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welcome back, epstein
⠸⡸⠜⠕⠕⠁⢁⢇⢏⢽⢺⣪⡳⡝⣎⣏⢯⢞⡿⣟⣷⣳⢯⡷⣽⢽⢯⣳⣫⠇
⠀⠀⢀⢀⢄⢬⢪⡪⡎⣆⡈⠚⠜⠕⠇⠗⠝⢕⢯⢫⣞⣯⣿⣻⡽⣏⢗⣗⠏
⠀⠪⡪⡪⣪⢪⢺⢸⢢⢓⢆⢤⢀⠀⠀⠀⠀⠈⢊⢞⡾⣿⡯⣏⢮⠷⠁
⠀⠀⠀⠈⠊⠆⡃⠕⢕⢇⢇⢇⢇⢇⢏⢎⢎⢆⢄⠀⢑⣽⣿⢝⠲⠉
⠀⠀⠀⠀⠀⡿⠂⠠⠀⡇⢇⠕⢈⣀⠀⠁⠡⠣⡣⡫⣂⣿⠯⢪⠰⠂
⠀⠀⠀⠀⡦⡙⡂⢀⢤⢣⠣⡈⣾⡃⠠⠄⠀⡄⢱⣌⣶⢏⢊⠂
⠀⠀⠀⠀⢝⡲⣜⡮⡏⢎⢌⢂⠙⠢⠐⢀⢘⢵⣽⣿⡿⠁⠁
⠀⠀⠀⠀⠨⣺⡺⡕⡕⡱⡑⡆⡕⡅⡕⡜⡼⢽⡻⠏⠀ no men?
⠀⠀⠀⠀⣼⣳⣫⣾⣵⣗⡵⡱⡡⢣⢑⢕⢜⢕⡝⠀
⠀⠀⠀⣴⣿⣾⣿⣿⣿⡿⡽⡑⢌⠪⡢⡣⣣⡟⠀
⠀⠀⠀⡟⡾⣿⢿⢿⢵⣽⣾⣼⣘⢸⢸⣞⡟⠀
⠀⠀⠀⠀⠁⠇⠡⠩⡫⢿⣝⡻⡮⣒⢽⠋
Since this groomer OP removed my comment I will repost it again and continue to do so (it only bumps it back up to the top after all)
It is no surprise whatsoever that a character associated with somebody who created cub zoophilia drawings (MauzyMice) is taken up as a mascot for the LGBTQP https://archive.is/xNwDO
Stinky fart
+ ratio
+ russian artillery
+ russian bombing
men however...
*yeets to brazil*
https://twitter.com/hotsquiddogsex/status/1662260582525837318?s=20
Weapon slot: 3 (4 in PlayStation and Saturn ports)
Damage: 5-15 (per pellet); 100-300 (total)
Included ammo: 8 (16 on skill ITYTD & NM)
Max ammo: 50 (100 with backpack)
Ammo type: Shotgun Shells
Shot type: Hitscan
Shots per minute: 36.8
Sound files: DSDSHTGN (firing), DSDBOPN (opening), DSDBLOAD (loading), DSDBCLS (closing)
Appears in: Doom II, Final Doom
Thing type: 82 (decimal), 52 (hex)
Radius: 20
Sprite files: SGN2 (World sprite), SHT2 (wielded/firing)
Class: Weapon Pickup
Overall, the super shotgun is a very potent and powerful weapon in the right hands, and it serves as a great alternative for the bigger weapons in close quarters, whether it is riot control or even a solitary tough monster like a Baron of Hell.
One well-aimed blast from a super shotgun almost always kills two Imps, one Demon, or one Spectre, and often inflicts additional damage to nearby monsters, whereas a regular shotgun burst is less reliable at dispatching an Imp in one shot or a Demon in two. The devastating firepower afforded by the super shotgun can enable the player to hold his own against crowds of humanoids or tough monsters (Hell Knights, Arachnotrons, Mancubi). It's often sensible to prefer the super shotgun over the rocket launcher in such situations, especially during close ranged combat; the super shotgun is similarly powerful, shells are more plentiful than rockets, and a short-range rocket blast can harm the player with splash damage. On the other hand, the rocket launcher is better for long-distance shooting, as the super shotgun has a very large spread.
The super shotgun takes the same ammunition as the shotgun, but uses two shells per shot. However, whereas the shotgun fires 7 pellets in each shot, a super shotgun blast has 20 pellets. The super shotgun causes much more damage than the original shotgun. Each pellet still does 5-15 points of damage (for a total of 100-300 points of damage per shot, provided that all pellets hit the target). The super shotgun is thus nearly three times as damaging as the standard shotgun per shot, a good bargain since it only uses twice as much ammo each time.
the funny guy
silly, even