Call to Arms - Gates of Hell: Ostfront

Call to Arms - Gates of Hell: Ostfront

Valour MACE Compatibility
72 Comments
Annigilator 16 Jul @ 3:33am 
в моей динамической компании Япония против коалиции ссср\Британия\USAF на всех картах на низком уровне сложности часто случаются ситуации когда в миссиях обороны враг просто напросто не атакует

если что то у меня не включены никакие моды кроме тех что в требованиях
------------------------------------------------------------------------------------
In my dynamic company, Japan vs. the USSR\Britain\USAF coalition, there are often situations on all low-difficulty maps when the enemy simply does not attack in defense missions

if anything, I don't have any mods enabled except those in the requirements.
AcidBase 27 Jun @ 11:03pm 
For all intents and purposes, I think it still works.
The game crashes after every mission, but it works.
AcidBase 26 Jun @ 7:57pm 
Checking right now actually.
Ken  [author] 26 Jun @ 11:07am 
Could someone tell me if the mod still works? If not, post error message.
alexandrefontaine246 8 Jun @ 2:53pm 
Crash
Ken  [author] 21 May @ 12:41pm 
@Dolorem Kot No, that's a lot of work to do it properly.
Dolorem Kot 20 May @ 11:27am 
Could you make a patch to mix valour mace and CEv2? @ken
Ken  [author] 13 May @ 11:21am 
Fixed an issue where units of mixed factions from Valour don't spawn
Ken  [author] 12 May @ 1:30pm 
All theatres conquest campaign setting from MACE is now supported
-DL- Maximus_Duck 8 May @ 2:17pm 
Thank you so much for the update! It works for me now. I tested with an old save and a brand new one. In both cases I had no problems.
Ken  [author] 8 May @ 8:49am 
I see what the problem is. I don't think you can activate the mods one by one via in-game menu anymore, follow either method in the description.
Ken  [author] 8 May @ 8:36am 
Are you sure you have the correct mod activation order in the description?
dvader200 7 May @ 9:23pm 
yeah still crashing when loading mods
Current 7 May @ 3:08pm 
Seems Maximus_Duck's error is still happening as it just happened for me on launch
Ken  [author] 4 May @ 11:49am 
Mod is updated. Please comment if you encounter crashes.
2408715104 29 Apr @ 9:49pm 
It seems like the MACE Japan update broke the mod !!!
-DL- Maximus_Duck 27 Apr @ 12:01pm 
Hi here!
It seems like the MACE Japan update broke the mod (atleast I would suspect this is the cause)


***************** Exception *****************
[00:00:11] define not found (eSDLReader.cpp:455) @ [main_loop]
------------------------------------------------------------------
> file "/set/breed/mp/jap/early/engineer_arty.set"

15: ("engineer_jap"«)
16: ("tier2_standard")
17: }
18: {veterancy
19: (include "ability.inc")


CALL TO ARMS – GATES OF HELL - v1.050.0 - standard x64
2025.04.24 14:02 - x64 - 1360afba9 - 0x0163E63F
SCP-▮▮▮▮ 24 Apr @ 5:11am 
Will there be a further correction? It is not good that the technology of the end of the war is available from the start
starkiller149 8 Nov, 2024 @ 6:01am 
Just for the head ups, all the MACE units will only appear on the Vanilla Faction. If you guys select the mix triple factions from Valour, for example "Ger,Italy,Japan or US,Brits,USSR", the MACE units wont appear on the Tech Tree, only the original units from Valour. Same as double factions. So beware.
chara 2 Nov, 2024 @ 5:58am 
seems to be working now, thanks!
Ken  [author] 2 Nov, 2024 @ 5:37am 
@jacob I missed that one, should be fixed now. Thanks!
chara 2 Nov, 2024 @ 1:30am 
(yes i know this mod is meant to be used with conquest, but it used to work on skirmish before the recent update to the game)
chara 2 Nov, 2024 @ 1:12am 
still crashes on skirmish, heres the log

***************** Exception *****************
[00:00:38] File not found - resource/set/multiplayer/units/mid/units_eng.set (eIORepository.cpp:374) @ [main_loop]
------------------------------------------------------------------
>>>>>>>>>>>>> mp.core.update_non_quant
>>>>>>>>>>>> mp.tp.update
>>>>>>>>>>> mp.tp.update.b.loopback
>>>>>>>>>> mp.tp.update.loopback
>>>>>>>>> mp.tp.update.loopback.process
>>>>>>>> mp.tp.update.process_msg
>>>>>>> mp.tp.update.dispatch
>>>>>> mp.tp.update.dispatch.listeners
>>>>> mp.tp.update._dispatch: d(8) s(26) m(24)
>>>> mp.service._dp
>>> mp.service.session.c.update
>> file "/set/multiplayer/units/common.set"
> file "roster_mid.set"

50: (include "mid/units_eng.set")«
51: (include "mid/units_fra.set")
52: (include "mid/units_pol.set")
53: (include "mid/units_ita.set")
54: (include "mid/units_hun.set")

CALL TO ARMS - GATES OF HELL - v1.047.0 - standard x64
2024.10.21 14:14 - x64 - 46044fe02 - 0x0162C733
-DL- Maximus_Duck 1 Nov, 2024 @ 4:39pm 
@Ken Wow Thank you so much for the quick update! I tested without and with some small additional mods. Everything seems to work fine now. I'll do a campaign playtrough to test later but so far it's great. Thanks again!
Ken  [author] 1 Nov, 2024 @ 2:11pm 
@-DL- Maximus_Duck Thanks for the log, please update and see if it still crashes.
-DL- Maximus_Duck 1 Nov, 2024 @ 7:59am 
I tested with only Valour, MACE and the Compatibility Patch enabled
-DL- Maximus_Duck 1 Nov, 2024 @ 7:59am 
It seems the latest Game Patch and DLC (or the according patches to Valour and MACE) sadly broke the mod. I get the following error:

***************** Exception *****************
[00:00:22] File not found - resource/set/multiplayer/units/conquest/inf_eng.set (eIORepository.cpp:374) @ [main_loop]
------------------------------------------------------------------
>>>>>>> gui.cmd.exec_all
>>>>>> gui.cmd.exec(page_show)
>>>>> gui:cmd:exec_show(page_dynamic_campaign)
>>>> gui:pm:show
>>> gui:pm:activate(page_dynamic_campaign)
>> file "/set/multiplayer/units/campaign_capture_the_flag.set"
> file "roster_conquest.set"

29: (include "conquest/inf_eng.set")«
30: (include "conquest/inf_fra.set")
31: (include "conquest/inf_pol.set")
32: ;_________________________________________________________
33: ;| UNIT ROSTERS |


CALL TO ARMS – GATES OF HELL - v1.047.0 - standard x64
2024.10.21 14:14 - x64 - 46044fe02 - 0x0162C733
Democracy Officer Yannick 19 Jul, 2024 @ 6:53pm 
kind of works, however is very ressource taxing even on an high end system
Democracy Officer Yannick 19 Jul, 2024 @ 5:45pm 
does this work?
Jin 19 Jul, 2024 @ 8:52am 
it's strange I don't have any engine sound for all Valor vehicles!!
-DL- Maximus_Duck 27 Mar, 2024 @ 11:13am 
@Ken Thank you very much for the quick response and fix!

I tested around for a few rounds now, everything works like a charm again.
Ken  [author] 26 Mar, 2024 @ 6:22am 
@-DL- Maximus_Duck Hi, it should be fixed now, thanks for the report.

MACE seems to be working on Japanese faction, expect compatibility to break. Leave a message here if so.
-DL- Maximus_Duck 26 Mar, 2024 @ 5:57am 
Hi! I get the following Exception when starting up the game. I copied the load order from above into my "options.set" and used no other mods.

[00:00:09] Load MSS modules from e:/steamlibrary/steamapps/common/call to arms - gates of hell/binaries/x64/mss
[00:00:13] No Stuff found for tags 'helmet_usa_tank2' (may lead to crash) (/set/breed/mp/ger/late/steilau_at_2.set, 10)
[00:00:14]
***************** Exception *****************
[00:00:14] define not found (eSDLReader.cpp:455) @ [main_loop]
------------------------------------------------------------------
> file "/set/breed/mp/jap/mid/engineer_arty.set"

15: ("engineer_jap"«)
16: ("tier2_standard")
17: }
18: {veterancy
19: (include "ability.inc")


CALL TO ARMS – GATES OF HELL - v1.039.0 - standard x64
2024.03.18 12:28 - x64 - 49455acd7 - 0x0162D6EE
Ken  [author] 8 Mar, 2024 @ 4:15am 
@Imajin Fixed
Imanobody 7 Mar, 2024 @ 10:17pm 
France crashes on loading.
Ken  [author] 26 Feb, 2024 @ 8:43am 
@Schubiii.mp3 Thanks, it's caused by incorrect mod activation order. I updated the mod description, see if it helps.
Schubiii.mp3 26 Feb, 2024 @ 8:19am 
uff, there are more than 2800 lines with calls like this,

/texture/common/model/t-44/net.dds: No MIP levels! (eBitmapImageDDS.cpp:950) @ [main_loop]

Using bump material on non-bump geometry. Bump disabled. (/entity/-vehicle/germany/tank_light/x/panzer2j_x/panzer2j_x.def/pz2j_x.mdl , 17)


Enumerator : can't find "enumerator" bones for jagdpanzer_iv_a_x[0x0 raw] (/entity/-vehicle/+germany/tank_medium/x/jagdpanzer_iv_a_armor_x/jagdpanzer_iv_a_x.def, 37)
Ken  [author] 26 Feb, 2024 @ 8:14am 
Hmm it doesn't tell much, what about the block before the exception line?
Schubiii.mp3 26 Feb, 2024 @ 8:11am 
Yes, those lines are all after
***************** Exception *****************

and there's nothing more.
Ken  [author] 26 Feb, 2024 @ 8:09am 
Lines after ***************** Exception ***************** please
Schubiii.mp3 26 Feb, 2024 @ 8:05am 
ok, i think this is what you're looking for:

>>>>>>>>> gui.cmd.exec_all
>>>>>>>> gui.cmd.exec(generic)
>>>>>>> gui:cmd:exec_generic
>>>>>> gui.mp.showpage
>>>>> gui:pm:show
>>>> gui:pm:activate(page_launcher_multiplayer)
>>> entity:raw
>> file "/entity/-vehicle/+ussr/tank_heavy/t_42/t_42.def"
> file "t_42.ext"

53: ("gun3"« repair(40) thickness(40))
54: ("gun4" repair(30) thickness(30))
55: ("gun5" repair(30) thickness(30))
56: ("aux_turret" repair(45))
Ken  [author] 26 Feb, 2024 @ 7:58am 
Something like this

***************** D3D Error *****************
------------------------------------------------------------------
>>>>>>>>> gui.cmd.exec_all
...
> dds:load(/texture/common/_vehicle/panzer4_70_v_x#camo.dds)

------------------------------------------------------------------
E_OUTOFMEMORY (Not enough memory resources are available to complete this operation.) (dx11_surfaces.cpp, 429)
***************** D3D Error *****************
....
***************** Exception *****************
[00:02:08] Failed to allocate memory.
Requested 2796344 bytes. E=12 (Not enough space) (eMemory.cpp:108) @ [main_loop]
------------------------------------------------------------------
>>>>>>>> gui.cmd.exec_all
...
>> bmp:load(/texture/common/_vehicle/panzer4_70_v_xx#camo)
> img:create_r(/texture/common/_vehicle/panzer4_70_v_xx#camo.dds)
Schubiii.mp3 26 Feb, 2024 @ 7:48am 
I have several save games at the same time, there all don't work anymore.

italy(me) vs rus
ger(me) vs rus
rus(me) vs ger
pl(me) vs ger
japan(me) vs us
uk(me) vs ger
fin(me) vs rus
us(me) vs ger


and what kind of log you are loking for?
at the bottom there is a area called:


***************** Exception *****************

and there are a few more lines underneath.
(Sorry, I have no idea which logs you need)
Ken  [author] 26 Feb, 2024 @ 6:54am 
Also what armies are used in the save?
Ken  [author] 26 Feb, 2024 @ 6:48am 
@Schubiii.mp3 Do you have the error message? Paste it here, it should be at the bottom of the log located in Documents\My Games\gates of hell\log\game.log
Schubiii.mp3 26 Feb, 2024 @ 6:38am 
I actively played Valor/Mace mod together for the last 2 weeks before there were problems. The compatibility was great...until the Valor update on February 21st, since then it hasn't worked anymore. This has nothing to do with my VRAM, because I have enough and it was running great before. In general it doesn't work if I set the textures to low. It keeps crashing at 99~100%. Every time.

Best regards :)
Ken  [author] 26 Feb, 2024 @ 4:51am 
It seems like some major factions like USA vs Germany will cause an out of memory error.
Setting Texture detail on Minimum should help you load in, but it might still crash sometimes.
And you could set texture detail higher once loaded in, but it could lead to instability since the memory limit is already pretty close to limit in some cases.

Not sure if RAM optimiser software would help, please share if you have success.
Schubiii.mp3 26 Feb, 2024 @ 12:00am 
Me too. I meet all your requirements but it still crashes.
It crashes on loadingscreen roundabout 99~100%.
Ken  [author] 25 Feb, 2024 @ 2:52am 
@Pre What step does crash occur? Make sure mod activation order is correct. Remove any mods and restart the game before you try.
Pre 24 Feb, 2024 @ 3:54pm 
I see the mod is updated, yet I still get a crash