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Lmao.
This fixed it all and now a heavily VFE and such modded game runs pretty damn smoothly again, great mod.
Also it seems to work perfectly fine with Performance Fish so far.
Then bam, I install this, and I'm hitting 300 TPS regularly once more.
You have my thanks and the thanks of my colony, who were days away from a very sad, very ignoble deletion.
theres just one problem. it seemed like my game couldnt generate new pawns and most quest maps i visited were completely empty, of pawns. examples being distress calls, warrants, bandit encampments and maps from ancient urban ruins.
i started another game and so far i did not manage to encounter this problem. the performance boost is so good that im willing to abandon my previous saves.
thank you for creating this mod, randy bless you.
@0ToMiiA0 as far as I know it doesn't break anything, but there are a couple of functions in both mods that try to do the same, so one of them won't work
You just saved my colony at year 16!
Deleted like 3k+ pawns in memory and clawed back 150TPS!
Big thanks!
I always quit out late game because playing on sub-100 TPS is unplayable for me.
Just installed this mod, it purged over 600 pawns!!! and i'm back to 320-360 TPS.
I assume these are all the traders that ever visited me as 99% are from friendly factions (Why they hell is the game even doing that lol)
I love you, now back to removing organs.
I does exactly what it says it does and exactly why it says it does. It quadrupled the TPS in my 19 year old colony just by removing thousands of useless references from the save file.
Give this man a hug.
There were 12k pawns and 9.5k animals qualified for garbage collector
Plus, this mod doesn't do much (it's just a few patches). if you deactivated it and there's still an issue, then there are likely other things in play here.