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I feel like there should be something in the configs about this, I love the new thrusters but the kill zones being reduced is... something I don't want.
A "capital jump drive" was planned but the Prototech one fills that need in our community for now. Maybe it'll still happen someday.
This will rebalance the Prototech Thruster to be worth it's mass and volume, plus give it Mexpex Thruster FX.
Will also hopefully have some updated FX for the other thrusters.
Thanks for the heads up.
PyroFuzz
up_grayedd
Nerd e1
Dregs
Not that I know of, besides using the More Post Processing Settings plugin and reducing bloom (which would mess with Rendering Improved). I plan on trying to bring the brightness down a little, but they're intended to bloom quite a bit.
Sorry it took me a bit to get around to it, but here's the FX-only version: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3096901459
Unsure, you'll have to experiment. On our server I believe MDS is above Mexpex FX in the load order, but I'm not certain on that. We have occasionally had issues with them rendering inconsistently, rejoining seems to fix it. Might be worth asking on the Mexpex FX workshop page.
@i am melon/FantazeR
The particles are unlikely to change drastically, but I do plan on adding some sort of atmospheric effect to flames later on.
(I have tried to swap the particles with ModAdjuster and it wont edit this value)