Cities: Skylines

Cities: Skylines

District Styles Plus V2
265 Comments
gamophyte 18 May @ 12:31pm 
@daper go to you city name dilog, there should be a master style you can set.
DapperPanda42O 8 Apr @ 7:08pm 
Is there a way to set building styles for an entire city?
DapperPanda42O 4 Apr @ 7:27am 
Status as of March '25?
Skeeepy 29 Jan @ 8:47am 
Update on the bug about renaming districts, it actually is not based on the name, but the location of the district, meaning that it seems to be impossible to remove a district style even after completely deleting a district and placing a new one in the same spot. The style persists and will delete your buildings
Skeeepy 28 Jan @ 11:14am 
The third major bug is that, if you unselect your custom themes within a district (say, because you no longer want to use the theme and want to place custom assets or something), the theme will automatically reset upon launching your save again. This means that, going along with the first bug, all of your assets you placed in that zone will disappear (because, due to bug number 2, they weren't within the selected list). This also applies to completely deleting a district, placing a new district, and naming the district the same name. It seems like the theme memory persists. You must completely delete your district, and must not rename it exactly the same or else the theme will persist.

Just want to make everyone aware of these bugs because it has happened multiple times already where I try to remove a theme from a district and end up having all of my custom placed assets within the district disappear. Use with caution
Skeeepy 28 Jan @ 11:14am 
The second, much more important bug, is that if there is a building within a district which you've applied a custom theme too, most buildings not in that theme will be deleted automatically. How is it that this bug exists when the above bug also exists I have no idea, but please keep this in mind, because this means that if you build a custom area and it is within another custom styled district, your placed assets will disappear.
Skeeepy 28 Jan @ 11:14am 
Thanks for keeping the mod up, but I have to leave a warning here for anyone who wants to use this. I'm using Skyve and it is not detecting any compatibility issues, yet the mod doesn't really function properly in a few key ways. You can still get it to work, but please keep in mind the following bugs at this time. It is important that you know these up front, or else you may encounter these bugs the hard way.

The first is that, for some reason, even when selecting specific assets to place in a theme and applying that theme to a district, other buildings still spawn regardless of your theme. I'm not sure what causes this, and it definitely seems like the district will mostly spawn your selected assets, but it does not seem exclusive for some reason.
Skeeepy 24 Jan @ 7:54am 
@wuyi0713 Thank you, and all good advice, but I am not enabling / disabling assets in game at all, and I am always quitting to desktop after booting up a modded save, so this is not causing the bug in this case
wuyi0713 23 Jan @ 7:58pm 
@Skeeepy everytime after enabling/disabling assets or mods in content manager, quit to desktop. Then boot up the game and open your save file. Also stop quitting to main menu or load a save while already in a save.
Skeeepy 22 Jan @ 5:03pm 
In districts with a specific district style selected, other vanilla buildings are spawning. How can this be fixed?
HKSvsGreddy 14 Jan @ 8:32pm 
I'm having the same issue with EA. If I load a save that didn't have any DS Edits done, none of the buildings are assigned to any DS anymore, even the default ones have none.
wolfelabiz 8 Jan @ 3:53pm 
Just wanted to share that this is working for me, since recent commenters said they were having issues. I'm using Unified UI and I found the menu icon there. Thanks for making this!
skoinks 23 Dec, 2024 @ 7:00am 
I don't seem to able to open the menu for this mod, it's just nowhere to be found.
The Loot 9 Dec, 2024 @ 2:19am 
@luxsciurus Those buildings require mutually exclusive district specializations, you can't mix them.
Erokoth 7 Dec, 2024 @ 1:56am 
for some reason the district style editor menu is blank.
luxsciurus 19 Nov, 2024 @ 4:02pm 
@jk2l, can you help me make district specialized buildings work using this mod? I want to mix Plazas and Promenade Wall-to-Wall(Residential) buildings and Green Cities Self-Sufficient buildings. It can be selected and included in the mod panel but applying it to districts only spawn vanilla default buildings. Is this possible to do using this mod?
Batzyyx 18 Nov, 2024 @ 8:32am 
Any updates on a patch?
E A 16 Nov, 2024 @ 5:12pm 
@CallMeMcGee check the size of the empty lots and see if you have buildings in your custom district list that match that lot size.
CallMeMcGee 16 Nov, 2024 @ 4:13pm 
Hello, when I have a custom district and I apply it, most of the buildings spawn and are build with the correct style. However, some of the building lots just stay empty forever and don't grow anything. Anyone have a fix for this?
E A 14 Nov, 2024 @ 10:52am 
@jk2l I have having an issue I load back into my save game, all the work I did in the DS Edit screen is gone and none of the buildings are assigned to styles anymore.
jk2l  [author] 4 Nov, 2024 @ 11:49pm 
@ihatekorn what issue do you have with latest patch? i loaded up the game without issues
jk2l  [author] 4 Nov, 2024 @ 5:56pm 
oh didn't realise there is new patch, i can make an update later tonight (currently at work)
ihatekorn 4 Nov, 2024 @ 5:51pm 
I need a fix for the most recent Cities Skylines update, buildings are not retaining the style I set on them and just place what ever they want.
luxsciurus 28 Oct, 2024 @ 7:17am 
Hello, I tried mixing Shopping Mall DLC commercial with Plazas and Promenade Commercial and Green Cities Organic produce using this mod, but only the shopping malls are spawning. Can this mod mix buildings from CCP and district specialization together? My goal is to make buildings from different DLC to spawn randomly in a district.
The Loot 25 Oct, 2024 @ 11:39pm 
@King Arron II True, if it's the very next comment and you aren't talking to multiple people, it's not usually needed, but you seemed to be the type to need extra help understanding things.
jk2l  [author] 25 Oct, 2024 @ 9:01pm 
@jcc5018 that maybe doable, but as i mentioned in the notes. original intent is to take over to update to work with latest patch, plus doing some minor bug fixing. the original codes was quite complicate plus CS1 implementation also is difficult too. there are lot of things i am not fully understand and i think further updating this code can lead more instability. so i am leaning toward not really doing much update on this mod

i am happy if someone make a pull request and i do testing on it. if it works then i can merge and publish it.
jcc5018 25 Oct, 2024 @ 8:50pm 
hi, since you seem to have taken over this mod, I am wondering if you can include a missing functionality to make my life easier.
Mainly, display assets not yet in any collection.

Im trying really hard to organize my assets so creating neighborhoods of similarly themed buildings is more manageable but that basic lack of hiding items already in a style means i have to go through thousands of assets for every new style.

I'm not a c# programmer either, but I do web programming, so maybe i can help if you want.

Also a rename style option would be great.,
King Arron 21 Oct, 2024 @ 8:09am 
As if idiots are actually trying to @ people here lmao
The Loot 5 Oct, 2024 @ 12:43pm 
@King Arron II Sounds like a "you" problem, works fine for me.
King Arron 5 Oct, 2024 @ 5:25am 
Don't waste your time. This mod is an utter piece of rubbish. Was always slow and never worked properly and now it just crashes your game.
wraithrider 27 Sep, 2024 @ 9:44am 
Any way to lock the DSE icon onto a menu bar?
Kroper 17 22 Sep, 2024 @ 8:07am 
I don't think so. Maybe something has been removed from workshop.
I checked older saves and this error does not appear.
jk2l  [author] 22 Sep, 2024 @ 2:41am 
Sorry, i am not sure. it seem there is error thrown during loading. did you removed any assets?
Kroper 17 22 Sep, 2024 @ 1:22am 
Hi, do You know what may cause this error?

https://github.com/Kroper17/Cities-Skylines-output-log/blob/0e8729f4085f0dfe734c5f02fba169a6c2c15402/output_log%20Kroper17%20-%2007.08.2024.txt

ModException: The Mod C:\Program Files (x86)\Steam\steamapps\workshop\content\255710\2982163898 [DistrictStylesPlusFix.dll] has caused an error ---> System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation.
nicholas_sloan 16 Sep, 2024 @ 7:05pm 
Okay, that seemed to fix it. Thank you so much for the help. Also, thanks for responding so quickly.
jk2l  [author] 16 Sep, 2024 @ 6:36pm 
try install tool like Skyve it should make thing easier
nicholas_sloan 16 Sep, 2024 @ 6:29pm 
How do I see the load order?
jk2l  [author] 16 Sep, 2024 @ 6:27pm 
and your Harmony mod load before other mods?
nicholas_sloan 16 Sep, 2024 @ 6:21pm 
Yes
jk2l  [author] 16 Sep, 2024 @ 6:20pm 
do you have Harmony installed?
nicholas_sloan 16 Sep, 2024 @ 6:16pm 
Hello, I'm new to using mods and don't really know anything about them. I downloaded this because I wanted to make custom district styles. When I tried to start a new save, I got this error message. How can I fix it?

The Mod C:\Program Files (x86)\Steam\steamapps\workshop\content\255710\2982163898 [UnifiedUILib.dll, CitiesHarmony.API.dll, DistrictStylesPlusFix.dll] has caused an error [ModException]

Details:
System.Exception: Harmony did not load properly!
at DistrictStylesPlus.Code.Loading.OnLevelLoaded (LoadMode mode) [0x00000] in <filename unknown>:0
at LoadingWrapper.OnLevelLoaded (UpdateMode mode) [0x00000] in <filename unknown>:0
jk2l  [author] 11 Sep, 2024 @ 2:07am 
thanks, will look at it later
Kroper 17 8 Sep, 2024 @ 6:41am 
jk2l  [author] 8 Sep, 2024 @ 5:36am 
Kroper 17 do you have a full stack trace?
Kroper 17 7 Sep, 2024 @ 12:21pm 
Hi, I have an error message after loading game, yesterday everything was fine:

ModException: The Mod C:\Program Files (x86)\Steam\steamapps\workshop\content\255710\2982163898 [DistrictStylesPlusFix.dll] has caused an error ---> System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Array index is out of range.
at FastList`1[System.UInt16].Add (UInt16 item) [0x00000] in <filename unknown>:0
Bugs 11 Aug, 2024 @ 11:16am 
is there no way to use district editor in game? I thought there was a menu in-game where you could search for certain buildings, see a preview, and add them to a theme
Korhan Ral 1 Aug, 2024 @ 2:42am 
Thanks for the quick reply... Might be something to look into, i'm sure others would want to be able to use custom assets, at the rick of sounding stupid, i think most players would want to be able to use their custom assets in themes they create.
jk2l  [author] 1 Aug, 2024 @ 2:29am 
i am not sure about that. i don't use much custom assets.
Korhan Ral 1 Aug, 2024 @ 2:26am 
am i missing something? I loaded up your mod, but none of the Rico ploppable/growable buidings show up. I looked around but couldn't find half of the buildings i use.
jk2l  [author] 4 Jun, 2024 @ 8:01am 
thanks, will check out the PR later this week