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A few suggestions for improvement, because not all content creators classify their assets properly:
1. Any Park with "parking" in its name should be moved to "Roads > Road maintenance"
2. Any Park with "basketball"/"football"/"tennis"/"soccer"/"volleyball" in its name should be moved to "Parks and Plazas > Sports Grounds"
3. Any Unique building with "Hotel"/"Resort"/"Motel" in its name should be moved to "Unique buildings > Hotels" or "Parks and Plazas > Tourism & Leisure"
4. Any Unique building with "Concert"/"Museum"/"Opera" in its name should be moved to "Unique buildings > Tourism & Leisure"
5. Any Unique building with "Stadium" in its name should be moved to "Unique buildings > Sports Grounds"
As far as I checked all assets apear ( africa buildings too, as this was asked before)
Can you do this - possibility to uncheck some options of sorting in tabs?
For example "Botanical garden" should be in parks as original. I don´t want it in tourisma and leisure tab.
"Skatepark" should be in playgrounds tab not in tourism and leisure in my opinion.
@horroradv, snowflitzer, have you looked under Roads > Road maintenance?
plus my toolbar goes that far it goes off the right screen?
@mothermatriarch, I'm glad you like it. Have you looked under Roads > Road maintenance, as that is where they should show up?
- Roads maintenance tab (and the car parks contained within) were missing if Snowfall DLC wasn't enabled.
- Hotels tab (and the Mid-Century Modern CCP hotels contained within) were missing if Hotels and Retreats DLC wasn't enabled.
I'm not aware of any other remaining issues.
@Strydhaizer, @robjandekker. If you find that any other assets are missing, please let me know which ones specifically. I may need your output_log.txt file and a screenshot of the tab you are looking at in order to investigate.
However, the mod already automatically detects car parks and should be able to correctly identify most Workshop assets. The check is based on the presence of parking spaces which must either occupy a certain fraction of the park's area and/or be above the ground level (for multi-storey car parks). It's possible that some assets won't be picked up, as the boundary between a car park and "park with some parking spaces next to it" can be blurry.
- missing Hotels tab for some people.
- Railways of Japan CCP fence shows up in the wrong tab.
Not sure the best way to implement that, but Find it! has player defined tags that are stored locally
@tibbadoe,I'll see what can be done.
@sjaak, sterkam5, could either of you post a screenshot of your Parks and Plazas toolbar and your output_log.txt file. That should help me figure out why it's not showing up for you.
https://freeimage.host/i/H4KT3Lg
IF it is possible, it would be incredibly cool that the mod sort also custom park life
theres a dozen of those parks on the workshop, they all are put into one of the 4 original category of the dlc, having a seperate category instead for each one would be very helpfull/tidy
@Raynix, all the mods you mentioned are compatible with one another, and as each provides a different functionality so no need to unsubscribe from anything.
@Sp3ctre18, MarkyMark11, I might add an option to keep the trees separate. Bear in mind though that the latest update also added some new trees, and these are under the "original" trees tab, and so are any custom trees you download from the Workshop. If you don't like the old vanilla trees, a better option might be to use the asset skipping functionality provided by the Loading Screen Mod.
@calebwangdd, yes, it is.
@sjaak, they should be under Parks and Plazas > Hotels, same as without the mod.
I agree with Sp3trte18. The new tress are so much better than the original trees and it would be nice to keep them on a separate tab.
Except one: for vanilla gameplay, I really like having the original trees separate from the new ones. Some of the original icons are a bit odd or confusing enough, so I don't want them mixed with the new, higher quality trees.
However, for modded gameplay, I can definitely see "all vanilla" being desirable in a single tab.
So, I recommend / ask that this be an option. :)
Through options, I'd hope that also means you can combine all your toolbar mods into one - but I'm sure that's for consideration later and not now. Thanks for the work and good luck. :D
You are right, the CCP stations were integrated. I like this part of your mod.
Parkify might be updated in the next days.
@StayHungryStayFoolish, I have yet to find out where the 4 empty tabs in the public transport tab come from. Do they only appear with the mod running? Or do you normally have those tabs there with some items in them?
Which CCP station are you missing? Looking at the screenshot of the Hubs panels, the contents look as expected to me, I can see the hub from the Stations CCP. There should be another 9 or so "pure" train stations from that CCP in your Train tab, and 6 under Metro.
I'll look into the performance impact in the coming days.