Stranded: Alien Dawn

Stranded: Alien Dawn

Better Mechs
40 Comments
Epsilon 28 Mar @ 1:11pm 
@Fail! Chapi it seems like the movement speed doesn’t work if SAD_CommonLib mod is active, any magic to fix this?
Epsilon 20 Mar @ 1:16am 
Thank you so much mate my mech is faster now, is there an option to increase the rate of fire?
FAIL! Chapi  [author] 19 Mar @ 7:59am 
function Combat_mech_F_F:PrepareToMove()
self:SetMoveSpeed(2000)
return BaseMech.PrepareToMove(self)
end
Epsilon 19 Mar @ 6:22am 
The 2 flak cannon mech moves faster than the other mech, how did you do it?
ton10p 22 Feb @ 1:38pm 
i have no coding experience ether way
ton10p 22 Feb @ 1:38pm 
that or increase fire rate to double and have it switch after every shot, essentially making both fire in a way that seems to be at same time but still switches if that is a requirement for both guns to funtion
ton10p 22 Feb @ 1:36pm 
why make the machine-guns switch? i would think having both fire at same time would be best?
Mantastic 29 Dec, 2024 @ 2:52pm 
While the mod seems to be working well overall, there's several LUA code errors in debug mode that may cause a crash. Is that something you can take a look at?
Symfreddy 11 May, 2024 @ 5:36am 
Very good mod, as we can use it during crash scenarionI suggest you to insert mech core in research too to be able to craft all mech parts
FAIL! Chapi  [author] 7 Mar, 2024 @ 6:46am 
Mechs with Lasers would need better Coding skills then i have.
I have tried this before.
Mantastic 6 Mar, 2024 @ 1:24pm 
Very nice! Possible to add one with lasers for weapons as well?
FAIL! Chapi  [author] 21 Jul, 2023 @ 4:11pm 
Sollte nun behoben sein.
Sorry für die Wartezeit.
panzerdrache 20 Jul, 2023 @ 12:46am 
bedingungen ist erfüllt und ist grau gelieben
FAIL! Chapi  [author] 19 Jul, 2023 @ 9:24pm 
Ist die Better Combat Mechs Forschung nicht da oder ist es auch wenn du die Bedingungen erfüllt hast weiterhin Grau?
panzerdrache 19 Jul, 2023 @ 3:56pm 
ich kann deinen mod nicht erforschen
FAIL! Chapi  [author] 4 Jul, 2023 @ 2:24pm 
It should yes but there is sill no Animation.

I will check out the Turrets when I have more time. Currently, I am busy with work.
Firathmagi 4 Jul, 2023 @ 2:11pm 
should work without issue now then? or should i just keep using the cut version i made while troubleshooting
also project x guys figured out how to tweak turrets and will probably share if that helps with a laser mech and the other one
FAIL! Chapi  [author] 4 Jul, 2023 @ 1:57pm 
Looks like i forgot to change the Actor back to MechLaser_R.
Firathmagi 4 Jul, 2023 @ 10:41am 
issue with mech flamethrower animation getting stuck on all turrets modeled after the vanilla lazer
Firathmagi 30 Jun, 2023 @ 12:50pm 
currently cannot research the tech but dunno why except for the possibility of a conflict
FAIL! Chapi  [author] 29 Jun, 2023 @ 9:59am 
Currently, the Combat Mech R/R has no Barrage circle.
It will still be fired at the clicked position.

I have to figure out why.
人生到头是小盒 23 Jun, 2023 @ 7:34am 
Yes, I know. As far as I know, the official production team will try to fix the BUG...
FAIL! Chapi  [author] 23 Jun, 2023 @ 7:29am 
The Game sometimes generates them at Random when you create or Change something.
FAIL! Chapi  [author] 23 Jun, 2023 @ 7:27am 
You need to Copy them by hand from my mod. Sorry.
人生到头是小盒 23 Jun, 2023 @ 6:57am 
Unfortunately, the localized text ID is not working ......
FAIL! Chapi  [author] 23 Jun, 2023 @ 6:26am 
I hope I did not break anything.
Grexican 21 Jun, 2023 @ 2:47pm 
It would be cool if this was locked behind light mech and turrets like the basic combat mech, or even behind the basic combat mech itself.
Firathmagi 10 Jun, 2023 @ 11:09am 
no i mean from what i heard its basically hard to change turrets much at all as it stands because of a vanilla issue
probably whats been done here is the limits of whats possible till the whatever announced big game update
FAIL! Chapi  [author] 10 Jun, 2023 @ 11:02am 
Oh yes, of course.
No idea how I got the wrong name.

Many things are possible. I will possibly have a look at it when I have more time.
Actually my turrets should have no influence on other mods or on the vanilla turrets.
Firathmagi 10 Jun, 2023 @ 10:56am 
since i think youre responding to my query
i see, i figured it wouldnt be that easy, what about just attributing the MG as "Energy" rather than "Blunt" or "Pierce" how doable would that be? after that can you adjust the range, damage, and fire rate to at least be functionally the same? as it stand ive heard that basically messing with turrets too much is buggy and it wont get better till the devs do smth tho idk the details
FAIL! Chapi  [author] 10 Jun, 2023 @ 10:14am 
@lightman0214

Turns out, i can add the laser Turret models but not with the Laser Beam.
I would have to add the laser from the tower to my mech by coding and I can't do that.
FAIL! Chapi  [author] 7 Jun, 2023 @ 5:17pm 
Yes.
LusterDrago 7 Jun, 2023 @ 3:28pm 
is this mod safe to use with the nova mech mod?
FAIL! Chapi  [author] 6 Jun, 2023 @ 10:42am 
@Firathmagi
I take a look should be Possible.
Firathmagi 6 Jun, 2023 @ 9:18am 
can we get mechs with laser armaments
FAIL! Chapi  [author] 5 Jun, 2023 @ 8:27am 
@lightman0214

Yes, you can.
人生到头是小盒 5 Jun, 2023 @ 5:52am 
Hello.
Thank you for this mod. I would like to be allowed to localize your mod text and integrate it into my localized mod and post it to the workshop. Thank you!
SonofSam 4 Jun, 2023 @ 6:24am 
"I don't want to use survivors to control it but I want it to patrol and fight on its own, on a course that I've set" I've been wishing for this day one, giving it time, these guys and gals are coming up with really good mods like this one.
Walkabout 2 Jun, 2023 @ 5:59pm 
That would be cool
北落师门 1 Jun, 2023 @ 3:48pm 
I don't want to use survivors to control it but I want it to patrol and fight on its own, on a course that I've set