Arma 3
Dagger Island Training Complex (2025)
29 Comments
Finger Jam  [author] 26 Jul @ 9:05am 
I deepened the shoreline around areas of interest.
mandrake1664 25 Jul @ 11:50pm 
Shoreline deeper, the deep dive area is great for trg on adv dive. However the shallow shoreline restrict dive options, like the use of SDVs and helcast.
Also is there any intent to bring back the no targets island?
Fiction 24 Jul @ 7:26am 
Loving the surge of updates! Great map! I will say it would be nice to have more variety in foliage density. Having some open fields and thicker forest parts.
Finger Jam  [author] 19 Jul @ 12:35pm 
A3 doesn't have runway numbers 0-9.
ULT_SYKORA 19 Jul @ 6:05am 
One detail that could be added to the runways... are the runway numbers and taxi numbers on the asphalt.
Finger Jam  [author] 17 Jul @ 4:51pm 
Jay, fixing now.
Jay 17 Jul @ 12:53pm 
Hello. There is a white square on the viper air base's strip preventing aircraft to take off and to land
Finger Jam  [author] 16 Jul @ 2:48pm 
The shoreline deeper or or the area just off the coast?
mandrake1664 16 Jul @ 2:08pm 
Love the map, any chance for the next update. can you make the water deeper around the island. We use the Island for trg and its difficult to conduct dives, Helocasts, Sub inserts: due to the depth of the water.
EspiBean 15 Jul @ 11:08am 
loved this map 2 years ago and now a update. did not know christmas came early!
Finger Jam  [author] 15 Jul @ 9:13am 
I wanted to keep required addons to a minimum. There are 5 x Zeus Ranges which allows for users to create their own custom areas.
Jay 15 Jul @ 6:00am 
By any chance. Is there a way you make a version of the map with RHSTERRACORE assets and Jbad assets please ?
Jay 15 Jul @ 5:45am 
@Finger Jam
Yep alright, thanks !
Adida 14 Jul @ 7:28pm 
Unsure if it's been sighted already but the new JTAC Area billboards have a typo
Finger Jam  [author] 14 Jul @ 2:42pm 
In other profiles > mpmission change .dagger_island_summer_no_targets to .dagger_island_summer
Jay 14 Jul @ 10:40am 
@Finger Jam
What do you mean by changing the map extension?
I had the same problem than @123
Finger Jam  [author] 13 Jul @ 7:53pm 
Added features/locations and updated config file.
Jinx 13 Jul @ 3:47pm 
So what all exactly has changed with the update? I see quite a bit was moved or removed and some new additions.
Finger Jam  [author] 13 Jul @ 10:51am 
Just change the map extension in your mpmissions folder.
123 13 Jul @ 8:24am 
Thank u for delete no target map i had my base made on the no target and i lost it
Inferno | M.D.F 12 Jul @ 2:57pm 
I take it back entirely it has worked now, idk what happened;

However; AI only seem to use about 2/3 of the runway at Airbase Viper
Inferno | M.D.F 12 Jul @ 2:29pm 
RHS l-39 and L-159
Finger Jam  [author] 12 Jul @ 2:27pm 
What plane are you using?
Inferno | M.D.F 12 Jul @ 2:21pm 
Yeah the planes at victory always come in to land weird and hit the cliff
Finger Jam  [author] 12 Jul @ 1:58pm 
Victory Air Base?
Inferno | M.D.F 12 Jul @ 1:37pm 
This hasn't fixed AI planes on this map's main runway slamming into the sea, hate to see it.

Funky new areas though
Finger Jam  [author] 12 Jul @ 1:08pm 
Not maintaining 2 versions of the map. For custom ranges, use the "Zeus Ranges". This is what they where created for.
Sugar Man ♠ 12 Jul @ 10:43am 
yes also this, I've lost my base with no target one
SSG C. YonV [183] 12 Jul @ 10:39am 
is the no target version going to make a come back ?