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self:SetMoveSpeed(2000)
return BaseMech.PrepareToMove(self)
end
I have tried this before.
Sorry für die Wartezeit.
I will check out the Turrets when I have more time. Currently, I am busy with work.
also project x guys figured out how to tweak turrets and will probably share if that helps with a laser mech and the other one
It will still be fired at the clicked position.
I have to figure out why.
probably whats been done here is the limits of whats possible till the whatever announced big game update
No idea how I got the wrong name.
Many things are possible. I will possibly have a look at it when I have more time.
Actually my turrets should have no influence on other mods or on the vanilla turrets.
i see, i figured it wouldnt be that easy, what about just attributing the MG as "Energy" rather than "Blunt" or "Pierce" how doable would that be? after that can you adjust the range, damage, and fire rate to at least be functionally the same? as it stand ive heard that basically messing with turrets too much is buggy and it wont get better till the devs do smth tho idk the details
Turns out, i can add the laser Turret models but not with the Laser Beam.
I would have to add the laser from the tower to my mech by coding and I can't do that.
I take a look should be Possible.
Yes, you can.
Thank you for this mod. I would like to be allowed to localize your mod text and integrate it into my localized mod and post it to the workshop. Thank you!