Starship Troopers: Terran Command

Starship Troopers: Terran Command

STTA [09] - Hydra
60 Comments
LionStein  [author] 10 Aug, 2024 @ 3:06pm 
Tested this just now. Not able to reproduce any issues. Mission is working fine and completeable, all units are under your control, and I experienced no troopers turning green other than scripted events, at which point they turn blue again after cutscenes.
LionStein  [author] 2 Aug, 2024 @ 10:28pm 
If you're able to provide a screenshot of what you're encountering, I can do more. LionStein on discord. You can find me on the Terran Command official discord.
Atlas817 2 Aug, 2024 @ 12:41pm 
Yeah the two green battalions feels like a bug. I can manage the defense if I had those units.
Escandiel 23 Mar, 2024 @ 4:42am 
How are you actually supposed to survive the last 5 minutes?

i have got 2x E-Pulse trooper, 1x engineers, 1x fleet liaison and 2 turrets to build or 1x Fleet uplink to call down, which takes both turret slots.

The 2x Rifle squads went green in the middle of the attack waves origin... so they were overrun

And the enemy gets like 6x attack waves of countless tiger and warrior bugs from two sides ?!?
LionStein  [author] 18 Dec, 2023 @ 9:26pm 
Mission 10 is officially underway :)
CharlesDantès 17 Dec, 2023 @ 6:01am 
Just finished your ninth map yesterday... damn is it a good campaign.
Thank you for your work mate :D
Stefan 3 Dec, 2023 @ 8:29am 
great campaign, sadly no more missions :(
Cypri 21 Nov, 2023 @ 4:18pm 
you are great. thank you soooo soooo soooo much and please, keep working on it. You are ace!
Ufoshnik 21 Jul, 2023 @ 10:30am 
I see. It just seemed strange to me that I haven't heard from you for a long time. I'll be waiting. By the way, I plan to make the passage of your missions for a Russian-speaking audience, because I watch mostly only English-speaking ones. I passed the first two missions and it remains only to attach the "translation". And so I wish you good luck in your work and in life.
LionStein  [author] 20 Jul, 2023 @ 1:46pm 
Hello Ufoshnik, I do plan on getting the next mission out, I have been on hiatus from the game playing other games and other projects. I hope to get back to it and released by mid-next month if all goes as planned.
Ufoshnik 20 Jul, 2023 @ 10:30am 
Hello. I really like your work. Q: when should we expect a sequel? Or have you abandoned it?
Xereshkigal 16 Jul, 2023 @ 5:20pm 
continually impressed how you use the editor to make these. From the original audio, to the sequence of sending a squad through the conveyor. So cool.
LionStein  [author] 19 Jun, 2023 @ 2:41pm 
:starshiptrooper::starshiptrooper:
RoyleVegeta 19 Jun, 2023 @ 10:14am 
your doing the work of Behemecoatyl :p2cube:
LionStein  [author] 14 Jun, 2023 @ 5:28pm 
Thank you Anderson!!
Anderson ABN 14 Jun, 2023 @ 9:25am 
I've been away for a while, but it's great to see that you still working on these. I've played all of your other maps, and can't wait to give this one a try. Thanks for all the continued great work. Cheers!
LionStein  [author] 4 Jun, 2023 @ 1:13pm 
Thank you @Valhalla/Dan! There are great campaigns and one-offs by many amazing people!
Valhalla/Dan 4 Jun, 2023 @ 6:32am 
One of the Best Campaings on the Workshop, thank you Lion :steamthumbsup:
LionStein  [author] 3 Jun, 2023 @ 5:32am 
Thank you AMRICN-FELON!!
AMRICN-FELON 2 Jun, 2023 @ 10:18pm 
Thank you for the work in creating these missions. I look forward to them! It's like getting an extra campaign!
LionStein  [author] 2 Jun, 2023 @ 6:45pm 
Yeah, no way around that. I appreciate your feedback
majorlink 2 Jun, 2023 @ 5:21pm 
if u pick ALL your squads to go into the base the voice line plays 4-5 times to disable the firewall
LionStein  [author] 2 Jun, 2023 @ 7:36am 
I appreciate the feedback :)
tonyxfg 2 Jun, 2023 @ 12:12am 
thank you.

this is a good mission.

and I think it's better to give some buff / debuff if I completed / not completed secondary mission.

for now even I killed /not killed brain bug, no any effect in this mission.
LionStein  [author] 1 Jun, 2023 @ 10:25pm 
New patch to fix debriefings not playing at the end of the mission.
LionStein  [author] 1 Jun, 2023 @ 9:48pm 
I’ve not been able to reproduce this after the fixes provided.

Please close the game, unsubscribe and resubscribe.

If you still encounter issues, please unsubscribe and then go to \SteamLibrary\steamapps\workshop\content\1202130\

And delete the folder " 2982737203 ", then resubscribe.

If you still encounter issues, can you please let me know if you are using the standard or open beta versions of Terran Command? Thank you!

If you’d like, you can join my Discord (found in the Workshop Collection Discussion) and share any screenshots that may help!
BensonWT 1 Jun, 2023 @ 8:54pm 
Hi LionStein, as always thanks so much for the awesome campaigns!

Just reporting the situation I had with this mission:
- I basically cleared the map anti-clockwise from the beginning
- I cleared the north collection point before it was marked on the map for me
- then to the west collection point where it was stated as a viable tunnel
- then I moved to south to kill the brain bug
- then I captured the power generator
====== issues began ======
- Somehow my rifles and e-pulse got teleported to the west collection point
- 1 of my e-pulse is automatically chosen to go into the tunnel
- I used the e-pulse to clear the base and captured the terminal at the north end of the base
- I got back control of the rest of my rifles and e-pulse and cleared the rest of the bugs
- But not the my 2x enginner squads + fleet liaison + Major Bishop
- Then I no longer get any new instructions and stuck on the map doing nothing with "keeping Bishop alive being" the only target left :(
LionStein  [author] 1 Jun, 2023 @ 12:42pm 
Thank you Dennis :)
There should no longer be any “out of order” triggers :)
dennis.larsen 1 Jun, 2023 @ 12:25pm 
LionStein, Yes for me it works perfectly (all triggers), by following the mission so to speak.
I don't know if it's still the case, if you take the objective in another order :) again, great work.
LionStein  [author] 31 May, 2023 @ 6:16pm 
Thank you again for the patience!
Vektor 31 May, 2023 @ 6:13pm 
thank you so much for such a quick fix
I look forward to new work from you!
LionStein  [author] 31 May, 2023 @ 4:11pm 
:3
Bluetank 31 May, 2023 @ 3:02pm 
Thank you so much for giving us a Fleet Liaison.
LionStein  [author] 31 May, 2023 @ 1:16pm 
I can look into that as an enhancement request, everything else worked on the map though, correct?
dennis.larsen 31 May, 2023 @ 1:14pm 
Really nice map. Great work. The last Terminal to put out the fire - you need to get close to it, is it possible to get a little activation cirkle around it, for a more easy activation of the trigger.
LionStein  [author] 31 May, 2023 @ 12:11pm 
Again, reiterating, all currently reported issues should now be resolved.
LionStein  [author] 31 May, 2023 @ 12:10pm 
It's always the scenarios that try to do something clever with triggers :lunar2019grinningpig:

Paradise Lost had problems = was trying to make an Escort Convoy Mechanic
Restore Hope had problems = was trying to make a bug capture mechanic, to the point where at one time I had to create a "skip this mechanic" button that also didn't work too well.
Desert Swarm had problems (not nearly as much) = didn't patch up enough holes near the fire
Hydra had problems = one effect out of order and if you selected a rifle squad you had a 50/50 chance of picking one that caused an instant fail condition.

I appreciate everyone's patience as I resolve these issues. As a one man show (with the occasional volunteer QA peeps), it means a lot that no one instantly downvotes for a map that looks great and just has one or two hiccups.
LionStein  [author] 31 May, 2023 @ 12:04pm 
Fix has been applied to resolve the rifleman squad instant loss scenario.

Thank you all for the patience!
federicocigliutti 31 May, 2023 @ 11:15am 
Found another issue, if you select the infantry unit to go into the base, it auto triggers a loss of critical unit
LionStein  [author] 31 May, 2023 @ 8:25am 
Finally patched out the problem with Bishop not going into the base, and the rest of the scenario should run normally now. Thank you for your patience all!

I could not find anything specifically that would cause the game to fail if you pick a riflesquad over e-pulse troopers, but I re-arranged some things just in case.
LionStein  [author] 31 May, 2023 @ 7:42am 
I’ll take a look again.
Vektor 31 May, 2023 @ 4:32am 
if you select submachine gunners and not e-pulse, then the game is lost
Vektor 31 May, 2023 @ 4:29am 
at the moment where Bishop should enter the building, nothing happens
LionStein  [author] 30 May, 2023 @ 8:56pm 
Please close the game, unsubscribe and resubscribe.

If you still encounter issues, please unsubscribe and then go to \SteamLibrary\steamapps\workshop\content\1202130\

And delete the folder " 2982737203 ", then resubscribe.

If you still encounter issues, can you please let me know if you are using the standard or open beta versions of Terran Command? Thank you!
LionStein  [author] 30 May, 2023 @ 8:53pm 
Patch applied to prevent objectives from starting early when players are choosing to clear the entire map first.
LionStein  [author] 30 May, 2023 @ 8:48pm 
Did you find the terminal to deactivate the firewall?
Nhorack 30 May, 2023 @ 8:45pm 
can't complete the mission, after go with e-pulse in the center base, there is nothing i can't do and i clear all the map but nothing ... :/. What's the next step ? All mission obj is cleared except major still alive.
LionStein  [author] 30 May, 2023 @ 8:44pm 
@kampfer91 I suggest not clearing the map and then tackling the story. They are very entwined. I'll take a look to see if I can prevent that from happening or things starting when they're not supposed to, but it appears that jumping ahead caused the issue, causing the mission to become confused.
kampfer91 30 May, 2023 @ 8:40pm 
After i finish the selecting troop to infiltrate the base via conveyor belt and open the path , the Major grumbling about how the bug get in and the objective now shift to finding a working belt . Except....i cleared the entire map before i get to the base so the objective got ticked as clear , but there are still 3 white star on the map and nothing trigger when i got there , nor the mission progress .
LionStein  [author] 30 May, 2023 @ 3:30pm 
Alright! Between fighting Steam connection issues and finding the right trigger to update, it's all resolved!! Please please do let me know if anything else is spotted and thank you for your patience in finding these silly mistakes of mine! :)