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https://github.com/Maruf61/RimWorld-ResearchPal/releases/tag/Rimworld-1.5
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3082436927&searchtext=ferret
Mlie's Research Tree fails and ends up in a stuck loop when first loading Research screen, but this one works well
Just don't use RR: Stepping Stones with it - it crashes my game using this combination.
how i can know info of research node,
I don't know if its because of a mod conflict or not. I will need to investigate further.
I think it may have been some minor corruption issue, because the mod worked well for the first week or so it was installed.
I will add more details if they become available.
The mod work perfectly, but every while its disactivate itself and I need to re-enable it from the mods page in the game.
As long as you don't re-open the research tree, the locked project will stay active and can bypass techprints [i.imgur.com]. You also can't directly dequeue a locked research, but it'll vanish the next time you open the screen anyway.
@Ryzzoa I didn't notice the property I was using "CanStartNow" also had a requirement of prerequisites completed, which defeated the point of queuing. This had been fixed. Thank you for the notice.
then turn<packageId>Neigh.ResearchPalRepackage_copy</packageId>
into
<packageId>Neigh.ResearchPalRepackage</packageId>
Then I add it to the modlist again, then start the save game and it's missing again.
I even deleted cache, unsubscribed and resubscribed. :(
Hope you can fix this..
There was a mod called Fluffy's Research Tree (A). It was forked by Charlotte and called ResearchPal (B). This was forked by VinaLx under the name "ResearchPal - Forked" (C). This was forked by Owlchemist under the name "ResearchPowl" (D), but recently discontinued (still working).
The 1.4 version by miku567 is an update of A.
The 1.4 version by you (NighMeansNeigh) is an update of C.