Total War: WARHAMMER III

Total War: WARHAMMER III

Outremer: Faction Overhaul
339 Comments
Флакки 14 hours ago 
Hi! I've tried to enable the dismounted option in MCT, but it is impossible to enable. Maybe you've talked to others who have had this problem and know what's wrong?
graetor  [author] 10 Jul @ 10:52pm 
linked, thanks

@Leonardo - I'll check that out, but I don't think thats gamebreaking
SFH 9 Jul @ 9:37am 
Hello, i made 2X unit size submod for Outremer + Knights of Origo + Knights of the Flame
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3521160732
Leonardo 3 Jul @ 10:39am 
Hello, my lua log is throwing this error:
"
Executing mod function gra_outremer_peasant_list()
ERROR: gra_outremer_peasant_list() failed while executing with error: [string "script\campaign\mod\gra_outremer_peasant_list.lua"]:4: attempt to index global 'Bretonnia_Peasant_Units' (a nil value)
"

Not sure if it's anything anything big, game still run fine but I'm investigating what is causing script break in my game
graetor  [author] 17 Jun @ 5:40pm 
enable the option in MCT
ZeButcher888 14 Jun @ 3:04am 
@graetor what additional buildings besides the landmark are required to unlock recruitment of Knights of Outremmer with spears?

i've built the landmark, can recruit the cav variant but not he inf. It shows it is locked.. does not say what is required to unlock them.
vargasguerrero113 13 Jun @ 2:03pm 
very good mod i will ask you please to do something to modify the ui with this faction, the hostility and the chivalry all together are so long they do not let you see goodly how muvh money your faction has
noah.marshall546 6 Feb @ 7:50pm 
Is it possible to make the Spearmen Serjeants available for the knights of origo with editing?
OPThrill33 9 Jan @ 9:33pm 
Is there any chance that you can combine all three of your mods for the crusaders into one? Utilizing the reinforcements feature, the books of nagash, and origios features all into one?
Jack Jackson 9 Jan @ 6:07am 
The knights carrying Balduin on his lifter mount have messed up textures for some reason. Tested using only this mod and Mixu/MCT (as required mods) activated
graetor  [author] 8 Jan @ 9:28am 
First, theyre not really Christians here, and second, Saints do exist in WH, as far as I can tell. The biggest example would be the Holy Order of Saint Origo , so its not crazy to make up an Order of Saint Lazarus.

Still, in the end, its more of an effort to try and implement these orders into the Warhammer universe without severely breaking the lore of it
ciege12 8 Jan @ 9:10am 
Why all the Christianity with it? Knights Hospital and Temple you can kinda skew it, but Lazarus?
By no means is my goal to be offensive nor show dislike for the mod, but more simply a goal of curiosity.
CHAOStheory1220 29 Dec, 2024 @ 5:55am 
@[]Herz[] the thing with warhammer fantasy is that all the races are in the same era but some are more advanced than others in certain areas like the empire still uses swords and shields while also using gunpowder and literal tanks, same with dwarves but they got flying machines, brettonia dosent advance that much because their entire culture is around chivalry and their knights, and also Norsca is not in the stone age they use metal working and other tech they are literally just vikings which werent from the stone age. But i do think a mod the restricts certain units until you research some tech to unlock them like in Civ would be fun tho
Rustic Clover 21 Dec, 2024 @ 12:38pm 
Except knights did encounter musketeers irl
[]Herz[] 15 Dec, 2024 @ 7:25am 
It would be great if Warhammer had a choice of which era you wanted to play in when you started the campaign. This at least looks like the early Middle Ages. But there's no need for gunpowder, you should either be able to put out such factions or limit the units. No one has come up with that idea yet, have they? Norsca is in the Stone Age, Bertonnia in the early Middle Ages and the Empire in the late Middle Ages.
I never enjoyed having my knights suddenly encounter musketeers. It ruins the depth and credibility of the game.
graetor  [author] 27 Nov, 2024 @ 8:44pm 
@Hecleas - i dont experience that fps loss but ill see what i can do
@Fitzgerald - did you enable the setting in mct?
Fitzgerald 27 Nov, 2024 @ 6:08pm 
Hi m8, great mod, really enjoying it. There is only one problem: i cannot recruit the dismounted varant of the Knights of the Outremer. I've built the building and can recruit the mounted ones but the dismounted are just grayed out and it says "cannot recruit unit".

Any ideas what the problem could be?
Hecleas 27 Nov, 2024 @ 11:16am 
Yes clearly, all faction mods or custom units without lod (low poly..etc) cause a huge loss of fps in battles.
The best solution is to manage to take LODs that already exist on a vanilla unit and which approximate the shape of your unit in the distance.
And there it is really optimized. the example of a mod that does this is TEB Southern Realms.
Others do it, but it's to give you an example.
If you could do that for your mods that would be great!
Because they really have flavor!
graetor  [author] 27 Nov, 2024 @ 4:31am 
And is it causing any problems? Thats on purpose, the game’s own variant tables does that too
Hecleas 26 Nov, 2024 @ 2:52pm 
There are missing LODs in the variant_tables :/
Piotrek 7 Nov, 2024 @ 6:06am 
GJ
AdamTheWolf#550 1 Nov, 2024 @ 4:48am 
Mod needs an update my friend ^_^
Finlay1993 31 Oct, 2024 @ 4:38pm 
sorry my bad - it was the part saying i have no slots throwing me off. thanks for the mod however before this patch i was having an amazing campaign
graetor  [author] 19 Oct, 2024 @ 8:18pm 
did you complete the quest?
Finlay1993 19 Oct, 2024 @ 5:29pm 
love this mod chose it as my first ever campaign but i cannot build the crusader building at martek no matter what, it says no slots available but i do have them free
graetor  [author] 28 Sep, 2024 @ 8:26am 
intended, especially with the chivalry bar also there. not much i can do abt that at the moment
Just4Kicks 28 Sep, 2024 @ 8:10am 
i have a problem. the top bar is basically off the screen and this is with only this mod and the necessary. https://imgur.com/a/4aygpG3
Grenando 24 Sep, 2024 @ 6:38am 
Hi man just want to report that balian t-pose when he is on hippogryph due to him not have having hippogryph row campaign mount animation override
graetor  [author] 11 Sep, 2024 @ 5:11pm 
Noted
Kim bosong 11 Sep, 2024 @ 4:30pm 
and all your artillery don't have against building modifier(50%)
Kim bosong 11 Sep, 2024 @ 4:23pm 
all your artillery units are outdated. check dwarf bolt thrower stats for comparison(8 models)
gnog 9 Sep, 2024 @ 3:49am 
The mod is at #1 in my load order.
graetor  [author] 8 Sep, 2024 @ 5:50pm 
Well thats just a consequence of using an overhaul. In vanilla, the royal spearmen doesnt exist, and my sergeant spearman are the strongest infantry for bretonnia. The tier is appropriate should you be playing vanilla which is what this mod is best played with.
@gnog - ill check it out, where is this mod located in your load order?
@SlaverDogg - haha unfortunately i thought they didnt fit the mod. Might bring them back sooner or later
Swinky 8 Sep, 2024 @ 1:26pm 
with lily's bretonnia some lower tier units are stronger than the outremer variants, like the sergeant spearman are weaker than the royal-spearmen at arms, which are a tier lower.
gnog 31 Aug, 2024 @ 2:08am 
Spearmen Serjeants and Retinue Bowmen are currently not taking up Peasants Economy, haven't tested other units.
SlaverDogg 26 Aug, 2024 @ 4:50am 
Hadn't played in quite some time so I'm a bit late on this, but why did the custom followers get removed? Loved collecting them lil guys.
Dyonisiux 12 Aug, 2024 @ 3:41am 
amazing mod, i love it! could you do a x1,5 version of it??
graetor  [author] 2 Aug, 2024 @ 8:21pm 
Upgrade units still works, i use it myself. But yes, through mct
Inardesco 2 Aug, 2024 @ 2:49pm 
upgrade units crashes the game upon loading, Is there a way to remove the setting and recruit those units directly?
graetor  [author] 30 Jul, 2024 @ 3:21am 
Oh well glad to hear that
Kapitalisti 30 Jul, 2024 @ 2:41am 
No the problem was there even when I had completed the quest. But reinstalling the mod and authenticating game files fixed it.
graetor  [author] 30 Jul, 2024 @ 12:09am 
probably have not finished the required quest as stated in the description
Kapitalisti 29 Jul, 2024 @ 9:55pm 
For some reason I can't build the "Crusader's Keep" monument in Marek. Anyone else having this issue or is it just because I have several other landmark mods that might conflict somehow?
graetor  [author] 29 Jul, 2024 @ 3:26pm 
ive seen it once when i conquered enough settlements, the knights of origo offered to confederate through an event. note i was playing as outremer then. youre best chance would be to confederate through diplomacy
Tsunami 29 Jul, 2024 @ 1:25pm 
@graetor thx for your quick reply. are there any events that would trigger these? in the faction description you describe something like errantry confederations but how do I trigger/allow these ?
graetor  [author] 28 Jul, 2024 @ 4:33pm 
you dont get those options even in the base game. crusader factions cant be confederated with except through diplomacy or events
Tsunami 28 Jul, 2024 @ 4:27pm 
if playing in the old World campaign how would confederations with the other bretonian Factions be possible? They dont show up as options at all - at least not repanses faction and also not the knights of orgio who are also in the area.
Frosty 17 Jul, 2024 @ 8:27am 
ooh i see my bad thanks man
graetor  [author] 17 Jul, 2024 @ 8:21am 
yea, unlockable after finishing the turn 1 quest as stated in the description
Frosty 17 Jul, 2024 @ 8:16am 
Hi greator love the mods bro, so I just wanted to know if the ' Crusaders keep' landmark at matrek is part of your mod? and if it is it says i can't build the landmark because 'there are no slots available' help pls?