Cities: Skylines

Cities: Skylines

Streamlined Toolbar
71 Comments
79miles 20 Jan @ 12:43am 
Doesn't work
Caspar 6 Dec, 2024 @ 2:43am 
now, it maybe doesn't work
buda atum 3 Jun, 2024 @ 5:02pm 
I'm so used to the old order that this wonderful mod gets me searching for stuff.
CSR 12 Apr, 2024 @ 6:43am 
thank
Shomudi 4 Dec, 2023 @ 3:25am 
Thanks for a great useful mod :)

A few suggestions for improvement, because not all content creators classify their assets properly:

1. Any Park with "parking" in its name should be moved to "Roads > Road maintenance"
2. Any Park with "basketball"/"football"/"tennis"/"soccer"/"volleyball" in its name should be moved to "Parks and Plazas > Sports Grounds"
3. Any Unique building with "Hotel"/"Resort"/"Motel" in its name should be moved to "Unique buildings > Hotels" or "Parks and Plazas > Tourism & Leisure"
4. Any Unique building with "Concert"/"Museum"/"Opera" in its name should be moved to "Unique buildings > Tourism & Leisure"
5. Any Unique building with "Stadium" in its name should be moved to "Unique buildings > Sports Grounds"
Musharaf 17 Oct, 2023 @ 1:51pm 
I would like to add my own asset to water structures park tab. How to do that?
easysoronume 13 Oct, 2023 @ 9:36am 
Adding to my previous comment: Sadly he content creator trees are not shown.
easysoronume 13 Oct, 2023 @ 2:48am 
Suuper helpful. The part toolbar has always annoyed me, but even for all the others this was a mayor improvement. I honesly found assets, I must have had for some time, but were buried in some oscure tab.
As far as I checked all assets apear ( africa buildings too, as this was asked before)
DemonWolfSprite 9 Oct, 2023 @ 5:39am 
is there an update to fix the africa buildings to show up?
Musharaf 7 Oct, 2023 @ 2:05am 
@Delta 5-1
Can you do this - possibility to uncheck some options of sorting in tabs?
For example "Botanical garden" should be in parks as original. I don´t want it in tourisma and leisure tab.
"Skatepark" should be in playgrounds tab not in tourism and leisure in my opinion.
Musharaf 23 Sep, 2023 @ 1:33am 
Hi, this mod is great idea. But there should be posibility to check/uncheck each configuration. In some tabs this mod makes mess. So it would be fine in these tabs to use vanilla settings.
12crashbash 28 Jun, 2023 @ 7:41pm 
Great mod. Only issue I have with it is that most of the Africa in Miniature buildings don't show up in menus. I can only access most of them through Find It
Delta 5-1  [author] 28 Jun, 2023 @ 12:11pm 
@simonskronan, the game's "Options" panel only lists mods which provide some options for you to configure. This mod does not, at least currently.

@horroradv, snowflitzer, have you looked under Roads > Road maintenance?
horroradv 27 Jun, 2023 @ 2:59pm 
could not find parking or parking assets
simonskronan 24 Jun, 2023 @ 2:13pm 
I find it under mods before I start Cities, It is clicked as enabled. But in the game it is not listed in options, mods. What setting am I missing? I also have Harmony 2.2.2-0.
Hestia 23 Jun, 2023 @ 6:24pm 
Thank you!
Hetfield 18 Jun, 2023 @ 11:34pm 
can you add settings to configure the mod? i like some of the tabs that disappears, ie content creator tree tab.
snowflitzer 18 Jun, 2023 @ 11:05pm 
Well I really do like your work, I cannot find the parking anymore.
plus my toolbar goes that far it goes off the right screen?
doris7 15 Jun, 2023 @ 10:04am 
Is it in any way possible to have a choice of what toolbars I want to use? I want to keep my trees as they were, everything else is great!
Delta 5-1  [author] 13 Jun, 2023 @ 1:38pm 
@StayHungryStayFoolish, I've removed the "experimental" tag, as I don't expect any major changes, and am not aware of any more issues that require fixing.

@mothermatriarch, I'm glad you like it. Have you looked under Roads > Road maintenance, as that is where they should show up?
StayHungryStayFoolish 11 Jun, 2023 @ 12:09pm 
@Delta 5-1 I use mostly Find it 2!, but I still like the idea and this mod is not causing me any issues and SKYVE is also saying that this mod is working OK. If you agree, check it again and mark it as STABLE. Then I will add it to the Hotels & Retreats compatible modlist.
mothermatriarch 11 Jun, 2023 @ 11:45am 
Thanks for this mod. It's very helpful. The only issue I have is that my parking lot asset mods no longer show up in the menus (they were previously found in "other parks") but that is easily resolved by typing a quick search query into Find It!
Delta 5-1  [author] 8 Jun, 2023 @ 4:16pm 
New version uploaded. Fixes:
- Roads maintenance tab (and the car parks contained within) were missing if Snowfall DLC wasn't enabled.
- Hotels tab (and the Mid-Century Modern CCP hotels contained within) were missing if Hotels and Retreats DLC wasn't enabled.

I'm not aware of any other remaining issues.

@Strydhaizer, @robjandekker. If you find that any other assets are missing, please let me know which ones specifically. I may need your output_log.txt file and a screenshot of the tab you are looking at in order to investigate.
sterkam5 8 Jun, 2023 @ 2:48pm 
great fix - hotels show up!
robjandekker 5 Jun, 2023 @ 10:05pm 
Very nice but had to unsubscribe. Could not find new parks and assets from the DLC that came out lately. Some show up and some don't.?
Delta 5-1  [author] 5 Jun, 2023 @ 4:17pm 
@slimeyena, I don't expect I'll be adding any tagging system, as it would require substantially more effort to implement that I'm willing to spend on the mod.

However, the mod already automatically detects car parks and should be able to correctly identify most Workshop assets. The check is based on the presence of parking spaces which must either occupy a certain fraction of the park's area and/or be above the ground level (for multi-storey car parks). It's possible that some assets won't be picked up, as the boundary between a car park and "park with some parking spaces next to it" can be blurry.
Delta 5-1  [author] 5 Jun, 2023 @ 4:04pm 
New version uploaded. Fixes:
- missing Hotels tab for some people.
- Railways of Japan CCP fence shows up in the wrong tab.
slimeyena 5 Jun, 2023 @ 2:09am 
Forgot to just generally say thanks for putting this together and sharing it! finally some sanity to 8 years of accumulating mess!
slimeyena 5 Jun, 2023 @ 2:08am 
Maybe I've missed it, but it'd be neat if there was a way of tagging mod assets to force them to stay in certain tabs. Like if I have a mod that adds a parking lot as a 'park', it'd be cool to force it to go under the new Road Condition tab with the rest of them.

Not sure the best way to implement that, but Find it! has player defined tags that are stored locally
Cat!!! 4 Jun, 2023 @ 4:06pm 
i have been playing this game for so fucking long and i have to say this mod is genius thank you so much for making it how it should be
Delta 5-1  [author] 4 Jun, 2023 @ 10:49am 
@Origin, will look into that, thanks for letting me know.

@tibbadoe,I'll see what can be done.

@sjaak, sterkam5, could either of you post a screenshot of your Parks and Plazas toolbar and your output_log.txt file. That should help me figure out why it's not showing up for you.
tibbadoe 4 Jun, 2023 @ 5:37am 
I definitely love the concept of this mod, especially since the vanilla menus have gotten so convoluted with all the DLCs. I would still like to have the ability to filter by DLC/CCP, however. Don't know if that's possible, but it would be a nice feature to have.
sterkam5 4 Jun, 2023 @ 5:09am 
great mod but having the same issue as @sjaak
sjaak 4 Jun, 2023 @ 4:45am 
In my setup, there is no tab Hotels under Parks & Plazas anymore.
Origin 4 Jun, 2023 @ 3:25am 
@Delta, ROJ Concrete Railway Fence from the Railroad of Japan CPP is appearing in the pedestrian path tab rather than fences.

https://freeimage.host/i/H4KT3Lg
StayHungryStayFoolish 3 Jun, 2023 @ 8:43pm 
I keep using this mod. Sometimes it is not logical, how the mods overwrite each other, but there is no speed issue and I will keep reporting if I see something strange.
Sp3ctre18 3 Jun, 2023 @ 7:36pm 
@Delta, yeah, in modded gameplay, separated is messy so what you have there makes sense. That's why I said for vanilla gameplay, obviously we're most likely not going to skip any vanilla stuff, so keeping the separation is better - there's no workshop stuff to worry about.
⚔️やiͥzzͣaͫkiller⚔ 3 Jun, 2023 @ 4:53pm 
did not see all pictures i see that it works fine with these mods perfect gonna add it !!!
⚔️やiͥzzͣaͫkiller⚔ 3 Jun, 2023 @ 4:52pm 
`does this work with the better toolbar mods? wich also seperates stuff ?
RayXorn 3 Jun, 2023 @ 2:08pm 
Thank you
Delta 5-1  [author] 3 Jun, 2023 @ 2:02pm 
@RayXorn, I believe they come from the Find It mod.
RayXorn 3 Jun, 2023 @ 8:21am 
Hi, how do you get DLC tag icons for assets in panels? Subbed to all your better toolbar mods, including this one, can't get them
arukAdo 3 Jun, 2023 @ 12:52am 
Always wanted a mod like this one
IF it is possible, it would be incredibly cool that the mod sort also custom park life
theres a dozen of those parks on the workshop, they all are put into one of the 4 original category of the dlc, having a seperate category instead for each one would be very helpfull/tidy
Delta 5-1  [author] 2 Jun, 2023 @ 6:05pm 
Mod now updated to fix the issue with car parks not being identified as car parks if "parkified" by the Parkify mod. Also fixed some Workshop items wrongly appearing in custom tabs under Roads in certain circumstances.

@Raynix, all the mods you mentioned are compatible with one another, and as each provides a different functionality so no need to unsubscribe from anything.

@Sp3ctre18, MarkyMark11, I might add an option to keep the trees separate. Bear in mind though that the latest update also added some new trees, and these are under the "original" trees tab, and so are any custom trees you download from the Workshop. If you don't like the old vanilla trees, a better option might be to use the asset skipping functionality provided by the Loading Screen Mod.

@calebwangdd, yes, it is.

@sjaak, they should be under Parks and Plazas > Hotels, same as without the mod.
CPA Runner 2 Jun, 2023 @ 4:53pm 
Great job - the tabs make a lot more sense.
I agree with Sp3trte18. The new tress are so much better than the original trees and it would be nice to keep them on a separate tab.
sjaak 2 Jun, 2023 @ 7:47am 
Nice mod. However, I can't find the Hotels of the latest DLC. Or am I overlooking something?
calebwangdd 1 Jun, 2023 @ 7:00pm 
Is this compatible with Parking Lot Roads?
Sp3ctre18 1 Jun, 2023 @ 3:18am 
looking nice, and all the changes sounds like great ideas that I can't disagree with - without trying it myself, they all sound good.

Except one: for vanilla gameplay, I really like having the original trees separate from the new ones. Some of the original icons are a bit odd or confusing enough, so I don't want them mixed with the new, higher quality trees.

However, for modded gameplay, I can definitely see "all vanilla" being desirable in a single tab.

So, I recommend / ask that this be an option. :)

Through options, I'd hope that also means you can combine all your toolbar mods into one - but I'm sure that's for consideration later and not now. Thanks for the work and good luck. :D
StayHungryStayFoolish 31 May, 2023 @ 6:58pm 
@Delta 5-1 no park tabs are not there without your mod.

You are right, the CCP stations were integrated. I like this part of your mod.

Parkify might be updated in the next days.
Delta 5-1  [author] 31 May, 2023 @ 5:25pm 
@Grilled Hamm @StayHungryStayFoolish, I have identified the cause of the car park assets being misplaced as the Parkify mod. I will upload a version with a fix tomorrow.

@StayHungryStayFoolish, I have yet to find out where the 4 empty tabs in the public transport tab come from. Do they only appear with the mod running? Or do you normally have those tabs there with some items in them?

Which CCP station are you missing? Looking at the screenshot of the Hubs panels, the contents look as expected to me, I can see the hub from the Stations CCP. There should be another 9 or so "pure" train stations from that CCP in your Train tab, and 6 under Metro.

I'll look into the performance impact in the coming days.