Age of Wonders 4

Age of Wonders 4

Tomes of the Sea
78 Comments
Lance 11 Jan @ 3:44pm 
This one could really use an update. It glitches in game and sometimes causes crashes.
Amikdara 11 Aug, 2024 @ 9:12am 
Hello, I played Tome of the Scourge Captain in today's multiplayer match along with other mods, and racial transformation was giving Curse of Drowning to my own units, and the Skirmisher did not appear in my city tab after I researched him. Can I expect a fix or it is what it is? Thank you.
Lord Vectra 4 Jul, 2024 @ 11:26am 
Timber gave the control of this mod to me. You can find the updated version here: Vectra's Age of Wonderful Tomes
heliostellar 1 Jul, 2024 @ 5:19pm 
@Naked Granny, I can see the tomes and use them.
Naked Granny 21 Jun, 2024 @ 11:12pm 
Does not work, tomes not showing up.
SDgamer 24 May, 2024 @ 11:38am 
anyone know if this still works?
Uledrith 20 Apr, 2024 @ 2:19pm 
Please update
Bishamonten 29 Dec, 2023 @ 9:19am 
@WolfTooth there is another mode that adds a water-themed Tier 1 tome. You should be able to find it by looking for "Tome of the Tides".
WolfTooth 14 Dec, 2023 @ 11:18pm 
Have you considered adding a Tier I tome? Not having access to water themed tomes at the beginning is rather painful for a full aquatic build.
RawrWolfie 30 Nov, 2023 @ 7:03pm 
Shockshell is not an animal unit, nor is Drowned Leviathan. Dunno if that was intended despite their turtle cousins.
Tusk of the North Star 14 Nov, 2023 @ 6:33pm 
Like some other users, when i use the touch of the drowned spell , female units go bald (sirens , heroes , ruler), but the funny thing is that some hairs work . Tested with elfs ,all mod disabled.
Lemonz 13 Nov, 2023 @ 7:05pm 
Thank you so much for updating, this really makes the water gameplay a lot better
Colithiel 13 Nov, 2023 @ 8:50am 
Thank you kindly for updating your tome mods!
Timber  [author] 13 Nov, 2023 @ 7:39am 
Undersea Garden now counts coastal provinces instead of fisheries.
Spawning Island now counts coastal provinces instead of fisheries.
Curse of drowning now targets enemies like it should.
All spells should be updated to display correctly in lists as debuff/transform/etc. spells with new tagging system.

I don't have a lot of time on my hands nowadays, please let me know of any other bugs.
Lemonz 12 Nov, 2023 @ 4:15am 
I have to say, with the water update in the new DLC/patch making water more interesting, this mod not being updated is probably the biggest disappointment out of all the various mods that haven't been updated.
It's very unfortunate how the modding community for this game died very quickly.
LimeUser 27 Jul, 2023 @ 2:37pm 
Also it should probably be countered by a buff as the only way to remove it is with a cleanse spell/ability.
By cleanse i mean the complete removal of debuffs such as the nymph heal.
LimeUser 27 Jul, 2023 @ 2:35pm 
The curse of the drown(ed/ing) is being applied on the wrong units upon death.
If an enemy dies with the curse on them the player will get the debuff.
Please check if this can be fixed
ITViking 17 Jul, 2023 @ 2:21pm 
I found an issue with combining touch of the drowned with the Phasing Enchantment (from the tome of teleportation), which made all my mages and support units go bald.
Timber  [author] 15 Jul, 2023 @ 8:12am 
New update:

Adds the tome of the scourge captain, a tier IV shadow/materium tome, themed around ghost pirates!
andyjy 10 Jul, 2023 @ 9:36am 
Is the major race transformation from this series meant to remove units' hair? My ruler's hair remained (and turned green) but then all my other units were suddenly bald haha.
⛧ ARegularPanda™ 25 Jun, 2023 @ 6:50pm 
That's because Kaige, if I recall from actually reading what they do, indeed changes to have -0 physical damage. It sounds like whatever weird 'bug' you're experiencing comes from his mod.
pheonix89 23 Jun, 2023 @ 7:56am 
Well, I'm not seeing it ingame at the moment so who knows?
Timber  [author] 23 Jun, 2023 @ 7:06am 
Yeah, not sure. Removing that one accidental change didn't seem to fix anything. So I can confirm this and the divine judgement tome aren't touching anything outside of their own files.
Timber  [author] 23 Jun, 2023 @ 6:57am 
I did find I must have accidentally made a tiny change (that doesn't seem to have actually changed anything) to the white wolf with this mod that I removed. I doubt that was somehow causing this issue, however.
Timber  [author] 23 Jun, 2023 @ 6:54am 
Strange. I can reproduce it with this, but not if I use my combined mod, which *would* make me think my .acp file might be touching something weird, but I'm not touching anything in the evocation tome, double checked. So I'm really not sure what's causing the issue, sorry.
pheonix89 23 Jun, 2023 @ 6:40am 
On the tooltip yeah.

The enchant behaves. I'm also seeing this on Tome Of Divine Judgement and the Summoners In Summoning mod.

I actually deployed one of the effected enchants once and it worked correctly on unit tooltips IIRC - didn't do a combat test.
Timber  [author] 23 Jun, 2023 @ 6:28am 
On the actual tooltip? Does the enchantment actually function correctly if you use it?
pheonix89 23 Jun, 2023 @ 6:15am 
With both you and Kaige active Lightning Focus shows + <lightning> lightning ndamage with no number. Lightning Blades / Lightning Weapons shows that and <physical> physical damage with no number or sign at all. Same behavior on the other elemental enchants that Kaige switchs from -2 phys / +4 element to just applying a stackable DoT.

The ones where he got rid of the -2 phys and reduced the element to +2 have a 0 phys damage component. It's real weird.

It also happens regardless of load order.
Timber  [author] 22 Jun, 2023 @ 7:14pm 
@pheonix I went and checked, my mod isn't touching anything in the evocation tome. The only enchantment I'm using is from the shell tome and it doesn't reference it at all. Not sure why it'd be running into a problem. Maybe you can elaborate on what it's doing?
Timber  [author] 22 Jun, 2023 @ 7:20am 
@pheonix89 shouldn't be, all my mods use their own files and shouldn't touch anything in the base game, I can give it a double check later.
pheonix89 22 Jun, 2023 @ 7:18am 
Could you see if you're touching anything you don't need to be touching? This is making the evocation tome unit enchants go weird if Kaige's Overhaul is installed and I can't see why there would be a collision.
Timber  [author] 20 Jun, 2023 @ 7:19am 
Added 3 turn duration to conjure flying nimu to be in line with changes to other tactical summons.
Timber  [author] 20 Jun, 2023 @ 6:48am 
Update: Lizard compatibility, some minor text updates.
Timber  [author] 17 Jun, 2023 @ 11:13am 
@skaz found the error, will be fixed in next update (along with removing the language file that may have been putting people's languages in english forcibly, but nobody reported)
skaz88 16 Jun, 2023 @ 7:27pm 
Summon Tide Spirit has the text for Call of the Deep.
👁 15 Jun, 2023 @ 10:40pm 
I know it's probably implausible to do with a mod.

But I wish I could create coastal sea provinces just anywhere with magic.

Like, even on a map with no ocean, if you could bring your own ocean you could roleplay a crazed pirate wizard or make Experience Seafarers useful on any map.
Timber  [author] 15 Jun, 2023 @ 10:10am 
@lukewelsh you mean they aren't working? Or there's an error somewhere? I don't see any error that you're referring to.
pyroluke666 15 Jun, 2023 @ 9:41am 
quite a few mods for tomes say they need updating (tomes of the sea, tome of tyranny, age of giants, tome of illusion) , unkown conflict on tomes of chaos gods mod. could be related to prep for upcoming DLC. it all worked fine yesterday. not sure how many of yours it will affect, death knight and swamp tomes seem to be working still.
Timber  [author] 14 Jun, 2023 @ 11:22am 
Another new tome added, the third (and I think final) materium/nature tome, focusing on turtle units!
Archon 13 Jun, 2023 @ 12:18pm 
I agree: Mind control effects are OP atm, and shouldn't be the balance-point.

Either way, thanks for making this!
Timber  [author] 13 Jun, 2023 @ 6:46am 
I personally think mind control effects are incredibly overpowered and should be restricted to some kind of requirement. The heal is also pretty potent for a non-full action ability.
Ran 13 Jun, 2023 @ 6:39am 
The fact that it's not a racial unit also hurts it a lot IMO.
Ran 13 Jun, 2023 @ 6:38am 
The Ondine looks amazing, but also really really weak for a T4 unit. There are T3 units that can mind-control at 60% without any prior requirement of being enthralled, and the AoE buff is decent but not amazing IMO
👁 9 Jun, 2023 @ 7:23am 
*makes ten thousand suggestions of things that sound awesome*

I think a tome based on... ... plays like a... ...Brings own ocean... ...what if...
Timber  [author] 9 Jun, 2023 @ 6:28am 
@👁 It's definitely on my list of possible things to cover! But unfortunately I have too many ideas I want to do!
Timber  [author] 9 Jun, 2023 @ 6:27am 
Small update pushed: Switched hero skill to enhancing symbiosis (turns out protective symbiosis is actually basically a signature skill already I didn't know about!)
Updates undine's name to remove the summon part (skill is still called summon undine)
👁 8 Jun, 2023 @ 8:05pm 
Ooh do Tome of the Desert next. So far even with mods there's no way to make sand for desert adaptation.
Lordlynel 8 Jun, 2023 @ 10:09am 
Yeah, enhancing symbiosis sounds reasonable
Timber  [author] 8 Jun, 2023 @ 7:36am 
@Lordlynel when I looked over hero skills I must have skipped signature ones. I'll brainstorm something to swap it to, maybe the other turtle symbiosis ability.
Lordlynel 7 Jun, 2023 @ 7:00pm 
Maybe Protective symbiosis should be removed or replaced as a hero skill, since the nearly identical warding bond already available in vanilla as a signature skill, which is a much larger investment?