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The newer one has more.
You'll probably just end up with useless item spawns of antirad, infection injectors, etc.
Unfortunately, after testing with that mod, it makes changes to too many other things.
Yeah, things can be toggled off within the game addon options menu but it would be like shutting off and tweaking almost everything to get the loot spawns as you have already made.
The survival aspects of this don't jibe with the one you have in place. Such as hydration and nutrition. Cooking, filling canteens and bottles, drinking, etc.
A shame as the temperature feature(getting hot/cold) I think would be a great addition along with bleeding out and the ability to fine tune the AI difficulty as that mod provides.
I'm sure if one had the time to tweak this to their liking it could be done.
But it might be a bit of an undertaking.
I'm not a savvy at modding. This game for certain anyway.
Have you considered Vandeanson's Apocalypse mod and possibly merging that?
Just tried it out and it works with yours but adds some stuff that is useless along with finding radios.
Found a radio almost from the start.
Seems a bit more challenging with the enemy. Adds a health element and temperature conditions.
Seems like it would be a very nice compliment with some tweaking.
I have no problem finding AKM ammo. That seems in abundance on corpses.
The CZ 550 ammo seems a bit more rare. Keeping to Russian weapons seem logical.
Would like to see more variation though if at all possible.
Suggestions:
Maybe a rare instance of finding non-Russian weapons and ammo on enemies and/or loot sources. Like the rare.338 LRR you had on that one raider.
Keeping those only as finds and not for purchase or sale. Thus making the scavaging for their ammo a pleasant surprise, while at the same time, picking and choosing your fights to conserve that ammo. I don't know, maybe in some of the military barracks?
Making the toolboxes have more than just a few uses before being depleted. Because most of the vehicles I've found are in really bad shape and will take maybe three to four toolboxes to fix.
Still though, am enjoying the scenario.
Nice work.
But.
Some of the weapons are not showing up for sale.
For instance I found a .338 LRR in the very beginning from a raider I dropped. When I went to sell it, never showed up in the scroll menu. Only received one clip and haven't found any for that rifle in hours of play and looting.
Also, Is it intended to have an almost non-existent loot spawn?
What does show up is pretty much useless clothing/outfits/backpacks/etc.
Food and drink finds haven't seemed to be an issue though along with ammo but only from killing raiders.
Also, the toolbox runs out very quickly. Not a problem but it seems fairly rare to find one among most of the useless items that do occasionally spawn.
I would like to see an occasional weapon and ammo loot spawn in houses and whatnot.