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i have got 2x E-Pulse trooper, 1x engineers, 1x fleet liaison and 2 turrets to build or 1x Fleet uplink to call down, which takes both turret slots.
The 2x Rifle squads went green in the middle of the attack waves origin... so they were overrun
And the enemy gets like 6x attack waves of countless tiger and warrior bugs from two sides ?!?
Thank you for your work mate :D
this is a good mission.
and I think it's better to give some buff / debuff if I completed / not completed secondary mission.
for now even I killed /not killed brain bug, no any effect in this mission.
Please close the game, unsubscribe and resubscribe.
If you still encounter issues, please unsubscribe and then go to \SteamLibrary\steamapps\workshop\content\1202130\
And delete the folder " 2982737203 ", then resubscribe.
If you still encounter issues, can you please let me know if you are using the standard or open beta versions of Terran Command? Thank you!
If you’d like, you can join my Discord (found in the Workshop Collection Discussion) and share any screenshots that may help!
Just reporting the situation I had with this mission:
- I basically cleared the map anti-clockwise from the beginning
- I cleared the north collection point before it was marked on the map for me
- then to the west collection point where it was stated as a viable tunnel
- then I moved to south to kill the brain bug
- then I captured the power generator
====== issues began ======
- Somehow my rifles and e-pulse got teleported to the west collection point
- 1 of my e-pulse is automatically chosen to go into the tunnel
- I used the e-pulse to clear the base and captured the terminal at the north end of the base
- I got back control of the rest of my rifles and e-pulse and cleared the rest of the bugs
- But not the my 2x enginner squads + fleet liaison + Major Bishop
- Then I no longer get any new instructions and stuck on the map doing nothing with "keeping Bishop alive being" the only target left :(
There should no longer be any “out of order” triggers :)
I don't know if it's still the case, if you take the objective in another order :) again, great work.
I look forward to new work from you!
Paradise Lost had problems = was trying to make an Escort Convoy Mechanic
Restore Hope had problems = was trying to make a bug capture mechanic, to the point where at one time I had to create a "skip this mechanic" button that also didn't work too well.
Desert Swarm had problems (not nearly as much) = didn't patch up enough holes near the fire
Hydra had problems = one effect out of order and if you selected a rifle squad you had a 50/50 chance of picking one that caused an instant fail condition.
I appreciate everyone's patience as I resolve these issues. As a one man show (with the occasional volunteer QA peeps), it means a lot that no one instantly downvotes for a map that looks great and just has one or two hiccups.
Thank you all for the patience!
I could not find anything specifically that would cause the game to fail if you pick a riflesquad over e-pulse troopers, but I re-arranged some things just in case.
If you still encounter issues, please unsubscribe and then go to \SteamLibrary\steamapps\workshop\content\1202130\
And delete the folder " 2982737203 ", then resubscribe.
If you still encounter issues, can you please let me know if you are using the standard or open beta versions of Terran Command? Thank you!