Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
bug 2 : fetid zombie assimilate corpse skill description is wrong. it increases defense actually, but description says it increases resistence(wrong).
on higher difficulties i dont see why i would pick this tome early, you cripple yourself more, a little later i would take it to get more souls, the summons get pointless at this time, the zombie arrmy as decoy maybe has its usefullness
maybe these guys use the undead mod, so u have far more units early which need souls as resources
Funny enough, it was originally my goal to set soul income equal to 10% of total food income while still removing 50%. The problem was that the engine does not easily support converting resources like that. I actually like the way it is now, because to maximize its output, a city would need to already invest in soul-improving provinces.
Though Soul Draft seems really, really strong. I'd say maybe like a soul income equal to 1/3-1/2 of the food would be a lot more balanced, and still feel strong!
Also The zombie summon only has 1 model so it doesn't suffer from model attrition, it doesn't seem like it should only have 1 model? idk.
otherwise pretty cool tome!