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I had to edit the savegame via ingame menu to activate the mod on my saavegame
Btw. as I saw your map I would recommend to use another mod "Clear Opening Balances" to avoid journal items from map creation.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2075070872
Interestingly, this doesn't happen when trying the same with a generated map, hence I'm linking to the (great) map with which I could reproduce it.
Anyway, thanks for the mod, hope the error can be fixed :)
Details:
Assertion Failure: Assertion `m_data->gameStates[1]->ScriptSave() == m_data->gameStates[0]->ScriptSave()' failed.
Minidump: C:/Program Files (x86)/Steam/userdata/211751769/1066780/local/crash_dump/ad106e59-5fc7-4015-9d62-862c8106eb00.dmp
In file: urban_games/train_fever/src/Game/Game.cpp:324
In function: void __cdecl CGame::StartGameSim(void)
__CRASHDB_CRASH__ struct AssertException: urban_games/train_fever/src/Game/Game.cpp:324: void __cdecl CGame::StartGameSim(void): Assertion `m_data->gameStates[1]->ScriptSave() == m_data->gameStates[0]->ScriptSave()' failed.
Exception type: Fatal error
Details:
Assertion Failure: Assertion `m_data->gameStates[1]->ScriptSave() == m_data->gameStates[0]->ScriptSave()' failed.
Minidump: C:/Program Files (x86)/Steam/userdata/211751769/1066780/local/crash_dump/ad106e59-5fc7-4015-9d62-862c8106eb00.dmp
In file: urban_games/train_fever/src/Game/Game.cpp:324
In function: void __cdecl CGame::StartGameSim(void)
Investment in vehicles represents the amount spent on the purchase of new vehicles. If you sell a vehicle, the amount is deducted from this column.
Investment in infrastructure represents construction costs needed to build stations, depots or signals.
Investment in tracks or streets is simply the amount spent on the construction of new tracks or streets.
I hope that helps.