MechWarrior 5: Mercenaries

MechWarrior 5: Mercenaries

Atmospheric Vehicle Spawn
11 Comments
WolfEagle1 17 Jul, 2024 @ 5:58pm 
Anyone else see alot of tanks and vtols since DLC6? I use YAML, but this mod overwrites YAML in my load order. And any chance a Mod Options setting could be added to set the spawn rate(s)?
SankaraSamsara  [author] 13 Jun, 2024 @ 11:31am 
No idea, I haven't tested it in co-op. I imagine host only.
Dreepa 10 Jun, 2024 @ 5:40am 
Does only the host need to install this or both host and client in coop?
SankaraSamsara  [author] 28 Apr, 2024 @ 11:37am 
Yes
Proxy 27 Apr, 2024 @ 6:37pm 
does this mod still work?
Kunze 26 Jun, 2023 @ 7:30pm 
Shame, thanks for responding
SankaraSamsara  [author] 26 Jun, 2023 @ 11:53am 
@Kunze: I don't have the YAML vehicle unitcards.
Kunze 24 Jun, 2023 @ 1:13pm 
Any chance to make a Yaml version?
Hunter Gathers 16 Jun, 2023 @ 4:14pm 
Rather than reducing spawns, would it be possible to relocate them to cluster together? Defensive lines of turrets, combat groups of tanks and vtols. That would feel a lot better than the current conga line of single vehicles & turrets.

Also, making it so that static-spawned vtols don't just hover in place but actually fly around the map would be great.

Thanks for all your hard work, I really enjoy your mods.
SankaraSamsara  [author] 11 Jun, 2023 @ 11:22am 
That's a great idea, I'll look into how to set that up in Mod Options at some point.
PanzerOne 11 Jun, 2023 @ 7:55am 
This is great for immersion and reducing the "shooting gallery"-ness.

Wondering if there is a way that this can have a sub-menu in conjunction with the "mod options" mod where we can edit the spawn amounts (or what % they will be reduced by) individually for turret, tanks, and VTOLs. I figure since everyone will have their own preference, it'd save you time since you wouldn't have to repeatedly update the mod based on community feedback.

Thanks for your contribution to the game!