Space Engineers

Space Engineers

Midnight Drive Systems
57 Comments
andersenman 12 Jul @ 4:09am 
Shiny!
göksu 18 Feb @ 9:24am 
There is a difference between reduced and all-out removed, and with build info I can see that they have been reduced to 0
I feel like there should be something in the configs about this, I love the new thrusters but the kill zones being reduced is... something I don't want.
retrograde_orbit  [author] 18 Feb @ 7:12am 
Correct, as noted in the description all thrusters have had their burn ranges reduced.
göksu 18 Feb @ 5:54am 
for some reason half/big hydro overthrusters dont have any kill damage zones
The Doctor 29 Oct, 2024 @ 10:07pm 
what were the plans for this mod set?
The Doctor 29 Oct, 2024 @ 10:06pm 
still makes sense
The Doctor 29 Oct, 2024 @ 10:05pm 
ok what about a midnight prototech thruster?
retrograde_orbit  [author] 21 Oct, 2024 @ 2:25pm 
Soon™
A "capital jump drive" was planned but the Prototech one fills that need in our community for now. Maybe it'll still happen someday.
The Doctor 21 Oct, 2024 @ 1:46pm 
can you do a thruster for prototech and a midnight jump drive?
retrograde_orbit  [author] 15 Oct, 2024 @ 10:29am 
Pending update for Contact.
This will rebalance the Prototech Thruster to be worth it's mass and volume, plus give it Mexpex Thruster FX.
Will also hopefully have some updated FX for the other thrusters.
Rhea.licious 17 Aug, 2024 @ 10:35am 
Nevermind??? I guess it was the bottom conveyor port of the large warfare reactor???
Rhea.licious 17 Aug, 2024 @ 10:14am 
So I'm not sure if it's just this thruster, but the Large Warfare Ion Stealth Thruster doesn't have proper airtightness. Hoping any airtightness issues can get fixed.
Grebanton1234 23 May, 2024 @ 2:59pm 
Hi, you have a version without any new blocks, but could you maybe add a another version that does the opposite? So the new blocks without the new effects. I'm using a couple of other thruster mods and they don't really fit together with the different flames. I'm making a scenario and it would be very nice for consistency.
cA kinki 22 May, 2024 @ 8:27am 
I dont see any flames, only if i reload my world?
retrograde_orbit  [author] 23 Mar, 2024 @ 1:13pm 
Updated with the fix, back to the old stealth thruster FX for now.
retrograde_orbit  [author] 23 Mar, 2024 @ 1:01pm 
Interesting, that was not intentional nor did I notice it during the quick test I did after. Going to undo the stealth thruster FX change for now anyways.
Thanks for the heads up.
Nonames102 23 Mar, 2024 @ 12:26pm 
With the Stealth thruster FX, did you also change the normal thrusters FX too? Cause now the effects on the normal hydrogen thrusters are just black. I don't know if that was intentional or not.
retrograde_orbit  [author] 22 Mar, 2024 @ 10:09am 
Also going to be testing a few different stealth thruster FX, so expect those to change a bit.
retrograde_orbit  [author] 22 Mar, 2024 @ 9:38am 
Oops. Forgot how heavy thruster components are - they've been removed from Overthrusters as the added mass was far more than the doubled thrust. They might get a custom component later on to fix this issue.
Fine Gentleman 11 Jan, 2024 @ 7:11am 
out of curiosity how would you know if someone reuploaded an unlisted mod of yours?
retrograde_orbit  [author] 26 Dec, 2023 @ 3:44pm 
New hydrogen particles are in, I'll redo the screenshots eventually™️
retrograde_orbit  [author] 20 Dec, 2023 @ 2:27pm 
UPDATE: Hydrogen thruster particles are being reworked. The particles are only halfway done but I'm pushing the update now so we can use them on our server. More changes to come.
retrograde_orbit  [author] 5 Dec, 2023 @ 7:43am 
Good catch, I should just add that to the description anyways.
Nerd e1 5 Dec, 2023 @ 12:06am 
Psst retro the middle two links should be swapped.
retrograde_orbit  [author] 29 Nov, 2023 @ 7:34am 
No, that was made by PyroFuzz. All of the ship screenshots show the author's names underneath the ship name. If you want to see what they have on the workshop, here at the links:

PyroFuzz
up_grayedd
Nerd e1
Dregs
FHN 29 Nov, 2023 @ 3:38am 
I really like the flying machine from the first screenshot, is that your grid ?
retrograde_orbit  [author] 28 Nov, 2023 @ 8:04am 
@RogenLothena
Not that I know of, besides using the More Post Processing Settings plugin and reducing bloom (which would mess with Rendering Improved). I plan on trying to bring the brightness down a little, but they're intended to bloom quite a bit.
VS-lockon 28 Nov, 2023 @ 4:12am 
these work with teir mod or just base game
Rogen 27 Nov, 2023 @ 10:12pm 
The brightness of the effects is too high, is there any way to turn it down?
Nemull 26 Nov, 2023 @ 1:47pm 
THX just subscribed!
retrograde_orbit  [author] 26 Nov, 2023 @ 1:45pm 
@Jonathan Torres
Sorry it took me a bit to get around to it, but here's the FX-only version: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3096901459
retrograde_orbit  [author] 26 Nov, 2023 @ 12:56pm 
@LawrenceindaSky
Unsure, you'll have to experiment. On our server I believe MDS is above Mexpex FX in the load order, but I'm not certain on that. We have occasionally had issues with them rendering inconsistently, rejoining seems to fix it. Might be worth asking on the Mexpex FX workshop page.

@i am melon/FantazeR
The particles are unlikely to change drastically, but I do plan on adding some sort of atmospheric effect to flames later on.
LawrenceindaSky 24 Nov, 2023 @ 8:12pm 
Question, I am having an issue where brand new thrusters are not rendering the flames until I reload server. I am unsure as to why, It's near the top of load order and below the dependency, is that wrong?
❕ 𝓗𝓪𝔃𝓪𝓻𝓭 ❕ 23 Nov, 2023 @ 8:15pm 
Gorgeous!
i am melon 23 Nov, 2023 @ 3:27pm 
i would suggest making just the normal thrusters look like the mexpex ones, and increasing the size of the sprites in the overthrusters
i am melon 23 Nov, 2023 @ 3:10pm 
Very well built mod! ions and atmospheric particles are really good, But i agree with FantazeR, The hydrogen thrusters dont look as good as the mexpex ones, And no atmospheric particles which is also a shame.



(I have tried to swap the particles with ModAdjuster and it wont edit this value)
Жиуотное 23 Nov, 2023 @ 8:24am 
This is what i was looking for! The best mod thank you bro. I hope I'll see something else interesting from you ;)
retrograde_orbit  [author] 22 Nov, 2023 @ 11:28am 
That can be done fairly easily, I'll see if I can get it finished today.
Jonathan Torres 22 Nov, 2023 @ 9:05am 
It would be nice to have a saparated mod only for the vanilla thrusters' FX effects and no change aside from that; no additional thruster and no change of thruster's status.
retrograde_orbit  [author] 22 Nov, 2023 @ 7:25am 
Not entirely sure what would happen, you'll have to experiment. You can always mess with load order and see if you can get Mexpex's hydrogen thruster mod to overwrite MDS.
FantazeR 21 Nov, 2023 @ 11:06pm 
what if i'll delete all the hydrogen stuff that i don't need? I've configured some other mods so im thinking is that's possible to do or mod will have some troubles finding these files when they doesn't exist?
Ghost Rider 21 Nov, 2023 @ 9:46pm 
wasn't that mod discontnued and doesn't work anymore maybe I'm thinking of a different one but they both affect the same things so probably not
retrograde_orbit  [author] 21 Nov, 2023 @ 9:45pm 
No, unless you wanted to use Ash's Mod Adjuster to swap out all the particles. That would be a bit complicated however, and I'm not entirely sure if DefinitionExtension definitions can be swapped using that mod.
FantazeR 21 Nov, 2023 @ 9:20pm 
is there a way to make it work with mexpex's hydrogen thrusters? They don't work together and i like mexpex's hydros more
QuinnPlays 21 Nov, 2023 @ 4:12pm 
Yay! :D Thanks for the quick reply.
retrograde_orbit  [author] 21 Nov, 2023 @ 4:10pm 
Good questions actually - I forgot to put a note in the description saying that this is not compatible with VSI Recolorable Thrusters (adding that now). And yes, it does replace vanilla thruster flames entirely.
QuinnPlays 21 Nov, 2023 @ 4:07pm 
Potentially dumb questions. Does this also replace the exhaust textures on vanilla thrusters? And is it compatible with Recolorable Thrusters?
Kengored 21 Nov, 2023 @ 8:02am 
cool
Omnihydral 21 Nov, 2023 @ 4:34am 
This was awesome to watch develop. Looking forward to whatever comes next! :steamthumbsup:
SkyKraken 20 Nov, 2023 @ 4:51pm 
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