Arma 3
EPSM ExoMod - No-Systems Patch
5 Comments
´Thangler7 27 Jun, 2024 @ 12:17pm 
Fucking perfect! The exo suits look great for a unit from my RP but the dashing everywhere was fucking up the game.
canadian 11 Jun, 2023 @ 4:32am 
Hey, thanks for the response and sorry for the late reply. I'll get back to you in case I encounter this on dedi :).
honger  [author] 5 Jun, 2023 @ 12:36pm 
I didn't see any error similar to what people reported in the thread you mentioned before - https://imgur.com/a/ejIpfLs - but I removed the leftovers from config, feel free to try it out on a dedi if possible and report back
honger  [author] 5 Jun, 2023 @ 11:38am 
@canadian, no, at least I don't think so. The preinit and postinit scripts are still there, I only removed variables assigned to units wearing EPSM stuff, so technically the code is still loaded but there is no entity it would be executed on. Can't test this myself on a dedicated server but I'll remove additional entries from the config just in case.
canadian 5 Jun, 2023 @ 3:42am 
Hi @honger! Thanks for creating this. One question - does this modification prevent the main mod from spamming server RPT with errors? This issue is mentioned in the "Spamming server with ~100 errors per second." thread.