Total War: WARHAMMER III

Total War: WARHAMMER III

Alshua's Cultists
306 Comments
Chacal 18 Jun @ 1:53pm 
Hi ! Thanks for this great and nice mod ! I just dont know who is my preffered cultist ! Just one small nitpick : Lilysong doesnt seem to have a lore text.
Alshua  [author] 18 Jun @ 1:37am 
@3T3RNUN, 阿尔法片手虾 - There is no such submod at this time.

@Altey - They cannot. That's more of a faction feature than a hero skill.

@Kid - Thanks again for the translation submod. This update did NOT add new text, so you're clear this time.
glospey 17 Jun @ 2:31pm 
The cool thing about modding is that anyone can do it! You could make that submod!
阿尔法片手虾 16 Jun @ 9:17am 
can you make a submod for “Expanded Hero Skill Trees Compilation”
Mumm-Ra 9 Apr @ 6:42pm 
Dope
ET3RNUM 26 Mar @ 3:42pm 
There is any submod tha makei it totaly compatible with Expanded Hero Skill Trees Compilation?
Altey 10 Mar @ 4:37am 
Can undivided establish cult undercities
Kid 9 Jan @ 7:03pm 
@Alshua
I'm sorry, the upload was done incorrectly, so I deleted it and re-uploaded it.
The link for the Korean sub mod has been changed.

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3404283624
Kid 9 Jan @ 11:45am 
yes-yes thank you
Alshua  [author] 8 Jan @ 10:40pm 
@We have come for you - Archaon can recruit the Cultists, for sure.

@Kid - I would love if you did a translation submod, yes! Is that what you mean?

@Marvin - I'll fix it up when I get a chance.
Im sorry. Can Archaon recruit these? I thought so, but for some reason I cannot right now. Will test more in morning.
Kid 7 Jan @ 10:52am 
Can I translate your mod into Korean and upload it to Steam?:steamhappy:
Marvin 26 Dec, 2024 @ 1:55pm 
Cultists cant be covered in blood. At least Cult Oracle and Pleasure Cultist.
Alshua  [author] 26 Dec, 2024 @ 7:05am 
Thanks Vaxar Kun. That behavior is intended, because Bloodletters are stronger than Furies. Even with this bonus, the Bloodletters remain a better choice for raw combat power, whereas the Furies are a better choice if the thing you want to die is far away or flying.
Vaxar Kun 17 Dec, 2024 @ 11:59am 
khorne cultist (used male, idk about female) does not have initial cooldown for the fury summon. bloodletter summon works as expected
Alshua  [author] 13 Dec, 2024 @ 4:03am 
Update
* Support for Skulltaker and Arbaal the Undefeated.
* Updated all versions of Khorne Cultists to include the new customization skills included in patch 6.0, including gender-swapped flavor text for the Cultists of Brass.
* Replaced Khorne-specific customization skills for Norsca, added flavorful Norscan versions
* Added a few missing modded factions (thanks 𓆚 standardheadache 𓆚)
Alshua  [author] 13 Dec, 2024 @ 3:48am 
@Blazindragon - I do intend to do that eventually, yes.

@Amko - This is great feedback. I will look into it, especially for Valkia. Valkia + Brass Sisters is one of those features people were excited about even before Valkia came out, so I want to make sure it feels good for her.

@Reiteration6 - It's a fair point. This is a deceptively complex mod, sometimes I have to weigh how long a feature will take versus how much new content I could make.

@𓆚 standardheadache 𓆚 - Good catch, I'll fix it.
𓆚 standardheadache 𓆚 29 Nov, 2024 @ 12:22am 
In faction_agent_permitted_subtypes_tables, cr_chs_po_hai (the Ro-Bie faction) and cr_chs_the_scourgeborn (from LCCP) aren't present, despite their buildings supporting it. I'm fine with making a submod for it; I've already got it done, but would you prefer to do it on your end? I'm not sure if IEE starts affect removing dependencies from the parent mod. :P10:
Reiteration6 1 Nov, 2024 @ 12:37pm 
It's awesome that this reduces the number of mods needed from 5 to 2, but it would be really great if you could make a version that had the pleasure cultist reskin built in, to reduce the mod number down to just 1.
Amko The Terrible 16 Sep, 2024 @ 11:00am 
Requiring Cultist Camps for capacity increases is an interesting idea but kinda annoying in practice. WoC garrisons for regular settlements are puny, and you're incentivized to use vassals for land-holding rather than occupation. Trying to get a bunch of Brass Sisters for Valkia is frustrating. Especially because not all the resources actually grant Brass capacity.
CrimsonAvocado 13 Sep, 2024 @ 5:44pm 
Thanks Alshua, I appreciate the mod and effort
Blazindragon 13 Sep, 2024 @ 10:48am 
I can't remember if I got an answer but will you will ever be adding a second Cultist for Slaanesh to balance it out so each faction has 2 cultists? I suggest a Cultist of Pain or possibly Excess that maybe uses the old model?
Solkundor 13 Sep, 2024 @ 10:05am 
@Alshua thx :)
Alshua  [author] 12 Sep, 2024 @ 9:47pm 
Fixes
- Cultist of Brass gains the standard 35% spell resistance that was added at some point for Khorne cultists [thanks for the report, CrimsonAvocado]
- Cult Oracle is now correctly unable to create cults for The Changeling (the Changeling creates his cults with Trickster cultists, war, and other methods) [thanks for the report, Sokundor]
glospey 11 Sep, 2024 @ 9:55pm 
Turn off all of your other mods before posting. This is no help to anyone in posting while you have other mods enabled.
CrimsonAvocado 11 Sep, 2024 @ 9:14pm 
Unless there's some conflict on my side, it seems that the Cultist of Brass has the oversight of not having any spell resistance, whereas the rest of the Khorne roster including heroes all have at least 35%
Uragan008 3 Sep, 2024 @ 6:34am 
I built the resource buildings and have Mixer yet I can't recruit them... Weird.
Solkundor 1 Sep, 2024 @ 12:37pm 
@Alshua Everything according to plan xD
Alshua  [author] 30 Aug, 2024 @ 2:36pm 
@Krayzar - :PinkContent:

@Solkundor - Just like the Changeling to cause trouble... I will look into it.

@Uragan008 - The control building allows recruitment. To boost cap, you need resource buildings.
Uragan008 29 Aug, 2024 @ 2:20pm 
Sorry may I ask how to recruti these gals (and bois) as Daemons of Chaos? I use MIXER but it doesn't work for me...
Krayzar 29 Aug, 2024 @ 6:28am 
Thank's for Fix my problem :steamthumbsup:
Solkundor 28 Aug, 2024 @ 3:06pm 
Also it seems like you can't access the completet science tree of the changeling, because you would need an Changling-Cultist, but you can only get an Cult Acolyte or Oralce
Solkundor 28 Aug, 2024 @ 2:36pm 
And in general your aren't able to spread Changelings-Cults via Cultists (But i dont knwo if this is also in vanilla the case), but only normal Tzeentch-Cults.
Solkundor 28 Aug, 2024 @ 2:17pm 
Or maybe CA screwed something up in the Cult rework?
Solkundor 28 Aug, 2024 @ 2:07pm 
I'm not sure if this is a problem with this mod, but as a changeling I can build a normal Tzeenth cult with the Tzeenth Oracle Cultist that is bugged in many places (for example, I can build buildings that should actually destroy the cult but don't)
Krayzar 27 Aug, 2024 @ 6:15am 
Hi. Cool mod. But, unit card for the male cultists for warriors and deamons of chaos did not worked. still not work (
Alshua  [author] 26 Aug, 2024 @ 1:56pm 
Fixes
- Fixed male Cultists' unit cards for real this time (thanks to 3T3RNUN again for the report)
ET3RNUM 26 Aug, 2024 @ 12:33pm 
hello, i am sorry to inform you that fix for the unit card for the male cultists for warriors and deamons of chaos did not worked.
Alshua  [author] 25 Aug, 2024 @ 10:29am 
Fixes
* Restored Norscan War Cultists' access to Chaos Steed mounts (thanks to Kim bosong for the report)
* Norscan Brass Cultists' embed skill now matches their embed ability (thanks to Kim bosong for the report)
* Fixed male Cultists' unit cards (thanks to 3T3RNUN for the report)
soonfx 24 Aug, 2024 @ 9:04am 
I really like this mode. Thank you for the updates and I always appreciate it.
Kim bosong 23 Aug, 2024 @ 4:25am 
I understand.
Alshua  [author] 23 Aug, 2024 @ 3:16am 
@Autumnchain - I don't think there's really a clear precedent for this in the vanilla game. To me, while there's a slight overall power boost for the player with different embed abilities, it also encourages the player to recruit some of both, which helps resolve the big downside of making them share a unit cap: the risk of obsoleting one or the other. Balance-wise I think I'm already being pretty strict on the cap issue.

@Kim bosong - You are an impressive playtester and I am lucky to have you. Could you start using the bug report thread, though? It's only been a couple of days and already my patch notes are on the second page.
Kim bosong 23 Aug, 2024 @ 2:24am 
bug reports 1~2 are about norsca cultists.
Kim bosong 22 Aug, 2024 @ 11:37pm 
bug report 2 : cultists of war can't get 'chaos steed' mount.
Kim bosong 22 Aug, 2024 @ 9:16am 
bug report: cultists of brass have 'increase mobility' embed ability but they have 'replenish troops' skill tree for leveling up, so they can't upgrade embed ability.
Autumnchain 22 Aug, 2024 @ 12:54am 
Yeah. Ideally, every agent of the same type in each faction should have the same agent actions, with the exception of Legendary Heroes.
Alshua  [author] 21 Aug, 2024 @ 10:59pm 
@🖤LovableƸ̴Ӂ̴ƷNightmare🖤 - Just patched it, establishing cults should work fine now.

@Autumnchain - To reduce their utility for balance, you mean, since it would reduce diversity of agent actions?
Autumnchain 21 Aug, 2024 @ 11:05am 
Since Pleasure Cultists share a hero cap with Death Hags, maybe they should have the Agent Actions of Death Hags when within a Dark Elf faction.
🖤LovableƸ̴Ӂ̴ƷNightmare🖤 21 Aug, 2024 @ 1:20am 
I'm currently playing as Nurgle! I can make cults with the regular Bubonic Cultist, but I can't make them with Deathbell Cultists for some reason :(
Alshua  [author] 20 Aug, 2024 @ 11:14pm 
@Autumnchain - I am tempted. You're right that it's a fair amount of work for a temporary unit that doesn't do much but die, but I'll think about it.

@🖤LovableƸ̴Ӂ̴ƷNightmare🖤- What faction are you playing as? Only Daemons of Chaos factions can establish cults, for the record.