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- fixed Iselda not being able to progress her vows
Let me know if there are more problems with vows for her or any other characters.
For me the brionne tech shows up. What faction are you playing as?
Context: If Quenelles is AI-controlled, on turns 10, 20, 30, the script tries to spawn agents Calard, Fastric, Jerrod.
The problem: if Quenelles is destroyed early on before such stages, then none of those heroes or some of them will never be spawn.
Another problem with the mod is that I don't know why Brionne Heraldry is missing from the technology, making it impossible to confederate Brionne without using pj_console cheat. I have mixu legendary lords and zayli DE. apart from that there is no other mod that touches technology in my mod list.
- added immortality to innate traits of heroes (was only applied by script before)
- set ancillary set to "all" for all legendary items
Please let me know if legendary heroes or their items are still not available after confederating.
- added MCT option to prevent Iselda Artrange from spawning
Folcard de Montfort Steel upgrades do not work.
Mouse hover on a unit just shows some kind of crest, some kind of UI bug?
- fixed faction traits and lord not being visible for Aquitaine in faction selection for TOW
special thanks to Mouse for providing this fix
https://www.dropbox.com/scl/fi/2fncxoyfhh89j4lnkl116/watf.jpg?rlkey=90o3q8udv096ab5zdsdu50e67&st=6ea55it2&dl=0
- animations/battle/character/male01/infantry/inf_flag/default/inf_flag_idle_default_08.anim
- animations/battle/character/male01/infantry/inf_flag/default/inf_flag_idle_default_07.anim
- animations/battle/character/male01/infantry/inf_flag/default/inf_flag_default_01.anim
- animations/battle/character/male01/infantry/inf_flag/default/inf_flag_idle_default_02.anim
- animations/battle/character/male01/infantry/inf_flag/default/flag/flag_persistent_01.anim
- animations/skeletons/p_flag01_male01.anim
- animations/battle/character/male01/infantry/inf_flag/default/inf_flag_idle_default_10.anim
- animations/battle/character/male01/infantry/inf_flag/default/inf_flag_idle_default_06.anim
- animations/battle/character/male01/infantry/inf_flag/default/inf_flag_idle_default_01.anim
Second half
- animations/battle/character/male01/infantry/inf_flag/default/inf_flag_idle_default_05.anim
- animations/battle/character/male01/infantry/inf_flag/default/inf_flag_default_01.anm.meta
- animations/battle/character/male01/infantry/inf_flag/default/flag/flag_persistent_collapse01.anim
- animations/battle/character/male01/infantry/inf_flag/default/inf_flag_idle_default_03.anim
- animations/battle/character/male01/infantry/inf_flag/default/inf_flag_idle_default_09.anim
- animations/battle/character/male01/infantry/inf_flag/default/inf_flag_idle_default_04.anim
- animations/skeletons/p_flag01_male01.bone_inv_trans_mats
If that's not it, then no clue how I'd track it down haha
- added UI scripts from "Scrap Upgrade UI Framework", so it is no longer required for Montfort.
- added text and tooltip for "Scrap Upgrades" button