Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Also just one more question, is there a mission where I can encounter the Ragnarok V2 when I hit the required Rep level or is it a random encounter in missions?
For whatever reason having this mod on causes the NPCs to T-pose.
Not an issue for gameplay but if in a campaign where you need to talk with NPCs, it'll be impossible to.
Did you use the Atlas model itself for the modded Atlas? Even if the mech uses another mech's skeleton and animations, I would wager that PGI made sure the two models were still able to exit the dropship.
Also your Mech Assault mod's hidden again.