Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
与[MW Base] Modern Warfare 2023 - Knives
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3351385446
工作出错
[Realism Gun Sway] lua/autorun/client/cl_realismgunready.lua:54: bad argument #1 to 'GetAttachment' (number expected, got nil)
1. GetAttachment - [C]:-1
2. unknown - lua/autorun/client/cl_realismgunready.lua:54
3. Run - lua/dlib/modules/hook.lua:904
4. CalcViewModelView - lua/entities/mg_viewmodel/client/cl_calcview.lua:396
5. func - lua/weapons/mg_base/modules/client/cl_calcview.lua:14
6. gamemodePassthrough - gamemodes/base/gamemode/cl_init.lua:391
7. Run - lua/dlib/modules/hook.lua:941
8. unknown - lua/autorun/client/shmovement.lua:393
9. unknown - lua/dlib/modules/hook.lua:929
1. GetAttachment - [C]:-1
2. fn - lua/autorun/client/cl_realismgunready.lua:54
3. Run - lua/ulib/shared/hook.lua:109
4. CalcViewModelView - lua/entities/mg_viewmodel/client/cl_calcview.lua:402
5. func - lua/weapons/mg_base/modules/client/cl_calcview.lua:14
6. unknown - gamemodes/base/gamemode/cl_init.lua:391 (x3)
[ARC9 Weapon Base] lua/weapons/arc9_base/cl_vmposition.lua:528: attempt to call method 'GetFOV' (a nil value)
1. GetViewModelFOV - lua/weapons/arc9_base/cl_vmposition.lua:528
2. CalcViewModelLag - lua/autorun/client/cl_realismgunsway.lua:106
3. v - lua/autorun/client/cl_realismgunsway.lua:447
4. unknown - lua/includes/modules/hook.lua:96 (x2)
any way to fix it?
如果可以设置只在腰射的时候晃动模型,瞄准的时候不晃动就好了。
参考SCP:5K的瞄准方式,感觉就很符合现实的感觉。