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если что то у меня не включены никакие моды кроме тех что в требованиях
------------------------------------------------------------------------------------
In my dynamic company, Japan vs. the USSR\Britain\USAF coalition, there are often situations on all low-difficulty maps when the enemy simply does not attack in defense missions
if anything, I don't have any mods enabled except those in the requirements.
The game crashes after every mission, but it works.
It seems like the MACE Japan update broke the mod (atleast I would suspect this is the cause)
***************** Exception *****************
[00:00:11] define not found (eSDLReader.cpp:455) @ [main_loop]
------------------------------------------------------------------
> file "/set/breed/mp/jap/early/engineer_arty.set"
15: ("engineer_jap"«)
16: ("tier2_standard")
17: }
18: {veterancy
19: (include "ability.inc")
CALL TO ARMS – GATES OF HELL - v1.050.0 - standard x64
2025.04.24 14:02 - x64 - 1360afba9 - 0x0163E63F
***************** Exception *****************
[00:00:38] File not found - resource/set/multiplayer/units/mid/units_eng.set (eIORepository.cpp:374) @ [main_loop]
------------------------------------------------------------------
>>>>>>>>>>>>> mp.core.update_non_quant
>>>>>>>>>>>> mp.tp.update
>>>>>>>>>>> mp.tp.update.b.loopback
>>>>>>>>>> mp.tp.update.loopback
>>>>>>>>> mp.tp.update.loopback.process
>>>>>>>> mp.tp.update.process_msg
>>>>>>> mp.tp.update.dispatch
>>>>>> mp.tp.update.dispatch.listeners
>>>>> mp.tp.update._dispatch: d(8) s(26) m(24)
>>>> mp.service._dp
>>> mp.service.session.c.update
>> file "/set/multiplayer/units/common.set"
> file "roster_mid.set"
50: (include "mid/units_eng.set")«
51: (include "mid/units_fra.set")
52: (include "mid/units_pol.set")
53: (include "mid/units_ita.set")
54: (include "mid/units_hun.set")
CALL TO ARMS - GATES OF HELL - v1.047.0 - standard x64
2024.10.21 14:14 - x64 - 46044fe02 - 0x0162C733
***************** Exception *****************
[00:00:22] File not found - resource/set/multiplayer/units/conquest/inf_eng.set (eIORepository.cpp:374) @ [main_loop]
------------------------------------------------------------------
>>>>>>> gui.cmd.exec_all
>>>>>> gui.cmd.exec(page_show)
>>>>> gui:cmd:exec_show(page_dynamic_campaign)
>>>> gui:pm:show
>>> gui:pm:activate(page_dynamic_campaign)
>> file "/set/multiplayer/units/campaign_capture_the_flag.set"
> file "roster_conquest.set"
29: (include "conquest/inf_eng.set")«
30: (include "conquest/inf_fra.set")
31: (include "conquest/inf_pol.set")
32: ;_________________________________________________________
33: ;| UNIT ROSTERS |
CALL TO ARMS – GATES OF HELL - v1.047.0 - standard x64
2024.10.21 14:14 - x64 - 46044fe02 - 0x0162C733
I tested around for a few rounds now, everything works like a charm again.
MACE seems to be working on Japanese faction, expect compatibility to break. Leave a message here if so.
[00:00:09] Load MSS modules from e:/steamlibrary/steamapps/common/call to arms - gates of hell/binaries/x64/mss
[00:00:13] No Stuff found for tags 'helmet_usa_tank2' (may lead to crash) (/set/breed/mp/ger/late/steilau_at_2.set, 10)
[00:00:14]
***************** Exception *****************
[00:00:14] define not found (eSDLReader.cpp:455) @ [main_loop]
------------------------------------------------------------------
> file "/set/breed/mp/jap/mid/engineer_arty.set"
15: ("engineer_jap"«)
16: ("tier2_standard")
17: }
18: {veterancy
19: (include "ability.inc")
CALL TO ARMS – GATES OF HELL - v1.039.0 - standard x64
2024.03.18 12:28 - x64 - 49455acd7 - 0x0162D6EE
/texture/common/model/t-44/net.dds: No MIP levels! (eBitmapImageDDS.cpp:950) @ [main_loop]
Using bump material on non-bump geometry. Bump disabled. (/entity/-vehicle/germany/tank_light/x/panzer2j_x/panzer2j_x.def/pz2j_x.mdl , 17)
Enumerator : can't find "enumerator" bones for jagdpanzer_iv_a_x[0x0 raw] (/entity/-vehicle/+germany/tank_medium/x/jagdpanzer_iv_a_armor_x/jagdpanzer_iv_a_x.def, 37)
***************** Exception *****************
and there's nothing more.
>>>>>>>>> gui.cmd.exec_all
>>>>>>>> gui.cmd.exec(generic)
>>>>>>> gui:cmd:exec_generic
>>>>>> gui.mp.showpage
>>>>> gui:pm:show
>>>> gui:pm:activate(page_launcher_multiplayer)
>>> entity:raw
>> file "/entity/-vehicle/+ussr/tank_heavy/t_42/t_42.def"
> file "t_42.ext"
53: ("gun3"« repair(40) thickness(40))
54: ("gun4" repair(30) thickness(30))
55: ("gun5" repair(30) thickness(30))
56: ("aux_turret" repair(45))
***************** D3D Error *****************
------------------------------------------------------------------
>>>>>>>>> gui.cmd.exec_all
...
> dds:load(/texture/common/_vehicle/panzer4_70_v_x#camo.dds)
------------------------------------------------------------------
E_OUTOFMEMORY (Not enough memory resources are available to complete this operation.) (dx11_surfaces.cpp, 429)
***************** D3D Error *****************
....
***************** Exception *****************
[00:02:08] Failed to allocate memory.
Requested 2796344 bytes. E=12 (Not enough space) (eMemory.cpp:108) @ [main_loop]
------------------------------------------------------------------
>>>>>>>> gui.cmd.exec_all
...
>> bmp:load(/texture/common/_vehicle/panzer4_70_v_xx#camo)
> img:create_r(/texture/common/_vehicle/panzer4_70_v_xx#camo.dds)
italy(me) vs rus
ger(me) vs rus
rus(me) vs ger
pl(me) vs ger
japan(me) vs us
uk(me) vs ger
fin(me) vs rus
us(me) vs ger
and what kind of log you are loking for?
at the bottom there is a area called:
***************** Exception *****************
and there are a few more lines underneath.
(Sorry, I have no idea which logs you need)
Best regards :)
Setting Texture detail on Minimum should help you load in, but it might still crash sometimes.
And you could set texture detail higher once loaded in, but it could lead to instability since the memory limit is already pretty close to limit in some cases.
Not sure if RAM optimiser software would help, please share if you have success.
It crashes on loadingscreen roundabout 99~100%.