Kenshi
Scholar: A book-crafting and Introspection Mod
41 kommentarer
Anrhaa  [ophavsmand] 4. juli kl. 6:43 
@汐羽. Thank you
汐羽 4. juli kl. 5:09 
I really love your mod and have translated it into Chinese! Thank you for creating such an amazing mod.
If you have any questions or concerns about the translation, please feel free to contact me.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3516238054
clayoverby96 23. juni kl. 0:16 
Deleted the other post. After further testing, I moved your mod lower in the order than GenMod, and that allows GenMod recipe to be default for writing desk. So you can have your parchment process (awesome machine) right next to the writing desk and as long as you have animal skins + half eaten books you can automate book crafting :)
El Telible 20. juni kl. 21:47 
too slow!!!!!!
ge.rnd 2. juni kl. 8:40 
nice mod, but it needs a storage for books and research items so you can automate the production
sol 15. dec. 2024 kl. 22:31 
if youre looking for the writers workbench you have to research holy flame 1 under scholar to unlock it
Anrhaa  [ophavsmand] 5. dec. 2024 kl. 4:41 
@Knyyxi. Go wild my friend
🌌кภץץאเ🍃 4. dec. 2024 kl. 22:05 
Hi! Can I translate your mod into Russian?:steamhappy:
Anrhaa  [ophavsmand] 12. okt. 2024 kl. 16:31 
It's still there. I think of a better way to make it more visible.
EL21 11. okt. 2024 kl. 16:42 
@Anrhaa Hello, I cannot find the writers workbench in crafting section. I researched the required perks for it. Importing and reloading didn’t work for me.
Mowgz 20. aug. 2024 kl. 13:00 
nevermind, found it under crafting either i just missed it or it appeared after i reloaded my save today
Mowgz 19. aug. 2024 kl. 18:17 
i'm probably missing the obvious but I can't find the research or build option for the writers bench, help would be appreciated
Anrhaa  [ophavsmand] 4. juli 2024 kl. 9:13 
@Indie Winter. And that's specially bad with research materials, since lots of economy mods try to balance stuff around it
Anrhaa  [ophavsmand] 4. juli 2024 kl. 9:10 
@Indie Winter. Sadly, no without touching stuff that may break several other stuff elsewhere.

To craft something, one needs a recipe. An item can only have 1 recipe and when adding a recipe, the item's price is now affected by the material you need to craft it. And it's accumulative.

So, if I add recipes, the final product will end up being really expensive and unbalanced (just think about it, a book that have the price of around 200+ ingredients)

Plus, if I set a static price for every item, that would mess with the balance of economy mods and so.

So, the answer was using 'refineries' the salvage station are refineries that transform ruined books to regular books. The same way a fuel refinery transform vegetables to fuel.
Indie Winter 4. juli 2024 kl. 7:53 
Hey there! First of all I want to say I love this mod, I've been looking for something like it for a long time now!
I have a question though - all the library's in the game have a Medical Workbench in the upper floor, the implication seeming to be that book binding and/or book salvaging is supposed to be done using that building.

I'm sure there has to be a reason for you to have created so many new buildings just for the required functions; but would it be possible to make a sub-mod allowing for it to be used in the Medical Workbench, for lore consistency reasons? I've tried fiddling around with the mod myself to see if I can insert the book salvaging/binding process to the existing Medical Workbench, but to no avail.

Thank you so much!
Anrhaa  [ophavsmand] 22. apr. 2024 kl. 10:38 
@inProgress. It's not the pack. The only change I did with the pack was made the books storable at the Bookshelves and Guild Board furniture.
0BSCURlTY 22. apr. 2024 kl. 9:50 
@Anrhaa

Thanks for your prompt response! Will check there again -- if it's not there it's surely the pack's fault and ill have to get back into FCS to iron it out. Cheers!
Anrhaa  [ophavsmand] 22. apr. 2024 kl. 9:43 
@inProgress. All Belt Slot Books are craftable at the 'Leather Armour Crafting Bench'.

(sorry I deleted your comment while I was erasing some of mine)
Anrhaa  [ophavsmand] 20. feb. 2024 kl. 6:57 
@TheFernandophile. Commemorative/trophy item
Willowphile 20. feb. 2024 kl. 6:15 
Whats the last book in the research chains used for?
Willowphile 19. feb. 2024 kl. 14:25 
Ah I see ok good to know.
Anrhaa  [ophavsmand] 19. feb. 2024 kl. 10:27 
@TheFernandophile. Notes stock, just put them on a Trader's Backpack and you're good to go
Willowphile 19. feb. 2024 kl. 9:41 
So I can't automate the drafting of notes? I have to manually pull out draft notes 100 times to make a single holy essay?
Anrhaa  [ophavsmand] 1. sep. 2023 kl. 20:08 
@lonemongrel88. I was sure I answer this back them, I guess Steam didn't load properly. Well let' do it again.

All of these stack to 10, so you can pretty much skip the storage part. except the books. Goal was to make it annoying enough for people to not automate everything easily (Sorry)
lonemongrel88 1. aug. 2023 kl. 11:46 
Really enjoying this mod so far, but I am hitting a slight snag, in that draft notes/essays/conclusions et al don't seem to want to be autohauled to any of the research specific storage boxes/shelves (or any storage for that matter), and so I am slowly gaining an outpost of people hauling an ungodly amount of research notes and empty books :P

Is there a specific storage box I'm missing that I could build and solve this?

Thank you for making this mod; this has turned my little band of sword wielding idiots into a colony of book (...and sword still; it is kenshi after all) wielding nerds!
Pode 27. juli 2023 kl. 6:54 
Low hanging fruit of an idea about cannibals, but with sufficient positive relation with the cannibal hunters you could write a biography of Robun explicitly linking him to the Captive's Journal series and detailing what he's learned over decades of fighting them.
Anrhaa  [ophavsmand] 26. juli 2023 kl. 21:46 
@PleaseOPrease. In the strict sense, sadly nope. With this mod you'll craft new books that are basically my rambling about the major factions.

You're free to write my your ideas/text if you want me to add them as books. Even better if you can think something about Hivers, Skeleton, Cannibals and so.
PleaseOPrease 26. juli 2023 kl. 21:08 
So just curious, does this mean you can make your own lore books or notes? Either way awesomely balanced mod for crafting books
Pode 19. juli 2023 kl. 16:09 
That helps immensely in managing my expectations, thanks. I need to scavenge actual books now and come back for the damaged ones much later.
Anrhaa  [ophavsmand] 19. juli 2023 kl. 8:41 
Alright let's break it out.

You need to unlock the followings:

1) Hemp Farming: 2 books
2) Paper Making: 4 books
3) Book Craft: 3 books
4) Book Salvaging: 3 books.
5) Tech level 4 to research Book Salvaging: 16 books + 4 ancient scince books.

Total: 12 books + 16 books and 4 ancient science books to have Tech Level 4.

5 damage books = 1 book
Pode 19. juli 2023 kl. 7:17 
So I'm finally at a point in my no purchaseable books run where I'm thinking of setting up a book salvaging station. What's the minimum number of books path up the tech tree to unlock it? Does it depend on some other resource besides damaged books to operate?
Pode 13. juli 2023 kl. 16:55 
TBH I haven't played enough to see. Probably depends on how hard it is to get and use the salvaging books tech. There's a LOT of damaged books out there.
Anrhaa  [ophavsmand] 12. juli 2023 kl. 20:23 
@Pode do you think should I lower the book requeriment of the Academic Research tech? Since pairing with the mod that remove books from stores would make incredible harsh to get those research.

I'm thinking something like this:

Research Books: From 60 to 40 books
Research Ancient Science Books: From 30 to 20 ancient science books.
Research Engineering Research: No changes done to the 10 engineering requeriment.
Pode 12. juli 2023 kl. 19:59 
I think the idea that you have to go ruin exploring to learn how to do anything other than the family trade your parents taught you goes a long way to explaining why most people don't just leave the cities and set up their own outposts.
Anrhaa  [ophavsmand] 12. juli 2023 kl. 15:59 
@Pode Looks good. It's an interesting new way to play
Pode 12. juli 2023 kl. 15:42 
I suggest using https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2990968261 that removes regular books from stores as a nice compliment to this mod, making salvaging and crafting books far more important
InsideOutlander 12. juni 2023 kl. 15:21 
Ihave never subscribed so fast before!!!!!!!!
Anrhaa  [ophavsmand] 10. juni 2023 kl. 15:05 
@ihateheart Hope you like it. Tell me any bug you see or things that could be improved or added :D
ihateheart 10. juni 2023 kl. 12:42 
this sounds like an amazing idea! downloading now and can't wait to try it out!
Anrhaa  [ophavsmand] 9. juni 2023 kl. 19:44 
@Anrhaa Ok, random user. I'll do it ASAP
Anrhaa  [ophavsmand] 9. juni 2023 kl. 19:43 
@Anrhaa Hi. Could you please update the decription with everything this mod has to offer? Pictures would be fine too