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I hope there are more Metroid bosses ahead as I start Hard Mode.
The Torizo was great too. I had no idea what I was getting into 5 minutes into my playthrough and finding the temple dungeon right there in the desert, but managed to beat it with a spear on Expert. How good is that "random damage reduction"? I have no idea.
I wonder if pre-skeletron should have things like the zero suit, long beam, or whatever as relatively early things to get things going.
Anyway, been great, definitely playing through the whole game with this mod on
I am curious: Is there a configuration somewhere in the settings to toggle charged attacks? If I want to just use normal attacks, the only way I can see to do that right now is to unequip the charge beam upgrades. But that's not feasible mid-battle. And rapidly clicking isn't feasible due to wrist health.
If not, I wonder if it is possible to have a right-click function like for the Shell Phone, where you can use that to toggle between the two modes.
New Power Suit UI, combining the old helmet, breastplate, and reserve tank UIs into one.
Reserve tanks no longer refill instantly, instead dumping energy at a rate of about 180 per second
Gravity suit and upgrades no longer grant knockback immunity
Screw attack no longer bounces off enemies when you have knockback immunity
Reduced hunter weapon UA costs by 62.5%
Pseudo Screw attack hitbox adjusted
Speed boosting now reduces contact damage and knocks back hit enemies
fixed bug causing infinite torizos to spawn after killing golem
Arm Cannon Swap uses its own keybind instead of sharing with Morph Ball Bomb
Chozo Ghost now sells Fake Blocks and their Tools when the Mechanic is present
Increased amount of Missile Expansions, UA Expansions, and Energy tanks that generate per world
Missile Expansions, UA Expansions, and Energy tanks can now all be shimmered to one another and are all now valued at 10 gold
Torizo now summons Gold Torizo in a For The Worthy world
Screw Attack no longer bounces off enemies when using sense move
CellRef crash should be less common but the danged thing is inconsistent
It worked for me.
[.NET TP Worker/INFO] [MetroidMod]: Register new Suit Addon: MetroidMod/DarkSuitAddon, OnlyAddonItem: False
[17:27:58.348] [Main Thread/FATAL] [tML]: Main engine crash
System.ArgumentException: Referenced cell no longer exists (Parameter 'cellRef')
at MonoMod.Utils.DynamicReferenceManager.GetCell(DynamicReferenceCell cellRef) in /_/src/MonoMod.Utils/DynamicReferenceManager.cs:line 167
REALLY GOOD job on it !
Also, I can't open Yellow Hatches without a keycard.
edit: I just realized that in my case it only crashes when I have Metroid Mod and Advanced World Generation activated at the same time, this didn't happen before, what a shame.
added elevators, basically slo-mo teleporters. align the top and bottom pieces on the same horizontal position to use them.
various fixes
When charging a beam like the judicator without letting go and then dashing into an enemy with a dash like the power suit set it for some unknown reason does insanely high damage
when first obtaining it it can do around 3k+
I casually go to interact with it and lets just say IT GAVE ME A SOLAR BOMB
please make it so this prevents from happening because the pillar stuff is already broken as is being able to one shot master mode moon lord with hunter ability and any of the pillar power bombs itd be nice if it was nerfed
you see Metroid can transform into 5 stages. try to watch Metroid 2 it is on youtube. it can tell a about those Metroids that you can do.
-Omega Pirate no longer briefly returns to full health before dying.
-Fixed an issue where wings allowed the player to glide in Morph Ball mode.
-The Hunter Emblem is now properly part of the Wall of Flesh's emblem drop pool; previously, the Wall of Flesh would always drop the emblem, no matter what.
-The Grapple Beam can now break cracked dungeon bricks similarly to vanilla hooks.
-Chozo Ruins music priority slightly lowered. Invasion music can now be properly heard from within the Chozo Ruins.
-All currently-implemented phazon items are now Cyan rarity.
-Tweaked Phazon Suit sprites.
-Re-organized entirety of localization file and streamlined various names/tooltips.
-"Spazer Beam" is now called "Spazer Trazer Erazer Plazer Disaestzer Lazer: The Beam Addon."
Other stuff that's infinitely less important:
-Diffusion Missiles now have the same base damage as a standard missile.
-Screw Attack no longer makes the player invincible during its duration; additionally, if an enemy survives contact with the Screw Attack, the player will receive very strong knockback. This cannot be negated with a Cobalt Shield or similar accessories.
-X-Ray Visor no longer requires the player to stand still, nor does it restrict item use; either of those circumstances now cause the scope to progressively shrink in size.
-Increased rarity and sell value of Enhanced Combat Unit.
-Fixed an issue where Kraid could take upwards of 10,000 damage in a single hit in certain circumstances, which were achievable in a standard playthrough by the time the player can fight Kraid.
Nerfed Diffusion missile from 3x to 1x damage
Fixed Kraid taking the wrong amount of damage when his mouth opens
Screw attack no longer gives total contact damage immunity, instead reducing oncoming damage (25% less damage from bosses, 50% from regular enemies)
Screw attack now causes knockback on hit
Morph Ball can no longer glide with wings equipped
Fixed Visor issues with game zoom and UI scale
X-Ray scope now progressively shrinks with player speed instead of shutting off with the slightest movement
X-Ray scope can now be held for the light, smart select treats it like a torch
X-Ray visor no longer disables item use, instead using items progressively shrinks the scope
2.1.2.15 (by Joost):
Varia Suit Omega
Buffed Nebula Missile attack speed
Buffed Stardust Missile attack speed and radius
Buffed Stardust Blizzard damage
Nerfed Solar Flare damage
Nerfed Energy efficiency and resilience of True Gravity, Phazon, Vortex, and Nebula suits
Nerfed defense of Phazon and Nebula suits
Nerfed Hyper Beam Pierce
Buffed damage bonus of Phazon and Nebula suits
Reduced dust spawned by Vortex Bomb
Fixed Phantoon, Nightmare, and Omega Pirate not scaling stats with difficulty
Omega Pirate now resists projectiles with infinite pierce
Higher Tier Morph Ball Bombs no longer require another Morph Ball Bombs as ingredient