhaMan_Yo 2 Oca @ 19:21 
Much love for the mod, instant improvment of my game. I am about 12+ years in and running a hospital. My game was running really poorly, I have 20+ pawns plus all the people coming to get healed. Ran this mod and boom, instantly better. No more near slide show! I can keep on going now. Thank you for this amazing mod!
GwinnBleidd  [yaratıcı] 12 Ara 2024 @ 17:25 
I'm sorry for neglecting to follow the comments and respond to everyone. It's been a hectic few months as I've been focused on job hunting, which is still ongoing.

@0ToMiiA0 as far as I know it doesn't break anything, but there are a couple of functions in both mods that try to do the same, so one of them won't work
0ToMiiA0 11 Ara 2024 @ 18:54 
Does this mod work with Performance Fish?
A Startled Froggo 14 Kas 2024 @ 23:20 
you beautiful mod you!
You just saved my colony at year 16!
Deleted like 3k+ pawns in memory and clawed back 150TPS!
Big thanks!
Birdinmotion 13 Kas 2024 @ 15:41 
Does not work with Ferny modpack
kongkim 13 Kas 2024 @ 0:47 
@Ogam it say so in the mod decription.
Ogam 12 Kas 2024 @ 14:58 
Any idea why it`s marked incompatible with Performance Fish?